Commit message (Collapse) | Author | Age | Files | Lines | |
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* | use texelfetch instead of texturelod | Squall-Leonhart | 2023-10-15 | 1 | -1/+1 |
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* | update shader to confirmed format copy | Squall Leonhart | 2023-10-07 | 1 | -1/+1 |
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* | lets not convert depth to greyscale since this makes the exhaust and tire smoke light gray/white | Squall-Leonhart | 2023-10-04 | 1 | -1/+1 |
| | | | | tiresmoke should be a darker gray. | ||||
* | Implements D32_Float to A8B8G8R8_UNORM format copy | Squall-Leonhart | 2023-10-04 | 1 | -0/+14 |
Corrects some visual issues in games such as Disney SpeedStorm |