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path: root/src/video_core/renderer_base.cpp (follow)
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* Remove references to PICA and rasterizers in video_coreJames Rowe2018-01-131-14/+1
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* VideoCore: Move software rasterizer files to sub-directoryYuri Kunde Schlesner2017-02-131-1/+1
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* Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner2016-09-211-1/+1
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* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-2/+1
| | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-2/+2
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* VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot2016-04-301-2/+1
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* HWRasterizer: Texture forwardingtfarley2016-04-211-2/+0
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* Common: Remove Common::make_unique, use std::make_uniqueMerryMage2016-04-051-4/+2
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* VideoCore: Sync state after changing rasterizersYuri Kunde Schlesner2015-12-211-0/+1
| | | | | This fixes various bugs that appear in the HW rasterizer after switching between it and the SW one during emulation.
* VideoCore: Unify interface to OpenGL and SW rasterizersYuri Kunde Schlesner2015-12-081-0/+28
This removes explicit checks sprinkled all over the codebase to instead just have the SW rasterizer expose an implementation with no-ops for most operations.