Commit message (Collapse) | Author | Age | Files | Lines | |
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* | gpu: Move GPUVAddr definition to common_types. | bunnei | 2019-03-21 | 1 | -1/+1 |
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* | gpu: Use host address for caching instead of guest address. | bunnei | 2019-03-15 | 1 | -7/+24 |
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* | gl_rasterizer: Skip VB upload if the state is clean. | Markus Wick | 2018-11-17 | 1 | -1/+1 |
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* | rasterizer_cache: Remove reliance on the System singleton | Lioncash | 2018-11-08 | 1 | -1/+3 |
| | | | | | | Rather than have a transparent dependency, we can make it explicit in the interface. This also gets rid of the need to put the core include in a header. | ||||
* | rasterizer_cache: Refactor to support in-order flushing. | bunnei | 2018-10-16 | 1 | -4/+4 |
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* | rasterizer_cache: Reintroduce method for flushing. | bunnei | 2018-10-16 | 1 | -0/+3 |
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* | gl_rasterizer: Implement quads topology | ReinUsesLisp | 2018-10-04 | 1 | -0/+7 |
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* | Port #4182 from Citra: "Prefix all size_t with std::" | fearlessTobi | 2018-09-15 | 1 | -8/+8 |
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* | gl_buffer_cache: Default initialize member variables | Lioncash | 2018-09-06 | 1 | -3/+3 |
| | | | | Ensures that the cache always has a deterministic initial state. | ||||
* | gl_buffer_cache: Make GetHandle() a const member function | Lioncash | 2018-09-06 | 1 | -1/+1 |
| | | | | | GetHandle() internally calls GetHandle() on the stream_buffer instance, which is a const member function, so this can be made const as well. | ||||
* | gl_buffer_cache: Remove unnecessary includes | Lioncash | 2018-09-06 | 1 | -1/+1 |
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* | gl_buffer_cache: Make constructor explicit | Lioncash | 2018-09-06 | 1 | -1/+1 |
| | | | | Implicit conversions during construction isn't desirable here. | ||||
* | renderer_opengl: Implement a buffer cache. | Markus Wick | 2018-09-05 | 1 | -0/+57 |
The idea of this cache is to avoid redundant uploads. So we are going to cache the uploaded buffers within the stream_buffer and just reuse the old pointers. The next step is to implement a VBO cache on GPU memory, but for now, I want to check the overhead of the cache management. Fetching the buffer over PCI-E should be quite fast. |