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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_device.cpp
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2021-07-23
Revert "renderers: Disable async shader compilation"
ReinUsesLisp
1
-4
/
+2
2021-07-23
gl_device: Simplify GLASM setting logic
ameerj
1
-15
/
+8
2021-07-23
renderers: Disable async shader compilation
ameerj
1
-2
/
+4
2021-07-23
video_core: Enable GL SPIR-V shaders
lat9nq
1
-2
/
+6
2021-07-23
general: Add setting shader_backend
lat9nq
1
-4
/
+6
2021-07-23
glasm: Add passthrough geometry shader support
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Unify shader stage types
ReinUsesLisp
1
-8
/
+10
2021-07-23
shader: Emulate 64-bit integers when not supported
ReinUsesLisp
1
-0
/
+1
2021-07-23
glsl: Address rest of feedback
ameerj
1
-0
/
+1
2021-07-23
glsl: Add stubs for sparse queries and variable aoffi when not supported
ameerj
1
-0
/
+1
2021-07-23
glsl: Implement VOTE for subgroup size potentially larger
ameerj
1
-0
/
+1
2021-07-23
glsl: Query GL Device for FP16 extension support
ameerj
1
-0
/
+2
2021-07-23
glasm: Use ARB_derivative_control conditionally
ReinUsesLisp
1
-0
/
+1
2021-07-23
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
1
-17
/
+1
2021-07-23
shader: Initial OpenGL implementation
ReinUsesLisp
1
-89
/
+0
2021-06-21
gl_device: Expand on Mesa driver names
lat9nq
1
-3
/
+28
2021-06-21
video_core: Add GPU vendor name to window title bar
ameerj
1
-4
/
+29
2021-04-26
gl_device: Intel: Disable texture view formats workaround on mesa
A-w-x
1
-1
/
+1
2021-04-15
common: Move settings to common from core.
bunnei
1
-1
/
+1
2021-03-24
gl_device: unblock async shaders on other Unix systems
Jan Beich
1
-1
/
+1
2021-03-21
gl_device: Block async shaders on AMD and Intel
lat9nq
1
-1
/
+13
2021-02-24
Implement glDepthRangeIndexeddNV
Kelebek1
1
-0
/
+2
2021-02-13
renderer_opengl: Remove interop
ReinUsesLisp
1
-3
/
+2
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
1
-6
/
+10
2021-01-21
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
ReinUsesLisp
1
-0
/
+1
2021-01-04
gl_texture_cache: Avoid format views on Intel and AMD
ReinUsesLisp
1
-0
/
+4
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-27
/
+37
2020-10-03
video_core: Enforce -Wunused-variable and -Wunused-but-set-variable
ReinUsesLisp
1
-1
/
+0
2020-07-17
Rebase for per game settings
David Marcec
1
-1
/
+1
2020-07-17
async shaders
David Marcec
1
-0
/
+2
2020-07-16
renderer_{opengl,vulkan}: Clamp shared memory to host's limit
ReinUsesLisp
1
-0
/
+2
2020-07-10
configuration: implement per-game configurations (#4098)
lat9nq
1
-4
/
+4
2020-06-25
gl_device: Fix IsASTCSupported
David Marcec
1
-1
/
+1
2020-06-25
gl_device: Enable NV_vertex_buffer_unified_memory on Turing devices
ReinUsesLisp
1
-19
/
+1
2020-06-24
gl_device: Expose NV_vertex_buffer_unified_memory except on Turing
ReinUsesLisp
1
-1
/
+25
2020-06-21
gl_device: Check for GL_EXT_texture_shadow_lod
Morph
1
-0
/
+2
2020-06-16
gl_device: Reserve at least 4 image bindings for fragment stage
Morph
1
-6
/
+14
2020-06-12
gl_arb_decompiler: Implement an assembly shader decompiler
ReinUsesLisp
1
-0
/
+1
2020-06-06
gl_device: Black list NVIDIA 443.24 for fast buffer uploads
ReinUsesLisp
1
-2
/
+10
2020-06-04
gl_rasterizer: Use NV_transform_feedback for XFB on assembly shaders
ReinUsesLisp
1
-1
/
+2
2020-06-01
gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC
ReinUsesLisp
1
-6
/
+18
2020-06-01
glsl: Squash constant buffers into a single SSBO when we hit the limit
ReinUsesLisp
1
-17
/
+29
2020-05-31
gl_device: Enable compute shaders for Intel proprietary drivers
Morph
1
-4
/
+0
2020-05-19
renderer_opengl: Add assembly program code paths
ReinUsesLisp
1
-0
/
+7
2020-04-16
gl_device: Mark stage_swizzle as constexpr
Lioncash
1
-1
/
+1
2020-04-01
gl_device: Detect if ASTC is reported and expose it
ReinUsesLisp
1
-0
/
+26
2020-03-16
renderer_opengl: Detect Nvidia Nsight as a debugging tool
ReinUsesLisp
1
-1
/
+0
2020-03-14
gl_device: Add option to check GL_EXT_debug_tool.
bunnei
1
-0
/
+1
2019-12-11
gl_device: Enable compute shaders for Intel Mesa drivers
ReinUsesLisp
1
-1
/
+4
2019-11-25
gl_device: Deduce indexing bug from device instead of heuristic
ReinUsesLisp
1
-47
/
+2
2019-11-23
gl_device: Reserve base bindings on limited devices
ReinUsesLisp
1
-36
/
+76
2019-11-23
gl_rasterizer: Disable compute shaders on Intel
ReinUsesLisp
1
-0
/
+3
2019-11-23
gl_shader_cache: Remove dynamic BaseBinding specialization
ReinUsesLisp
1
-0
/
+42
2019-11-08
gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available
ReinUsesLisp
1
-0
/
+2
2019-11-02
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
ReinUsesLisp
1
-0
/
+4
2019-09-21
shader/image: Implement SULD and remove irrelevant code
ReinUsesLisp
1
-0
/
+22
2019-09-04
gl_device: Disable precise in fragment shaders on bugged drivers
ReinUsesLisp
1
-14
/
+29
2019-08-21
shader_ir: Implement VOTE
ReinUsesLisp
1
-0
/
+3
2019-07-08
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
ReinUsesLisp
1
-0
/
+2
2019-07-06
gl_device: Query SSBO alignment
ReinUsesLisp
1
-0
/
+1
2019-06-21
texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability.
Fernando Sahmkow
1
-1
/
+0
2019-06-21
texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies
Fernando Sahmkow
1
-0
/
+1
2019-06-12
gl_device: Fix TestVariableAoffi test
ReinUsesLisp
1
-1
/
+2
2019-05-27
gl_device: Add commentary to AOFFI unit test source code
ReinUsesLisp
1
-0
/
+1
2019-05-24
gl_device: Add test to detect broken component indexing
ReinUsesLisp
1
-0
/
+54
2019-05-03
gl_shader_decompiler: Declare all possible varyings on physical attribute usage
ReinUsesLisp
1
-0
/
+9
2019-04-14
gl_shader_decompiler: Use variable AOFFI on supported hardware
ReinUsesLisp
1
-3
/
+21
2019-04-10
gl_device: Implement interface and add uniform offset alignment
ReinUsesLisp
1
-0
/
+27