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path: root/src/video_core/gpu_asynch.cpp (follow)
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* Core: Wait for GPU to be idle before shutting down.Fernando Sahmkow2019-10-051-0/+4
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* gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfigReinUsesLisp2019-08-211-3/+2
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* GPU: Correct Interrupts to interrupt on syncpt/value instead of event, mirroring hardwareFernando Sahmkow2019-07-051-2/+2
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* nv_host_ctrl: Make Sync GPU variant always return synced result.Fernando Sahmkow2019-07-051-1/+1
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* Gpu: Implement Hardware Interrupt Manager and manage GPU interruptsFernando Sahmkow2019-07-051-0/+7
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* video_core/gpu: Create threads separately from initializationLioncash2019-04-121-1/+5
| | | | | | | | | Like with CPU emulation, we generally don't want to fire off the threads immediately after the relevant classes are initialized, we want to do this after all necessary data is done loading first. This splits the thread creation into its own interface member function to allow controlling when these threads in particular get created.
* gpu_thread: Improve synchronization by using CoreTiming.bunnei2019-04-021-1/+1
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* gpu: Use host address for caching instead of guest address.bunnei2019-03-151-3/+3
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* gpu: Refactor a/synchronous implementations into their own classes.bunnei2019-03-071-0/+37