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2018-06-12GPU: Partially implemented the Maxwell DMA engine.Subv1-0/+3
2018-06-06GPU: Implemented the R11FG11FB10F texture and rendertarget formats.Subv1-0/+1
2018-06-06GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.Subv1-0/+1
2018-04-25GPU: Added a function to retrieve the bytes per pixel of the render target formats.Subv1-0/+3
2018-04-25GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.Subv1-7/+0
2018-04-18gpu: Add several framebuffer formats to RenderTargetFormat.bunnei1-0/+3
2018-03-27graphics_surface: Fix merge conflicts.bunnei1-0/+1
2018-03-27maxwell: Add RenderTargetFormat enum.bunnei1-1/+1
2018-03-24Frontend: Updated the surface view debug widget to work with Maxwell surfaces.Subv1-0/+4
2018-03-24Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.Subv1-0/+5
2018-03-23renderer_opengl: Better handling of framebuffer transform flags.bunnei1-1/+4
2018-03-23video_core: Move FramebufferInfo to FramebufferConfig in GPU.bunnei1-0/+29
2018-03-23gpu: Expose Maxwell3D engine.bunnei1-0/+4
2018-03-18GPU: Move the GPU's class constructor and destructors to a cpp file.Subv1-10/+8
2018-03-18GPU: Store uploaded GPU macros and keep track of the number of method parameters.Subv1-1/+9
2018-03-18GPU: Macros are specific to the Maxwell3D engine, so handle them internally.Subv1-3/+0
2018-03-17GPU: Process command mode 5 (IncreaseOnce) differently from other commands.Subv1-0/+3
2018-02-12GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.Subv1-1/+1
2018-02-12Make a GPU class in VideoCore to contain the GPU state.Subv1-0/+55