Commit message (Collapse) | Author | Files | Lines | ||
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2017-08-19 | pica/primitive_assembly: Handle winding for GS primitive | wwylele | 1 | -3/+12 | |
hwtest shows that, although GS always emit a group of three vertices as one primitive, it still respects to the topology type, as if the three vertices are input into the primitive assembler independently and sequentially. It is also shown that the winding flag in SETEMIT only takes effect for Shader topology type, which is believed to be the actual difference between List and Shader (hence removed the TODO). However, only Shader topology type is observed in official games when GS is in use, so the other mode seems to be just unintended usage. | |||||
2017-02-04 | VideoCore: Split geometry pipeline regs from Regs struct | Yuri Kunde Schlesner | 1 | -9/+9 | |
2017-01-30 | VideoCore: Make PrimitiveAssembler const-correct | Yuri Kunde Schlesner | 1 | -1/+1 | |
2016-09-21 | Use negative priorities to avoid special-casing the self-include | Yuri Kunde Schlesner | 1 | -1/+1 | |
2016-09-21 | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 1 | -2/+1 | |
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | |||||
2016-09-19 | Manually tweak source formatting and then re-run clang-format | Yuri Kunde Schlesner | 1 | -2/+1 | |
2016-09-18 | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 1 | -32/+31 | |
2016-04-30 | VideoCore: Run include-what-you-use and fix most includes. | Emmanuel Gil Peyrot | 1 | -2/+1 | |
2016-04-10 | Pica: Remove geometry dumper (PICA_DUMP_GEOMETRY) | Jannik Vogel | 1 | -2/+0 | |
2016-03-03 | Add immediate mode vertex submission | Dwayne Slater | 1 | -0/+12 | |
2015-12-06 | GPU/PrimitiveAssembler: Fixed drawing triangle fans. | Subv | 1 | -5/+4 | |
It was skipping the second vertex assignment and using uninitialized garbage when assembling the corresponding triangle. | |||||
2015-09-11 | video_core: Reorganize headers | Lioncash | 1 | -4/+4 | |
2015-08-15 | Shader: Move shader code to its own subdirectory, "shader". | bunnei | 1 | -1/+1 | |
2015-08-15 | GPU: Refactor "VertexShader" namespace to "Shader". | bunnei | 1 | -2/+2 | |
- Also renames "vertex_shader.*" to "shader_interpreter.*" | |||||
2015-07-15 | Pica/Shader: Add geometry shader definitions. | Tony Wasserka | 1 | -1/+2 | |
2015-03-09 | Pica/PrimitiveAssembly: Fix triangle strips and fans being generated with incorrect winding order. | Tony Wasserka | 1 | -6/+3 | |
2015-02-11 | Asserts: break/crash program, fit to style guide; log.h->assert.h | archshift | 1 | -0/+1 | |
Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time) As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing) Also removed some GEKKO cruft. | |||||
2014-12-21 | License change | purpasmart96 | 1 | -1/+1 | |
2014-12-20 | Pica/PrimitiveAssembly: Implement triangle strips. | Tony Wasserka | 1 | -8/+15 | |
2014-12-13 | Convert old logging calls to new logging macros | Yuri Kunde Schlesner | 1 | -1/+1 | |
2014-08-25 | Pica: Consolidate the primitive assembly code in PrimitiveAssembly and GeometryDumper. | Tony Wasserka | 1 | -11/+17 | |
2014-08-12 | Pica: Add triangle clipper. | Tony Wasserka | 1 | -4/+3 | |
2014-08-12 | Pica: Add primitive assembly stage. | Tony Wasserka | 1 | -0/+52 | |