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path: root/src/video_core/rasterizer_interface.h (unfollow)
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2022-11-23general: fix compile for Apple ClangLiam1-1/+1
2022-11-17maxwell3d: full HLE for multi-layer clearsLiam1-1/+1
2022-10-21video_coare: Reimplementing the maxwell drawing trigger mechanismFengChen1-1/+1
2022-10-06DMA & InlineToMemory Engines Rework.bunnei1-1/+1
2022-10-06VideoCore: Refactor fencing system.Fernando Sahmkow1-2/+5
2022-10-06Texture cache: Fix the remaining issues with memory mnagement and unmapping.Fernando Sahmkow1-1/+1
2022-10-06VideoCore: implement channels on gpu caches.Fernando Sahmkow1-0/+9
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
2022-02-01Rasterizer: Refactor inlineToMemory.Fernando Sahmkow1-2/+2
2022-01-29Rasterizer: Implement Inline2Memory Acceleration.Fernando Sahmkow1-0/+3
2021-07-23shader: Remove old shader managementReinUsesLisp1-15/+1
2021-07-12accelerateDMA: Fixes and feedback.Fernando Sahmkow1-1/+3
2021-07-11accelerateDMA: Accelerate Buffer Copies.Fernando Sahmkow1-0/+3
2021-07-09Fence Manager: Add fences on Reference Count.Fernando Sahmkow1-0/+3
2021-07-04Texture Cache: Address feedback.Fernando Sahmkow1-1/+1
2021-07-04Texture Cache: Initial Implementation of Sparse Textures.Fernando Sahmkow1-0/+3
2021-06-22bootmanager: Use std::stop_source for stopping emulationReinUsesLisp1-2/+2
2021-06-01buffer_cache: Simplify uniform disabling logicameerj1-0/+3
2021-02-13video_core: Reimplement the buffer cacheReinUsesLisp1-0/+5
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp1-2/+10
2020-11-17rasterizer_interface: Make use of [[nodiscard]] where applicableLioncash1-8/+9
2020-09-06video_core: Remove all Core::System references in rendererReinUsesLisp1-5/+2
2020-04-28{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registersReinUsesLisp1-0/+3
2020-04-22Address Feedback.Fernando Sahmkow1-0/+1
2020-04-22FenceManager: Manage syncpoints and rename fences to semaphores.Fernando Sahmkow1-2/+5
2020-04-22Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.Fernando Sahmkow1-2/+4
2020-04-22ThreadManager: Sync async reads on accurate gpu.Fernando Sahmkow1-6/+4
2020-04-22OpenGL: Implement Fencing backend.Fernando Sahmkow1-0/+8
2020-04-22GPU: Refactor synchronization on Async GPUFernando Sahmkow1-0/+6
2020-04-06GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddrFernando Sahmkow1-3/+3
2020-03-09yuzu/loading_screen: Remove unused shader progress modeReinUsesLisp1-1/+0
2020-02-28video_core: Reintroduce dirty flags infrastructureReinUsesLisp1-0/+3
2020-02-14maxwell_3d: Unify draw methodsReinUsesLisp1-5/+2
2020-02-14gl_query_cache: Optimize query cacheReinUsesLisp1-1/+2
2020-02-14gl_query_cache: Implement host queries using a deferred cacheReinUsesLisp1-2/+3
2020-02-14maxwell_3d: Slow implementation of passed samples (query 21)ReinUsesLisp1-0/+10
2020-01-24Shader_IR: Address FeedbackFernando Sahmkow1-0/+2
2020-01-24Shader_IR: Allow constant access of guest driver.Fernando Sahmkow1-0/+4
2020-01-24GPU: Implement guest driver profile and deduce texture handler sizes.Fernando Sahmkow1-0/+8
2019-09-22Maxwell3D: Corrections and refactors to MME instance refactorFernando Sahmkow1-1/+1
2019-09-19Rasterizer: Refactor and simplify DrawBatch Interface.Fernando Sahmkow1-10/+2
2019-09-19Rasterizer: Refactor draw calls, remove deadcode and clean up.Fernando Sahmkow1-1/+1
2019-09-19Video Core: initial Implementation of InstanceDraw PackagingFernando Sahmkow1-0/+7
2019-08-30video_core: Silent miscellaneous warnings (#2820)Rodrigo Locatti1-1/+1
2019-07-26GPU: Flush commands on every dma pusher step.Fernando Sahmkow1-0/+3
2019-07-15gl_rasterizer: Implement compute shadersReinUsesLisp1-0/+3
2019-07-06gl_buffer_cache: Implement with generic buffer cacheReinUsesLisp1-0/+3
2019-06-25texture_cache: Query MemoryManager from the systemFernando Sahmkow1-2/+0
2019-06-21texture_cache: Fermi2D reform and implement View MirageFernando Sahmkow1-2/+1
2019-06-21Change texture_cache chaching from GPUAddr to CacheAddrFernando Sahmkow1-4/+0
2019-06-21Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flushing using GPUVAddrFernando Sahmkow1-0/+10
2019-03-21gpu: Rewrite virtual memory manager using PageTable.bunnei1-1/+0
2019-03-15gpu: Use host address for caching instead of guest address.bunnei1-4/+4
2019-02-27common/math_util: Move contents into the Common namespaceLioncash1-2/+2
2019-02-07gl_rasterizer: Implement a more accurate fermi 2D copy.bunnei1-1/+3
2019-02-07gl_shader_cache: Link loading screen with disk shader cache loadReinUsesLisp1-1/+3
2019-02-07rasterizer_interface: Add disk cache entry for the rasterizerReinUsesLisp1-0/+3
2019-02-01rasterizer_interface: Remove unused AccelerateFill operationReinUsesLisp1-5/+0
2019-01-21Rename step 1 and step 2 to be a little more descriptiveJames Rowe1-2/+2
2019-01-20QT: Upgrade the Loading Bar to look much betterJames Rowe1-0/+9
2018-10-06gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies.bunnei1-7/+4
2018-09-10rasterizer: Drop unused handler.Markus Wick1-3/+0
2018-08-31gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.bunnei1-3/+3
2018-08-31gl_rasterizer: Fix issues with the rasterizer cache.bunnei1-0/+3
2018-08-21rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signatureLioncash1-3/+1
2018-07-03GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.Subv1-0/+3
2018-06-27gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.bunnei1-3/+2
2018-04-25gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei1-3/+4
2018-04-18renderer_opengl: Implement BlendEquation and BlendFunc.bunnei1-1/+1
2018-04-04rasterizer_interface.h: Update from citra to yuzuN00byKing1-3/+3
2018-03-27rasterizer: Rename DrawTriangles to DrawArrays.bunnei1-2/+2
2018-03-23rasterizer: Flush and invalidate regions should be 64-bit.bunnei1-3/+3
2018-03-23video_core: Remove usage of PAddr and replace with VAddr.bunnei1-4/+4
2018-03-23video_core: Move FramebufferInfo to FramebufferConfig in GPU.bunnei1-1/+3
2018-03-20renderer_gl: Port boilerplate rasterizer code over from Citra.bunnei1-0/+61
2018-01-13Remove references to PICA and rasterizers in video_coreJames Rowe1-67/+0
2018-01-01core/video_core: Fix a bunch of u64 -> u32 warnings.bunnei1-2/+2
2016-09-29rasterizer: separate TextureCopy from DisplayTransferwwylele1-1/+6
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-1/+0
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner1-2/+1
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-6/+15
2016-04-21HWRasterizer: Texture forwardingtfarley1-12/+19
2015-12-08VideoCore: Unify interface to OpenGL and SW rasterizersYuri Kunde Schlesner1-3/+6
2015-12-07VideoCore: Rename HWRasterizer methods to be less confusingYuri Kunde Schlesner1-5/+5
2015-08-15GPU: Refactor "VertexShader" namespace to "Shader".bunnei1-4/+4
2015-06-28Core: Cleanup hw includes.Emmanuel Gil Peyrot1-2/+7
2015-05-23OpenGL renderertfarley1-0/+40