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* Implement IsBlockContinousFernando Sahmkow2019-04-171-2/+5
| | | | | This detects when a GPU Memory Block is not continous within host cpu memory.
* Use ReadBlockUnsafe for fetyching DMA CommandListsFernando Sahmkow2019-04-161-2/+0
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* Document unsafe versions and add BlockCopyUnsafeFernando Sahmkow2019-04-161-5/+25
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* GPU MemoryManager: Implement ReadBlockUnsafe and WriteBlockUnsafeFernando Sahmkow2019-04-161-0/+2
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* memory_manager: Improved implementation of read/write/copy block.bunnei2019-04-061-1/+6
| | | | | - Fixes graphical issues with Chocobo's Mystery Dungeon EVERY BUDDY! - Fixes a crash with Mario Tennis Aces
* video_core/memory_manager: Make Read() a const qualified member functionLioncash2019-04-061-1/+1
| | | | | Given this doesn't actually alter internal state, this can be made a const member function.
* video_core/memory_manager: Make ReadBlock() a const qualifier member functionLioncash2019-04-061-1/+1
| | | | | | | | Now, since we have a const qualified variant of GetPointer(), we can put it to use in ReadBlock() to retrieve the source pointer that is passed into memcpy. Now block reading may be done from a const context.
* video_core/memory_manager: Add a const qualified variant of GetPointer()Lioncash2019-04-061-0/+1
| | | | Allows retrieving read-only pointers from a const context externally.
* video_core/memory_manager: Make FindFreeRegion() a const member functionLioncash2019-04-061-1/+1
| | | | | This doesn't modify internal state, so it can be made a const member function.
* video_core/memory_manager: Make GpuToCpuAddress() a const member functionLioncash2019-04-061-1/+1
| | | | | This doesn't modify any internal state, so it can be made a const member function to allow its use in const contexts.
* memory_manager: Cleanup FindFreeRegion.bunnei2019-03-211-2/+2
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* memory_manager: Bug fixes and further cleanup.bunnei2019-03-211-7/+7
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* memory_manager: Add protections for invalid GPU addresses.bunnei2019-03-211-7/+8
| | | | - Avoid a crash in Xenoblade Chronicles 2.
* gpu: Rewrite virtual memory manager using PageTable.bunnei2019-03-211-47/+115
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* gpu: Move GPUVAddr definition to common_types.bunnei2019-03-211-3/+0
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* video_core: Refactor to use MemoryManager interface for all memory access.bunnei2019-03-161-1/+16
| | | | | | | | | | | # Conflicts: # src/video_core/engines/kepler_memory.cpp # src/video_core/engines/maxwell_3d.cpp # src/video_core/morton.cpp # src/video_core/morton.h # src/video_core/renderer_opengl/gl_global_cache.cpp # src/video_core/renderer_opengl/gl_global_cache.h # src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
* memory_manager: Do not allow 0 to be a valid GPUVAddr.bunnei2018-11-231-1/+2
| | | | - Fixes a bug with Undertale using 0 for a render target.
* memory_manager: Do not MapBufferEx over already in use memory.bunnei2018-11-011-4/+4
| | | | - This fixes rendering when changing areas in Super Mario Odyssey.
* global: Use std::optional instead of boost::optional (#1578)Frederic L2018-10-301-4/+3
| | | | | | | | | | | | | | | | * get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
* memory_manager: Add a method for querying the end of a mapped GPU region.bunnei2018-10-161-0/+1
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* GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.Subv2018-05-201-0/+1
| | | | It removes a mapping previously created with the MapBufferEx ioctl.
* gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei2018-04-251-1/+0
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* memory_manager: Add implement CpuToGpuAddress.bunnei2018-04-241-0/+10
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* memory_manager: Make GpuToCpuAddress return an optional.bunnei2018-04-241-1/+4
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* memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.bunnei2018-04-241-8/+8
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* GPU: Make the GPU virtual memory manager use 16 page bits and 10 page table bits.Subv2018-04-231-1/+5
| | | | Also removed some dead code and added memory map consistency asserts.
* Make a GPU class in VideoCore to contain the GPU state.Subv2018-02-121-0/+49
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.