Commit message (Collapse) | Author | Files | Lines | ||
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2018-03-23 | renderer: Create rasterizer and cleanup. | bunnei | 1 | -1/+6 | |
2018-01-13 | Remove references to PICA and rasterizers in video_core | James Rowe | 1 | -14/+1 | |
2017-02-13 | VideoCore: Move software rasterizer files to sub-directory | Yuri Kunde Schlesner | 1 | -1/+1 | |
2016-09-21 | Use negative priorities to avoid special-casing the self-include | Yuri Kunde Schlesner | 1 | -1/+1 | |
2016-09-21 | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 1 | -2/+1 | |
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | |||||
2016-09-18 | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 1 | -2/+2 | |
2016-04-30 | VideoCore: Run include-what-you-use and fix most includes. | Emmanuel Gil Peyrot | 1 | -2/+1 | |
2016-04-21 | HWRasterizer: Texture forwarding | tfarley | 1 | -2/+0 | |
2016-04-05 | Common: Remove Common::make_unique, use std::make_unique | MerryMage | 1 | -4/+2 | |
2015-12-21 | VideoCore: Sync state after changing rasterizers | Yuri Kunde Schlesner | 1 | -0/+1 | |
This fixes various bugs that appear in the HW rasterizer after switching between it and the SW one during emulation. | |||||
2015-12-08 | VideoCore: Unify interface to OpenGL and SW rasterizers | Yuri Kunde Schlesner | 1 | -0/+28 | |
This removes explicit checks sprinkled all over the codebase to instead just have the SW rasterizer expose an implementation with no-ops for most operations. |