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path: root/src/video_core/renderer_opengl/gl_compute_pipeline.cpp (follow)
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* renderer_opengl: Use ARB_separate_shader_objectsReinUsesLisp2021-07-231-7/+3
| | | | | Ensures that states set for a particular stage are not attached to other stages which may not need them.
* video_core: Enable GL SPIR-V shaderslat9nq2021-07-231-4/+13
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* gl_shader_cache: Remove const from pipeline source argumentsameerj2021-07-231-1/+1
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* gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructorameerj2021-07-231-3/+10
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* gl_texture_cache: Create image storage viewsReinUsesLisp2021-07-231-1/+4
| | | | Fixes SULD.D tests.
* buffer_cache: Reduce uniform buffer size from shader usageReinUsesLisp2021-07-231-1/+3
| | | | Increases performance significantly on certain titles.
* glasm: Use storage buffers instead of global memory when possibleReinUsesLisp2021-07-231-16/+26
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* gl_shader_cache: Rename Program abstractions into PipelineReinUsesLisp2021-07-231-0/+182