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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_buffer_cache.h
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Author
Files
Lines
2024-02-05
Buffer Cache: Refactor to use Range sets instead
Fernando Sahmkow
1
-1
/
+0
2024-02-04
VideoCore: Move Slot Vector to Common
Fernando Sahmkow
1
-1
/
+1
2024-01-19
Core: Clang format and other small issues.
Fernando Sahmkow
1
-2
/
+1
2024-01-19
SMMU: Initial adaptation to video_core.
Fernando Sahmkow
1
-4
/
+3
2023-12-20
gl_rasterizer: Implement DrawTransformFeedback macro
Ameer J
1
-0
/
+5
2023-12-19
gl_buffer_cache: Reintroduce NV_vertex_buffer_unified_memory
Ameer J
1
-0
/
+1
2023-11-19
gl_buffer_cache: Batch vertex/tfb buffer binding
Ameer J
1
-1
/
+0
2023-11-12
renderer_vulkan: Introduce separate cmd buffer for uploads
GPUCode
1
-4
/
+13
2023-11-01
shader_recompiler: Align SSBO offsets to meet host requirements
Ameer J
1
-0
/
+4
2023-08-14
gl_buffer_cache: Enable async downloads
Ameer J
1
-2
/
+4
2023-06-13
buffer_cache_base: Specify buffer type in HostBindings
Morph
1
-2
/
+4
2023-06-08
Combine vertex/transform feedback buffer binding into a single call
Kelebek1
1
-1
/
+3
2023-05-28
OpenGL: Make use of persistent buffer maps in buffer cache downloads
ameerj
1
-4
/
+25
2023-04-29
Buffer Cache: Fully rework the buffer cache.
Fernando Sahmkow
1
-0
/
+4
2023-01-07
Revert "Vulkan, OpenGL: Hook up storage buffer alignment code"
Liam
1
-4
/
+0
2023-01-05
Vulkan, OpenGL: Hook up storage buffer alignment code
Billy Laws
1
-0
/
+4
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2022-03-25
GC: Address Feedback.
Fernando Sahmkow
1
-3
/
+3
2022-03-25
Buffer Cache: Tune to the levels of the new GC.
Fernando Sahmkow
1
-0
/
+12
2022-03-19
video_core: Reduce unused includes
ameerj
1
-2
/
+0
2021-07-23
buffer_cache: Fix copy based uniform bindings tracking
ReinUsesLisp
1
-5
/
+7
2021-07-23
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
1
-0
/
+6
2021-07-23
shader: Initial OpenGL implementation
ReinUsesLisp
1
-3
/
+37
2021-07-23
shader: Interact texture buffers with buffer cache
ReinUsesLisp
1
-0
/
+1
2021-07-13
DMAEngine: Accelerate BufferClear
Fernando Sahmkow
1
-0
/
+2
2021-02-13
renderer_opengl: Remove interop
ReinUsesLisp
1
-11
/
+1
2021-02-13
gl_buffer_cache: Drop interop based parameter buffer workarounds
ReinUsesLisp
1
-10
/
+10
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
1
-40
/
+128
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-3
/
+5
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
1
-7
/
+7
2020-09-06
video_core: Remove all Core::System references in renderer
ReinUsesLisp
1
-1
/
+2
2020-06-26
gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
ReinUsesLisp
1
-3
/
+4
2020-06-24
buffer_cache: Use buffer methods instead of cache virtual methods
ReinUsesLisp
1
-9
/
+7
2020-06-24
gl_buffer_cache: Mark buffers as resident
ReinUsesLisp
1
-6
/
+14
2020-06-09
buffer_cache: Avoid passing references of shared pointers and misc style changes
ReinUsesLisp
1
-12
/
+6
2020-06-07
rasterizer_cache: Remove files and includes
ReinUsesLisp
1
-1
/
+0
2020-04-28
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
ReinUsesLisp
1
-2
/
+0
2020-04-16
buffer_cache: Return handles instead of pointer to handles
ReinUsesLisp
1
-6
/
+6
2020-04-06
Buffer Cache: Use vAddr instead of physical memory.
Fernando Sahmkow
1
-2
/
+2
2019-11-02
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
ReinUsesLisp
1
-2
/
+18
2019-08-21
Buffer Cache: Adress Feedback.
Fernando Sahmkow
1
-3
/
+3
2019-08-21
Video_Core: Implement a new Buffer Cache
Fernando Sahmkow
1
-7
/
+26
2019-07-06
gl_rasterizer: Fix nullptr dereference on disabled buffers
ReinUsesLisp
1
-2
/
+2
2019-07-06
gl_buffer_cache: Implement with generic buffer cache
ReinUsesLisp
1
-101
/
+14
2019-07-06
gl_buffer_cache: Remove global system getters
ReinUsesLisp
1
-1
/
+7
2019-07-06
gl_buffer_cache: Implement flushing
ReinUsesLisp
1
-1
/
+6
2019-07-06
gl_rasterizer: Drop gl_global_cache in favor of gl_buffer_cache
ReinUsesLisp
1
-2
/
+2
2019-07-06
gl_buffer_cache: Rework to support internalized buffers
ReinUsesLisp
1
-18
/
+52
2019-07-06
gl_buffer_cache: Store in CachedBufferEntry the used buffer handle
ReinUsesLisp
1
-7
/
+13
2019-07-06
gl_buffer_cache: Return used buffer from Upload function
ReinUsesLisp
1
-8
/
+8
2019-05-30
gl_buffer_cache: Remove unused ReserveMemory method
ReinUsesLisp
1
-3
/
+0
2019-04-20
RasterizerCache Redesign: Flush
Fernando Sahmkow
1
-3
/
+3
2019-03-21
gpu: Move GPUVAddr definition to common_types.
bunnei
1
-1
/
+1
2019-03-15
gpu: Use host address for caching instead of guest address.
bunnei
1
-7
/
+24
2018-11-17
gl_rasterizer: Skip VB upload if the state is clean.
Markus Wick
1
-1
/
+1
2018-11-08
rasterizer_cache: Remove reliance on the System singleton
Lioncash
1
-1
/
+3
2018-10-16
rasterizer_cache: Refactor to support in-order flushing.
bunnei
1
-4
/
+4
2018-10-16
rasterizer_cache: Reintroduce method for flushing.
bunnei
1
-0
/
+3
2018-10-04
gl_rasterizer: Implement quads topology
ReinUsesLisp
1
-0
/
+7
2018-09-15
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
1
-8
/
+8
2018-09-06
gl_buffer_cache: Default initialize member variables
Lioncash
1
-3
/
+3
2018-09-06
gl_buffer_cache: Make GetHandle() a const member function
Lioncash
1
-1
/
+1
2018-09-06
gl_buffer_cache: Remove unnecessary includes
Lioncash
1
-1
/
+1
2018-09-06
gl_buffer_cache: Make constructor explicit
Lioncash
1
-1
/
+1
2018-09-05
renderer_opengl: Implement a buffer cache.
Markus Wick
1
-0
/
+57