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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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gpu_thread.cpp
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Author
Files
Lines
2022-10-06
VideoCore: implement channels on gpu caches.
Fernando Sahmkow
1
-7
/
+7
2022-10-04
common: remove "yuzu:" prefix from thread names
Liam
1
-1
/
+1
2022-07-06
gpu_thread: Use the previous MPSCQueue implementation
Morph
1
-2
/
+1
2022-06-14
common: Change semantics of UNREACHABLE to unconditionally crash
Liam
1
-1
/
+1
2022-06-03
gpu_thread: Move to bounded queue
Levi Behunin
1
-1
/
+2
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2022-04-07
video_core: Replace lock_guard with scoped_lock
Merry
1
-1
/
+1
2021-09-16
gpu: Use std::jthread for async gpu thread
ameerj
1
-44
/
+13
2021-06-11
GPUTHread: Remove async reads from Normal Accuracy.
Fernando Sahmkow
1
-18
/
+6
2021-04-15
common: Move settings to common from core.
bunnei
1
-1
/
+1
2021-04-07
video_core: Use a CV for blocking commands.
Markus Wick
1
-17
/
+26
2021-04-07
video_core/gpu_thread: Keep the write lock for allocating the fence.
Markus Wick
1
-0
/
+2
2021-04-07
video_core/gpu_thread: Implement a ShutDown method.
Markus Wick
1
-8
/
+18
2021-04-07
common/threadsafe_queue: Provide Wait() method.
Markus Wick
1
-2
/
+1
2021-03-01
gpu_thread: Remove Async NVDEC placeholders
ameerj
1
-10
/
+3
2021-02-13
rebase, fix name shadowing, more const
ameerj
1
-1
/
+1
2021-02-13
nvdec cleanup
ameerj
1
-3
/
+2
2021-02-13
gpu: Report renderer errors with exceptions
ReinUsesLisp
1
-5
/
+7
2020-12-29
gpu: gpu_thread: Ensure MicroProfile is shutdown on exit.
bunnei
1
-0
/
+3
2020-12-29
video_core: gpu_thread: Do not wait when system is powered down.
bunnei
1
-1
/
+2
2020-12-29
video_core: gpu: Implement synchronous mode using threaded GPU.
bunnei
1
-6
/
+24
2020-12-04
video_core: Resolve more variable shadowing scenarios
Lioncash
1
-8
/
+8
2020-10-27
video_core: NVDEC Implementation
ameerj
1
-4
/
+12
2020-07-21
video_core: Remove unused variables
Lioncash
1
-2
/
+2
2020-06-27
General: Tune the priority of main emulation threads so they have higher priority than less important helper threads.
Fernando Sahmkow
1
-0
/
+1
2020-06-27
General: Setup yuzu threads' microprofile, naming and registry.
Fernando Sahmkow
1
-1
/
+5
2020-04-22
Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
Fernando Sahmkow
1
-0
/
+4
2020-04-22
Async GPU: Only do reactive flushing on Extreme Level.
Fernando Sahmkow
1
-1
/
+1
2020-04-22
GPU: Implement Flush Requests for Async mode.
Fernando Sahmkow
1
-6
/
+11
2020-04-22
FenceManager: Implement async buffer cache flushes on High settings
Fernando Sahmkow
1
-1
/
+1
2020-04-22
Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.
Fernando Sahmkow
1
-1
/
+4
2020-04-22
ThreadManager: Sync async reads on accurate gpu.
Fernando Sahmkow
1
-1
/
+6
2020-04-22
OpenGL: Implement Fencing backend.
Fernando Sahmkow
1
-0
/
+6
2020-04-22
GPU: Delay Fences.
Fernando Sahmkow
1
-1
/
+1
2020-04-22
BufferCache: Implement OnCPUWrite and SyncGuestHost
Fernando Sahmkow
1
-1
/
+1
2020-04-22
GPU: Refactor synchronization on Async GPU
Fernando Sahmkow
1
-3
/
+3
2020-04-06
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
Fernando Sahmkow
1
-3
/
+3
2020-03-25
Frontend/GPU: Refactor context management
James Rowe
1
-6
/
+9
2020-02-26
core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.
bunnei
1
-2
/
+2
2019-11-27
video_core/gpu_thread: Tidy up SwapBuffers()
Lioncash
1
-2
/
+1
2019-11-23
gpu_thread: Don't spin wait if there are no GPU commands.
bunnei
1
-17
/
+15
2019-10-11
AsyncGpu: Address Feedback
Fernando Sahmkow
1
-1
/
+1
2019-10-05
Core: Wait for GPU to be idle before shutting down.
Fernando Sahmkow
1
-0
/
+5
2019-10-05
GPU_Async: Correct fences, display events and more.
Fernando Sahmkow
1
-13
/
+1
2019-08-21
gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig
ReinUsesLisp
1
-4
/
+4
2019-07-05
NVFlinger: Correct GCC compile error
Fernando Sahmkow
1
-2
/
+4
2019-07-05
gpu_asynch: Simplify synchronization to a simpler consumer->producer scheme.
Fernando Sahmkow
1
-15
/
+3
2019-07-05
Async GPU: do invalidate as synced operation
Fernando Sahmkow
1
-6
/
+1
2019-06-05
core/core_timing_util: Use std::chrono types for specifying time units
Lioncash
1
-1
/
+1
2019-05-14
yuzu: Remove explicit types from locks where applicable
Lioncash
1
-1
/
+1
2019-05-10
video_core/gpu_thread: Remove unused local variable
Lioncash
1
-1
/
+1
2019-04-12
video_core/gpu: Create threads separately from initialization
Lioncash
1
-6
/
+11
2019-04-06
video_core/gpu_thread: Silence truncation warning in ThreadManager's constructor
Lioncash
1
-1
/
+1
2019-04-02
gpu_thread: Improve synchronization by using CoreTiming.
bunnei
1
-10
/
+33
2019-03-27
gpu_thread: Remove unused dma_pusher class member variable from ThreadManager
Lioncash
1
-2
/
+2
2019-03-15
gpu: Use host address for caching instead of guest address.
bunnei
1
-95
/
+41
2019-03-07
gpu_thread: Fix deadlock with threading idle state check.
bunnei
1
-4
/
+7
2019-03-07
gpu_thread: (HACK) Ignore flush on FlushAndInvalidateRegion.
bunnei
1
-3
/
+1
2019-03-07
gpu: Always flush.
bunnei
1
-8
/
+5
2019-03-07
gpu: Move command processing to another thread.
bunnei
1
-0
/
+154