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2022-11-06video_core:Fix vmm kinds size errorFengChen1-1/+1
2022-10-22general: Resolve -Wunused-but-set-variableMorph1-2/+2
2022-10-17video_core: Implement memory manager page kindFengChen1-10/+51
2022-10-06General: Fix clang format.Fernando Sahmkow1-1/+0
2022-10-06Buffer Cache: Deduce vertex array limit from memory layout when limit is the highest possible.Fernando Sahmkow1-1/+1
2022-10-06DMA & InlineToMemory Engines Rework.bunnei1-0/+91
2022-10-06Memory Manager: ensure safety of GPU to CPU address.Fernando Sahmkow1-0/+3
2022-10-06MemoryManager: Fix errors popping out.Fernando Sahmkow1-4/+8
2022-10-06MemoryManager: Finish up the initial implementation.Fernando Sahmkow1-46/+131
2022-10-06MemoryManager: initial multi paging system implementation.Fernando Sahmkow1-173/+263
2022-10-06Texture cache: Fix the remaining issues with memory mnagement and unmapping.Fernando Sahmkow1-1/+10
2022-10-06Refactor VideoCore to use AS sepparate from Channel.Fernando Sahmkow1-1/+4
2022-10-06NVDRV: Remake ASGPUFernando Sahmkow1-3/+7
2022-10-06MemoryManager: Temporary Fix for NVDEC.Fernando Sahmkow1-1/+1
2022-10-06VideoCore: Update MemoryManagerFernando Sahmkow1-92/+55
2022-10-06VideoCore: implement channels on gpu caches.Fernando Sahmkow1-5/+0
2022-08-20code: dodge PAGE_SIZE #defineKyle Kienapfel1-2/+2
Some header files, specifically for OSX and Musl libc define PAGE_SIZE to be a number This is great except in yuzu we're using PAGE_SIZE as a variable Specific example `static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;` PAGE_SIZE PAGE_BITS PAGE_MASK are all similar variables. Simply deleted the underscores, and then added YUZU_ prefix Might be worth noting that there are multiple uses in different classes/namespaces This list may not be exhaustive Core::Memory 12 bits (4096) QueryCacheBase 12 bits ShaderCache 14 bits (16384) TextureCache 20 bits (1048576, or 1MB) Fixes #8779
2022-06-14common: Change semantics of UNREACHABLE to unconditionally crashLiam1-3/+3
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-03-19video_core: Reduce unused includesameerj1-1/+0
2021-12-31video_core/memory_manager: Fixes for sparse memory managementameerj1-11/+11
2021-12-31video_core/memory_manager: Deduplicate Read/WriteBlockameerj1-47/+27
2021-09-11video_core/memory_manager: Add missing <algorithm> includeMorph1-0/+2
2021-08-19GPU_MemoryManger: Fix GetSubmappedRange.Fernando Sahmkow1-0/+1
2021-07-23shader: Address feedbackFernandoS271-1/+1
2021-07-23shader: Implement TLDFernandoS271-2/+1
2021-07-15Buffer cache: Fixes, Clang and Feedback.Fernando Sahmkow1-1/+1
2021-07-14GPUMemoryManager: Force inmediate invalidation when writting block.Fernando Sahmkow1-1/+1
2021-07-04Texture Cache: Address feedback.Fernando Sahmkow1-1/+0
2021-07-04Texture Cache: Improve accuracy of sparse texture detection.Fernando Sahmkow1-5/+100
2021-07-04Texture Cache: Initial Implementation of Sparse Textures.Fernando Sahmkow1-1/+6
2021-06-01buffer_cache: Simplify uniform disabling logicameerj1-0/+3
2021-05-06hle: kernel: Rename Process to KProcess.bunnei1-1/+1
2021-02-19hle: kernel: Migrate PageHeap/PageTable to KPageHeap/KPageTable.bunnei1-1/+1
2021-02-13gpu: Report renderer errors with exceptionsReinUsesLisp1-2/+2
Instead of using a two step initialization to report errors, initialize the GPU renderer and rasterizer on the constructor and report errors through std::runtime_error.
2021-01-22video_core/memory_manager: Add BytesToMapEndReinUsesLisp1-2/+21
Track map address sizes in a flat ordered map and add a method to query the number of bytes until the end of a map in a given address.
2021-01-21video_core/memory_manager: Remove unused CopyBlockUnsafeReinUsesLisp1-7/+0
This function was not being used.
2021-01-21video_core/memory_manager: Flush destination buffer on CopyBlockReinUsesLisp1-0/+4
When we copy into a buffer, it might contain data modified from the GPU on the same pages. Because of this, we have to flush the contents before writing new data. An alternative approach would be to write the data in place, but games can also write data in other ways, invalidating our contents. Fixes geometry in Zombie Panic in Wonderland DX.
2021-01-21video_core/memory_manager: Add GPU address based flush methodReinUsesLisp1-0/+15
Allow flushing rasterizer contents based on a GPU address.
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp1-1/+4
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.
2020-10-27video_core: NVDEC Implementationameerj1-2/+10
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library. The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data. To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library. Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header. Async GPU is not properly implemented at the moment. Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
2020-09-22General: Make use of std::nullopt where applicableLioncash1-3/+3
Allows some implementations to avoid completely zeroing out the internal buffer of the optional, and instead only set the validity byte within the structure. This also makes it consistent how we return empty optionals.
2020-08-24memory_manager: Mark IsGranularRange() as a const member functionLioncash1-2/+2
This doesn't modify internal member state, so it can be marked as const.
2020-08-22video_core: Initialize renderer with a GPUReinUsesLisp1-4/+8
Add an extra step in GPU initialization to be able to initialize render backends with a valid GPU instance.
2020-07-26hle: nvdrv: Rewrite of GPU memory management.bunnei1-394/+138
2020-06-20memory_manager: Eliminate variable shadowingLioncash1-18/+22
Renames some variables to prevent ones in inner scopes from shadowing outer-scoped variables. The Copy* functions have no shadowing, but we rename them anyways to remain consistent with the other functions.
2020-04-23kernel: memory: Improve implementation of device shared memory. (#3707)bunnei1-13/+5
* kernel: memory: Improve implementation of device shared memory. * fixup! kernel: memory: Improve implementation of device shared memory. * fixup! kernel: memory: Improve implementation of device shared memory.
2020-04-17video_core: memory_manager: Updates for Common::PageTable changes.bunnei1-66/+33
2020-04-09Memory: Correct GCC errors.Fernando Sahmkow1-2/+2
2020-04-08GPUMemoryManager: Improve safety of memory reads.Fernando Sahmkow1-48/+43
2020-04-06GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddrFernando Sahmkow1-5/+5
2020-02-20video_core: memory_manager: Flush/invalidate asynchronously on Unmap.bunnei1-1/+10
- Minor perf improvement.
2020-02-15Revert "video_core: memory_manager: Use GPU interface for cache functions."bunnei1-7/+7
2020-02-08video_core: memory_manager: Use GPU interface for cache functions.bunnei1-7/+7
2019-11-27core/memory: Migrate over GetPointer()Lioncash1-2/+2
With all of the interfaces ready for migration, it's trivial to migrate over GetPointer().
2019-07-09prefer system reference over global accessorMichael Scire1-7/+5
2019-07-09Prevent merging of device mapped memory blocks.Michael Scire1-1/+23
This sets the DeviceMapped attribute for GPU-mapped memory blocks, and prevents merging device mapped blocks. This prevents memory mapped from the gpu from having its backing address changed by block coalesce.
2019-06-21texture_cache: Handle uncontinuous surfaces.Fernando Sahmkow1-2/+3
2019-06-21Change texture_cache chaching from GPUAddr to CacheAddrFernando Sahmkow1-1/+1
This also reverses the changes to make invalidation and flushing through the GPU address.
2019-06-21Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flushing using GPUVAddrFernando Sahmkow1-1/+1
2019-05-10video_core/memory_manager: Mark IsBlockContinuous() as a const member functionLioncash1-2/+2
Corrects the typo in its name and marks the function as a const member function, given it doesn't actually modify memory manager state.
2019-05-10video_core/memory_manager: Default the destructor within the cpp fileLioncash1-0/+2
Makes the class less surprising when it comes to forward declaring the type, and also prevents inlining the destruction code of the class, given it contains non-trivial types.
2019-04-20make ReadBlockunsafe and WriteBlockunsafe, ignore invalid pages.Fernando Sahmkow1-4/+12
2019-04-17Implement IsBlockContinousFernando Sahmkow1-0/+8
This detects when a GPU Memory Block is not continous within host cpu memory.
2019-04-16Document unsafe versions and add BlockCopyUnsafeFernando Sahmkow1-5/+13
2019-04-16Use ReadBlockUnsafe on TIC and TSC readingFernando Sahmkow1-0/+2
Use ReadBlockUnsafe on TIC and TSC reading as memory is never flushed from host GPU there.
2019-04-16GPU MemoryManager: Implement ReadBlockUnsafe and WriteBlockUnsafeFernando Sahmkow1-0/+32
2019-04-06memory_manager: Improved implementation of read/write/copy block.bunnei1-10/+77
- Fixes graphical issues with Chocobo's Mystery Dungeon EVERY BUDDY! - Fixes a crash with Mario Tennis Aces
2019-04-06video_core/memory_manager: Make Read() a const qualified member functionLioncash1-5/+5
Given this doesn't actually alter internal state, this can be made a const member function.
2019-04-06video_core/memory_manager: Make ReadBlock() a const qualifier member functionLioncash1-1/+1
Now, since we have a const qualified variant of GetPointer(), we can put it to use in ReadBlock() to retrieve the source pointer that is passed into memcpy. Now block reading may be done from a const context.
2019-04-06video_core/memory_manager: Add a const qualified variant of GetPointer()Lioncash1-2/+16
Allows retrieving read-only pointers from a const context externally.
2019-04-06video_core/memory_manager: Make FindFreeRegion() a const member functionLioncash1-9/+10
This doesn't modify internal state, so it can be made a const member function.
2019-04-06video_core/memory_manager: Make GpuToCpuAddress() a const member functionLioncash1-2/+2
This doesn't modify any internal state, so it can be made a const member function to allow its use in const contexts.
2019-03-21memory_manager: Cleanup FindFreeRegion.bunnei1-10/+4
2019-03-21memory_manager: Use Common::AlignUp in public interface as needed.bunnei1-11/+22
2019-03-21memory_manager: Bug fixes and further cleanup.bunnei1-66/+65
2019-03-21memory_manager: Add protections for invalid GPU addresses.bunnei1-15/+35
- Avoid a crash in Xenoblade Chronicles 2.
2019-03-21gpu: Rewrite virtual memory manager using PageTable.bunnei1-134/+338
2019-03-16video_core: Refactor to use MemoryManager interface for all memory access.bunnei1-9/+46
# Conflicts: # src/video_core/engines/kepler_memory.cpp # src/video_core/engines/maxwell_3d.cpp # src/video_core/morton.cpp # src/video_core/morton.h # src/video_core/renderer_opengl/gl_global_cache.cpp # src/video_core/renderer_opengl/gl_global_cache.h # src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
2019-02-03memory_manager: Check for reserved page statusReinUsesLisp1-1/+2
2018-11-23memory_manager: Do not allow 0 to be a valid GPUVAddr.bunnei1-0/+7
- Fixes a bug with Undertale using 0 for a render target.
2018-11-01memory_manager: Do not MapBufferEx over already in use memory.bunnei1-27/+48
- This fixes rendering when changing areas in Super Mario Odyssey.
2018-10-30global: Use std::optional instead of boost::optional (#1578)Frederic L1-4/+4
* get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
2018-10-16memory_manager: Add a method for querying the end of a mapped GPU region.bunnei1-0/+10
2018-07-24video_core/memory_manager: Replace a loop with std::array's fill() function in PageSlot()Lioncash1-3/+1
We already have a function that does what this code was doing, so let's use that instead.
2018-07-24video_core/memory_manager: Avoid repeated unnecessary page slot lookupsLioncash1-11/+21
We don't need to keep calling the same function over and over again in a loop, especially when the behavior is slightly non-trivial. We can just keep a reference to the looked up location and do all the checking and assignments based off it instead.
2018-07-02GPU: Allow GpuToCpuAddress to return boost::none for unmapped addresses.Subv1-2/+2
2018-05-20GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.Subv1-0/+19
It removes a mapping previously created with the MapBufferEx ioctl.
2018-04-24memory_manager: Add implement CpuToGpuAddress.bunnei1-0/+17
2018-04-24memory_manager: Make GpuToCpuAddress return an optional.bunnei1-1/+6
2018-04-24memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.bunnei1-36/+36
2018-04-23GPU: Make the GPU virtual memory manager use 16 page bits and 10 page table bits.Subv1-33/+20
Also removed some dead code and added memory map consistency asserts.
2018-02-12Make a GPU class in VideoCore to contain the GPU state.Subv1-5/+3
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
2018-02-08nvdrv: Add MemoryManager class to track GPU memory.bunnei1-0/+112