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2018-01-13Remove references to PICA and rasterizers in video_coreJames Rowe1-77/+0
2017-08-19pica/primitive_assembly: Handle winding for GS primitivewwylele1-3/+12
hwtest shows that, although GS always emit a group of three vertices as one primitive, it still respects to the topology type, as if the three vertices are input into the primitive assembler independently and sequentially. It is also shown that the winding flag in SETEMIT only takes effect for Shader topology type, which is believed to be the actual difference between List and Shader (hence removed the TODO). However, only Shader topology type is observed in official games when GS is in use, so the other mode seems to be just unintended usage.
2017-02-04VideoCore: Split geometry pipeline regs from Regs structYuri Kunde Schlesner1-9/+9
2017-01-30VideoCore: Make PrimitiveAssembler const-correctYuri Kunde Schlesner1-1/+1
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner1-1/+1
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-2/+1
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner1-2/+1
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-32/+31
2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot1-2/+1
2016-04-10Pica: Remove geometry dumper (PICA_DUMP_GEOMETRY)Jannik Vogel1-2/+0
2016-03-03Add immediate mode vertex submissionDwayne Slater1-0/+12
2015-12-06GPU/PrimitiveAssembler: Fixed drawing triangle fans.Subv1-5/+4
It was skipping the second vertex assignment and using uninitialized garbage when assembling the corresponding triangle.
2015-09-11video_core: Reorganize headersLioncash1-4/+4
2015-08-15Shader: Move shader code to its own subdirectory, "shader".bunnei1-1/+1
2015-08-15GPU: Refactor "VertexShader" namespace to "Shader".bunnei1-2/+2
- Also renames "vertex_shader.*" to "shader_interpreter.*"
2015-07-15Pica/Shader: Add geometry shader definitions.Tony Wasserka1-1/+2
2015-03-09Pica/PrimitiveAssembly: Fix triangle strips and fans being generated with incorrect winding order.Tony Wasserka1-6/+3
2015-02-11Asserts: break/crash program, fit to style guide; log.h->assert.harchshift1-0/+1
Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time) As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing) Also removed some GEKKO cruft.
2014-12-21License changepurpasmart961-1/+1
2014-12-20Pica/PrimitiveAssembly: Implement triangle strips.Tony Wasserka1-8/+15
2014-12-13Convert old logging calls to new logging macrosYuri Kunde Schlesner1-1/+1
2014-08-25Pica: Consolidate the primitive assembly code in PrimitiveAssembly and GeometryDumper.Tony Wasserka1-11/+17
2014-08-12Pica: Add triangle clipper.Tony Wasserka1-4/+3
2014-08-12Pica: Add primitive assembly stage.Tony Wasserka1-0/+52