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2018-01-13Remove references to PICA and rasterizers in video_coreJames Rowe1-57/+0
2017-08-19pica/primitive_assembly: Handle winding for GS primitivewwylele1-0/+7
hwtest shows that, although GS always emit a group of three vertices as one primitive, it still respects to the topology type, as if the three vertices are input into the primitive assembler independently and sequentially. It is also shown that the winding flag in SETEMIT only takes effect for Shader topology type, which is believed to be the actual difference between List and Shader (hence removed the TODO). However, only Shader topology type is observed in official games when GS is in use, so the other mode seems to be just unintended usage.
2017-02-04VideoCore: Split geometry pipeline regs from Regs structYuri Kunde Schlesner1-4/+5
2017-01-30VideoCore: Make PrimitiveAssembler const-correctYuri Kunde Schlesner1-2/+3
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-1/+0
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-5/+2
2016-03-24Pica: Improve accuracy of immediate-mode supportYuri Kunde Schlesner1-1/+1
This partially fixes Etrian Odyssey IV.
2016-03-03Add immediate mode vertex submissionDwayne Slater1-0/+10
2015-09-11video_core: Remove unnecessary includes from headersLioncash1-2/+0
2015-08-15Shader: Move shader code to its own subdirectory, "shader".bunnei1-1/+1
2015-08-15GPU: Refactor "VertexShader" namespace to "Shader".bunnei1-1/+1
- Also renames "vertex_shader.*" to "shader_interpreter.*"
2014-12-21License changepurpasmart961-1/+1
2014-12-20Pica/PrimitiveAssembly: Implement triangle strips.Tony Wasserka1-0/+1
2014-08-25Pica: Consolidate the primitive assembly code in PrimitiveAssembly and GeometryDumper.Tony Wasserka1-8/+30
2014-08-12Pica: Add primitive assembly stage.Tony Wasserka1-0/+21