Commit message (Collapse) | Author | Files | Lines | ||
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2017-09-25 | Optimized Float<M,E> multiplication | Huw Pascoe | 1 | -11/+7 | |
Before: ucomiss xmm1, xmm1 jp .L9 pxor xmm2, xmm2 mov edx, 1 ucomiss xmm0, xmm2 setp al cmovne eax, edx test al, al jne .L9 .L3: movaps xmm0, xmm2 ret .L9: ucomiss xmm0, xmm0 jp .L10 pxor xmm2, xmm2 mov edx, 1 ucomiss xmm1, xmm2 setp al cmovne eax, edx test al, al je .L3 After: movaps xmm2, xmm1 mulss xmm2, xmm0 ucomiss xmm2, xmm2 jnp .L3 ucomiss xmm1, xmm0 jnp .L11 .L3: movaps xmm0, xmm2 ret .L11: pxor xmm2, xmm2 jmp .L3 | |||||
2016-09-21 | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 1 | -1/+0 | |
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | |||||
2016-09-18 | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 1 | -17/+18 | |
2016-04-30 | VideoCore: Run include-what-you-use and fix most includes. | Emmanuel Gil Peyrot | 1 | -0/+1 | |
2016-02-05 | pica_types: Fix typo in docstring. | bunnei | 1 | -1/+1 | |
2016-02-05 | pica_types: Replace float24/20/16 with a template class. | bunnei | 1 | -95/+61 | |
2016-02-05 | pica: Implement decoding of basic fragment lighting components. | bunnei | 1 | -0/+56 | |
- Diffuse - Distance attenuation - float16/float20 types - Vertex Shader 'view' output | |||||
2016-02-05 | pica: Add pica_types module and move float24 definition. | bunnei | 1 | -0/+124 | |