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2019-11-02gl_rasterizer: Upload constant buffers with glNamedBufferSubDataReinUsesLisp1-2/+18
Nvidia's OpenGL driver maps gl(Named)BufferSubData with some requirements to a fast. This path has an extra memcpy but updates the buffer without orphaning or waiting for previous calls. It can be seen as a better model for "push constants" that can upload a whole UBO instead of 256 bytes. This path has some requirements established here: http://on-demand.gputechconf.com/gtc/2014/presentations/S4379-opengl-44-scene-rendering-techniques.pdf#page=24 Instead of using the stream buffer, this commits moves constant buffers uploads to calls of glNamedBufferSubData and from my testing it brings a performance improvement. This is disabled when the vendor is not Nvidia since it brings performance regressions.
2019-08-21Buffer Cache: Adress Feedback.Fernando Sahmkow1-3/+3
2019-08-21Video_Core: Implement a new Buffer CacheFernando Sahmkow1-7/+26
2019-07-06gl_rasterizer: Fix nullptr dereference on disabled buffersReinUsesLisp1-2/+2
2019-07-06gl_buffer_cache: Implement with generic buffer cacheReinUsesLisp1-101/+14
2019-07-06gl_buffer_cache: Remove global system gettersReinUsesLisp1-1/+7
2019-07-06gl_buffer_cache: Implement flushingReinUsesLisp1-1/+6
2019-07-06gl_rasterizer: Drop gl_global_cache in favor of gl_buffer_cacheReinUsesLisp1-2/+2
2019-07-06gl_buffer_cache: Rework to support internalized buffersReinUsesLisp1-18/+52
2019-07-06gl_buffer_cache: Store in CachedBufferEntry the used buffer handleReinUsesLisp1-7/+13
2019-07-06gl_buffer_cache: Return used buffer from Upload functionReinUsesLisp1-8/+8
2019-05-30gl_buffer_cache: Remove unused ReserveMemory methodReinUsesLisp1-3/+0
2019-04-20RasterizerCache Redesign: Flush Fernando Sahmkow1-3/+3
flushing is now responsability of children caches instead of the cache object. This change will allow the specific cache to pass extra parameters on flushing and will allow more flexibility.
2019-03-21gpu: Move GPUVAddr definition to common_types.bunnei1-1/+1
2019-03-15gpu: Use host address for caching instead of guest address.bunnei1-7/+24
2018-11-17gl_rasterizer: Skip VB upload if the state is clean.Markus Wick1-1/+1
2018-11-08rasterizer_cache: Remove reliance on the System singletonLioncash1-1/+3
Rather than have a transparent dependency, we can make it explicit in the interface. This also gets rid of the need to put the core include in a header.
2018-10-16rasterizer_cache: Refactor to support in-order flushing.bunnei1-4/+4
2018-10-16rasterizer_cache: Reintroduce method for flushing.bunnei1-0/+3
2018-10-04gl_rasterizer: Implement quads topologyReinUsesLisp1-0/+7
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi1-8/+8
2018-09-06gl_buffer_cache: Default initialize member variablesLioncash1-3/+3
Ensures that the cache always has a deterministic initial state.
2018-09-06gl_buffer_cache: Make GetHandle() a const member functionLioncash1-1/+1
GetHandle() internally calls GetHandle() on the stream_buffer instance, which is a const member function, so this can be made const as well.
2018-09-06gl_buffer_cache: Remove unnecessary includesLioncash1-1/+1
2018-09-06gl_buffer_cache: Make constructor explicitLioncash1-1/+1
Implicit conversions during construction isn't desirable here.
2018-09-05renderer_opengl: Implement a buffer cache.Markus Wick1-0/+57
The idea of this cache is to avoid redundant uploads. So we are going to cache the uploaded buffers within the stream_buffer and just reuse the old pointers. The next step is to implement a VBO cache on GPU memory, but for now, I want to check the overhead of the cache management. Fetching the buffer over PCI-E should be quite fast.