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path: root/src/video_core/host_shaders/opengl_present.frag (follow)
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* host_shaders: Add copyright headers to OpenGL present shadersReinUsesLisp2020-12-301-0/+4
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* video_core/host_shaders: Add CMake integration for string shadersReinUsesLisp2020-08-241-0/+10
Add the necessary CMake code to copy the contents in a string source shader (GLSL or GLASM) to a header file then consumed by video_core files. This allows editting GLSL in its own files without having to maintain them in source files. For now, only OpenGL presentation shaders are moved, but we can add GLASM presentation shaders and static SPIR-V generation through glslangValidator in the future.