Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2020-12-04 | video_core: Resolve more variable shadowing scenarios | Lioncash | 1 | -2/+2 | |
Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit. | |||||
2020-03-09 | gl_shader_cache: Rework shader cache and remove post-specializations | ReinUsesLisp | 1 | -8/+13 | |
Instead of pre-specializing shaders and then post-specializing them, drop the later and only "specialize" the shader while decoding it. | |||||
2020-01-25 | Shader_IR: Address feedback. | Fernando Sahmkow | 1 | -0/+1 | |
2020-01-24 | Shader_IR: Address Feedback | Fernando Sahmkow | 1 | -5/+6 | |
2020-01-24 | Shader_IR: Address Feedback | Fernando Sahmkow | 1 | -1/+1 | |
2020-01-24 | Guest_driver: Correct compiling errors in GCC. | Fernando Sahmkow | 1 | -0/+2 | |
2020-01-24 | GPU: Implement guest driver profile and deduce texture handler sizes. | Fernando Sahmkow | 1 | -0/+37 | |