| Commit message (Collapse) | Author | Files | Lines |
|
|
|
Reimplements the approach to decoding layers in the compute shader. Fixes multilayer astc decoding when using Vulkan.
|
|
resolves a crash with some anamolous textures found in Astral Chain.
|
|
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc>
|
|
ASTC texture decoding is currently handled by a CPU decoder for GPU's without native ASTC decoding support (most desktop GPUs). This is the cause for noticeable performance degradation in titles which use the format extensively.
This commit adds support to accelerate ASTC decoding using a compute shader on OpenGL for GPUs without native support.
|