index
:
anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
video_core
/
renderer_opengl
/
gl_buffer_cache.cpp
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2023-06-13
buffer_cache_base: Specify buffer type in HostBindings
Morph
1
-10
/
+9
2023-06-08
Combine vertex/transform feedback buffer binding into a single call
Kelebek1
1
-0
/
+18
2023-05-28
OpenGL: Make use of persistent buffer maps in buffer cache downloads
ameerj
1
-7
/
+51
2023-05-27
Move buffer bindings to per-channel state
Kelebek1
1
-1
/
+1
2022-11-04
video_core: Fix SNORM texture buffer emulating error (#9001)
Feng Chen
1
-9
/
+6
2022-09-10
Align index buffe size when vertex_buffer_unified_memory enable
FengChen
1
-1
/
+1
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2022-03-25
GC: Address Feedback.
Fernando Sahmkow
1
-9
/
+5
2022-03-25
Garbage Collection: Final tuning.
Fernando Sahmkow
1
-1
/
+1
2022-03-25
Buffer Cache: Tune to the levels of the new GC.
Fernando Sahmkow
1
-0
/
+18
2021-11-16
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
1
-4
/
+9
2021-09-20
buffer_cache: Minor fixes
ameerj
1
-2
/
+1
2021-07-23
gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
ameerj
1
-1
/
+24
2021-07-23
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
1
-12
/
+14
2021-07-23
shader: Initial OpenGL implementation
ReinUsesLisp
1
-2
/
+35
2021-07-20
gl_buffer_cache: Use glClearNamedBufferSubData:GL_RED instead of GL_RGBA
ReinUsesLisp
1
-1
/
+1
2021-07-13
DMAEngine: Accelerate BufferClear
Fernando Sahmkow
1
-0
/
+6
2021-03-02
buffer_cache: Heuristically decide to skip cache on uniform buffers
ReinUsesLisp
1
-1
/
+2
2021-02-13
renderer_opengl: Remove interop
ReinUsesLisp
1
-9
/
+2
2021-02-13
gl_buffer_cache: Drop interop based parameter buffer workarounds
ReinUsesLisp
1
-53
/
+33
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
1
-60
/
+197
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-4
/
+3
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
1
-16
/
+16
2020-09-06
video_core: Remove all Core::System references in renderer
ReinUsesLisp
1
-2
/
+3
2020-07-18
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
ReinUsesLisp
1
-1
/
+1
2020-06-26
gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
ReinUsesLisp
1
-5
/
+12
2020-06-24
buffer_cache: Use buffer methods instead of cache virtual methods
ReinUsesLisp
1
-20
/
+18
2020-06-24
gl_buffer_cache: Mark buffers as resident
ReinUsesLisp
1
-8
/
+16
2020-06-09
buffer_cache: Avoid passing references of shared pointers and misc style changes
ReinUsesLisp
1
-13
/
+8
2020-05-21
buffer_cache: Use boost::intrusive::set for caching
ReinUsesLisp
1
-0
/
+1
2020-04-28
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
ReinUsesLisp
1
-4
/
+0
2020-04-22
OpenGL: Guarantee writes to Buffers.
Fernando Sahmkow
1
-1
/
+2
2020-04-16
buffer_cache: Return handles instead of pointer to handles
ReinUsesLisp
1
-10
/
+8
2020-04-06
Buffer Cache: Use vAddr instead of physical memory.
Fernando Sahmkow
1
-4
/
+4
2019-11-02
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
ReinUsesLisp
1
-4
/
+27
2019-08-30
gl_buffer_cache: Add missing include
ReinUsesLisp
1
-0
/
+1
2019-08-21
Buffer_Cache: Implement flushing.
Fernando Sahmkow
1
-0
/
+4
2019-08-21
Video_Core: Implement a new Buffer Cache
Fernando Sahmkow
1
-19
/
+28
2019-07-06
gl_buffer_cache: Implement with generic buffer cache
ReinUsesLisp
1
-162
/
+27
2019-07-06
gl_buffer_cache: Remove global system getters
ReinUsesLisp
1
-5
/
+5
2019-07-06
gl_buffer_cache: Implement flushing
ReinUsesLisp
1
-1
/
+5
2019-07-06
gl_rasterizer: Drop gl_global_cache in favor of gl_buffer_cache
ReinUsesLisp
1
-6
/
+16
2019-07-06
gl_buffer_cache: Rework to support internalized buffers
ReinUsesLisp
1
-46
/
+121
2019-07-06
gl_buffer_cache: Store in CachedBufferEntry the used buffer handle
ReinUsesLisp
1
-16
/
+17
2019-07-06
gl_buffer_cache: Return used buffer from Upload function
ReinUsesLisp
1
-12
/
+11
2019-07-01
rasterizer_cache: Protect inherited caches from submission level
Fernando Sahmkow
1
-0
/
+2
2019-05-30
gl_buffer_cache: Remove unused ReserveMemory method
ReinUsesLisp
1
-10
/
+0
2019-04-06
video_core/texures/texture: Remove unnecessary includes
Lioncash
1
-0
/
+1
2019-04-04
video_core/renderer_opengl: Remove unnecessary includes
Lioncash
1
-1
/
+0
2019-03-27
video_core: Amend constructor initializer list order where applicable
Lioncash
1
-2
/
+2
2019-03-21
gpu: Move GPUVAddr definition to common_types.
bunnei
1
-2
/
+2
2019-03-16
video_core: Refactor to use MemoryManager interface for all memory access.
bunnei
1
-5
/
+3
2019-03-15
gpu: Use host address for caching instead of guest address.
bunnei
1
-9
/
+15
2019-02-03
video_core: Assert on invalid GPU to CPU address queries
ReinUsesLisp
1
-1
/
+2
2019-01-06
gl_stream_buffer: Use DSA for buffer management
ReinUsesLisp
1
-1
/
+1
2018-11-17
gl_rasterizer: Skip VB upload if the state is clean.
Markus Wick
1
-1
/
+2
2018-11-08
rasterizer_cache: Remove reliance on the System singleton
Lioncash
1
-1
/
+3
2018-10-30
global: Use std::optional instead of boost::optional (#1578)
Frederic L
1
-1
/
+1
2018-10-04
gl_rasterizer: Implement quads topology
ReinUsesLisp
1
-3
/
+14
2018-09-15
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
1
-7
/
+8
2018-09-06
gl_buffer_cache: Make GetHandle() a const member function
Lioncash
1
-1
/
+1
2018-09-06
gl_buffer_cache: Remove unnecessary includes
Lioncash
1
-1
/
+3
2018-09-05
renderer_opengl: Implement a buffer cache.
Markus Wick
1
-0
/
+90