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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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rasterizer_cache.h
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2019-02-28
Devirtualize Register/Unregister and use a wrapper instead.
Fernando Sahmkow
1
-2
/
+2
2019-02-28
rasterizer_cache: Expose FlushObject to Child classes and allow redefining of Register and Unregister
Fernando Sahmkow
1
-11
/
+11
2018-11-11
Improved GPU Caches lookup Speed
FernandoS27
1
-18
/
+17
2018-11-08
rasterizer_cache: Remove reliance on the System singleton
Lioncash
1
-4
/
+3
2018-11-08
rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
Lioncash
1
-0
/
+2
2018-10-18
Clang format and other fixes
FernandoS27
1
-16
/
+0
2018-10-18
Implement GetInRange in the Rasterizer Cache
FernandoS27
1
-0
/
+16
2018-10-16
config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.
bunnei
1
-2
/
+2
2018-10-16
rasterizer_cache: Refactor to support in-order flushing.
bunnei
1
-32
/
+100
2018-10-16
gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled.
bunnei
1
-1
/
+7
2018-10-16
rasterizer_cache: Reintroduce method for flushing.
bunnei
1
-0
/
+17
2018-08-31
core/core: Replace includes with forward declarations where applicable
Lioncash
1
-2
/
+1
2018-08-31
rasterizer_cache: Use boost::interval_map for a more accurate cache.
bunnei
1
-33
/
+45
2018-08-31
gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.
bunnei
1
-4
/
+4
2018-08-31
gl_rasterizer: Fix issues with the rasterizer cache.
bunnei
1
-46
/
+8
2018-08-28
video_core: Add RasterizerCache class for common cache management code.
bunnei
1
-0
/
+116