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* config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.bunnei2018-10-161-2/+2
| | | | - This will be used as a catch-all for slow-but-accurate GPU emulation paths.
* rasterizer_cache: Refactor to support in-order flushing.bunnei2018-10-161-32/+100
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* gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled.bunnei2018-10-161-1/+7
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* rasterizer_cache: Reintroduce method for flushing.bunnei2018-10-161-0/+17
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* core/core: Replace includes with forward declarations where applicableLioncash2018-08-311-2/+1
| | | | | | | | | | | The follow-up to e2457418dae19b889b2ad85255bb95d4cd0e4bff, which replaces most of the includes in the core header with forward declarations. This makes it so that if any of the headers the core header was previously including change, then no one will need to rebuild the bulk of the core, due to core.h being quite a prevalent inclusion. This should make turnaround for changes much faster for developers.
* rasterizer_cache: Use boost::interval_map for a more accurate cache.bunnei2018-08-311-33/+45
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* gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.bunnei2018-08-311-4/+4
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* gl_rasterizer: Fix issues with the rasterizer cache.bunnei2018-08-311-46/+8
| | | | | - Use a single cached page map. - Fix calculation of ending page.
* video_core: Add RasterizerCache class for common cache management code.bunnei2018-08-281-0/+116