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2020-12-30host_shaders: Add Vulkan assembler compute shadersReinUsesLisp4-0/+96
2020-12-30host_shaders: Add helper to blit depth stencil fragment shaderReinUsesLisp2-0/+17
2020-12-30host_shaders: Add texture color blit fragment shaderReinUsesLisp2-0/+15
2020-12-30host_shaders: Add shaders to present to the swapchainReinUsesLisp3-0/+36
2020-12-30host_shaders: Add shaders to convert between depth and color imagesReinUsesLisp3-0/+28
2020-12-30host_shaders: Add compute shader to copy BC4 as RG32UI to RGBA8ReinUsesLisp2-0/+71
2020-12-30host_shaders: Add shader to render a full screen triangleReinUsesLisp2-0/+30
2020-12-30host_shaders: Add pitch linear upload compute shaderReinUsesLisp2-0/+87
2020-12-30host_shaders: Add block linear upload compute shadersReinUsesLisp3-0/+249
2020-12-30host_shaders: Add copyright headers to OpenGL present shadersReinUsesLisp2-0/+8
2020-12-30video_core/host_shaders: Add support for prebuilt SPIR-V shadersReinUsesLisp1-16/+37
Add support for building SPIR-V shaders from GLSL and generating headers to include the text of those same GLSL shaders to consume from OpenGL.
2020-09-24video_core: Fix instances where msbuild always regenerated host shadersReinUsesLisp2-12/+7
When HEADER_GENERATOR was included in the DEPENDS section of custom commands, msbuild assumed this was always modified. Changing this file is not common so we can remove it from there.
2020-08-24video_core/host_shaders: Add CMake integration for string shadersReinUsesLisp5-0/+97
Add the necessary CMake code to copy the contents in a string source shader (GLSL or GLASM) to a header file then consumed by video_core files. This allows editting GLSL in its own files without having to maintain them in source files. For now, only OpenGL presentation shaders are moved, but we can add GLASM presentation shaders and static SPIR-V generation through glslangValidator in the future.