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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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gpu_thread.h
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Author
Files
Lines
2022-06-03
gpu_thread: Move to bounded queue
Levi Behunin
1
-3
/
+3
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2021-10-03
gpu: Migrate implementation to the cpp file
ameerj
1
-3
/
+0
2021-09-16
gpu: Use std::jthread for async gpu thread
ameerj
1
-9
/
+4
2021-04-07
video_core: Use a CV for blocking commands.
Markus Wick
1
-6
/
+5
2021-04-07
video_core/gpu_thread: Keep the write lock for allocating the fence.
Markus Wick
1
-1
/
+2
2021-04-07
video_core/gpu_thread: Implement a ShutDown method.
Markus Wick
1
-2
/
+5
2021-03-01
gpu_thread: Remove Async NVDEC placeholders
ameerj
1
-15
/
+4
2021-02-13
gpu: Report renderer errors with exceptions
ReinUsesLisp
1
-3
/
+5
2020-12-29
video_core: gpu: Implement synchronous mode using threaded GPU.
bunnei
1
-2
/
+3
2020-12-29
video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
bunnei
1
-1
/
+6
2020-12-04
video_core: Resolve more variable shadowing scenarios
Lioncash
1
-13
/
+12
2020-10-27
video_core: NVDEC Implementation
ameerj
1
-4
/
+15
2020-04-22
GPU: Implement Flush Requests for Async mode.
Fernando Sahmkow
1
-2
/
+6
2020-04-22
OpenGL: Implement Fencing backend.
Fernando Sahmkow
1
-1
/
+6
2020-04-06
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
Fernando Sahmkow
1
-9
/
+9
2020-03-25
Frontend/GPU: Refactor context management
James Rowe
1
-2
/
+5
2020-02-08
gpu_thread: Use MPSCQueue for GPU commands.
bunnei
1
-1
/
+1
2019-10-05
Core: Wait for GPU to be idle before shutting down.
Fernando Sahmkow
1
-0
/
+3
2019-10-05
GPU_Async: Correct fences, display events and more.
Fernando Sahmkow
1
-6
/
+0
2019-08-21
gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig
ReinUsesLisp
1
-2
/
+1
2019-07-05
gpu_asynch: Simplify synchronization to a simpler consumer->producer scheme.
Fernando Sahmkow
1
-32
/
+0
2019-05-14
yuzu: Remove explicit types from locks where applicable
Lioncash
1
-1
/
+1
2019-05-14
video_core/gpu_thread: Remove redundant copy constructor for CommandDataContainer
Lioncash
1
-6
/
+0
2019-04-12
video_core/gpu: Create threads separately from initialization
Lioncash
1
-2
/
+4
2019-04-02
gpu_thread: Improve synchronization by using CoreTiming.
bunnei
1
-40
/
+31
2019-04-01
general: Use deducation guides for std::lock_guard and std::unique_lock
Lioncash
1
-6
/
+6
2019-03-27
gpu_thread: Remove unused dma_pusher class member variable from ThreadManager
Lioncash
1
-3
/
+0
2019-03-15
gpu: Use host address for caching instead of guest address.
bunnei
1
-40
/
+92
2019-03-07
video_core/gpu_thread: Remove unimplemented WaitForIdle function prototype
Lioncash
1
-3
/
+0
2019-03-07
video_core/gpu_thread: Amend constructor initializer list order
Lioncash
1
-2
/
+2
2019-03-07
gpu_thread: Fix deadlock with threading idle state check.
bunnei
1
-3
/
+4
2019-03-07
gpu: Move command processing to another thread.
bunnei
1
-0
/
+135