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2020-12-04video_core: Resolve more variable shadowing scenariosLioncash1-2/+6
2020-11-24nvdrv, video_core: Don't index out of bounds when given invalid syncpoint IDcomex1-11/+18
2020-11-01video_core: gpu: Implement WaitFence and IncrementSyncPoint.bunnei1-24/+24
2020-10-27video_core: NVDEC Implementationameerj1-1/+10
2020-09-06video_core: Remove all Core::System references in rendererReinUsesLisp1-2/+2
2020-08-22video_core: Initialize renderer with a GPUReinUsesLisp1-12/+19
2020-08-03yuzu: Resolve C++20 deprecation warnings related to lambda capturesLioncash1-1/+1
2020-07-17async shadersDavid Marcec1-0/+2
2020-07-10configuration: implement per-game configurations (#4098)lat9nq1-1/+1
2020-06-27General: Recover Prometheus project from harddrive failure Fernando Sahmkow1-2/+3
2020-05-05Update src/video_core/gpu.cppbunnei1-1/+1
2020-05-05Update src/video_core/gpu.cppbunnei1-1/+1
2020-04-28Clang Format and Documentation.Fernando Sahmkow1-2/+4
2020-04-28VideoCore/GPU: Delegate subchannel engines to the dma pusher.Fernando Sahmkow1-1/+21
2020-04-28VideoCore/Engines: Refactor Engines CallMethod.Fernando Sahmkow1-5/+5
2020-04-23Clang Format.Fernando Sahmkow1-5/+7
2020-04-23GPU: Add Fast GPU Time Option.Fernando Sahmkow1-1/+5
2020-04-23DMAPusher: Propagate multimethod writes into the engines.Fernando Sahmkow1-4/+43
2020-04-22Address Feedback.Fernando Sahmkow1-2/+2
2020-04-22GPU: Implement Flush Requests for Async mode.Fernando Sahmkow1-0/+22
2020-04-22ThreadManager: Sync async reads on accurate gpu.Fernando Sahmkow1-1/+1
2020-04-22OpenGL: Implement Fencing backend.Fernando Sahmkow1-1/+1
2020-04-22GPU: Delay Fences.Fernando Sahmkow1-0/+4
2020-04-22GPU: Refactor synchronization on Async GPUFernando Sahmkow1-0/+3
2020-04-19dma_pusher: Remove reliance on the global system instanceLioncash1-1/+1
2020-03-25Frontend/GPU: Refactor context managementJames Rowe1-4/+6
2020-02-25video_core/gpu: Remove unused functionsReinUsesLisp1-65/+0
2020-02-15Revert "video_core: memory_manager: Use GPU interface for cache functions."bunnei1-1/+1
2020-02-13GPU: Address Feedback.Fernando Sahmkow1-6/+8
2020-02-10GPU: Implement GPU Clock correctly.Fernando Sahmkow1-1/+13
2020-02-08video_core: memory_manager: Use GPU interface for cache functions.bunnei1-1/+1
2019-12-30video_core: Block in WaitFence.Markus Wick1-3/+4
2019-10-15video_core/gpu: Remove use of the global system accessorLioncash1-1/+1
2019-10-11AsyncGpu: Address FeedbackFernando Sahmkow1-1/+1
2019-10-05GPU_Async: Correct fences, display events and more.Fernando Sahmkow1-0/+13
2019-09-22video_core: Implement RGBX16F PixelFormatFearlessTobi1-0/+1
2019-08-30video_core: Silent miscellaneous warnings (#2820)Rodrigo Locatti1-2/+2
2019-08-21renderer_opengl: Use VideoCore pixel formatReinUsesLisp1-12/+0
2019-07-26GPU: Flush commands on every dma pusher step.Fernando Sahmkow1-0/+4
2019-07-18GPU: Add missing puller methods.Fernando Sahmkow1-13/+7
2019-07-15gl_rasterizer: Implement compute shadersReinUsesLisp1-0/+8
2019-07-09prefer system reference over global accessorMichael Scire1-1/+1
2019-07-05NVServices: Styling, define constructors as explicit and correctionsFernando Sahmkow1-11/+14
2019-07-05NVFlinger: Correct GCC compile errorFernando Sahmkow1-4/+2
2019-07-05NVServices: Make NVEvents Automatic according to documentation.Fernando Sahmkow1-2/+5
2019-07-05GPU: Correct Interrupts to interrupt on syncpt/value instead of event, mirroring hardwareFernando Sahmkow1-15/+15
2019-07-05nv_host_ctrl: Make Sync GPU variant always return synced result.Fernando Sahmkow1-2/+2
2019-07-05Gpu: use an std mutex instead of a spin_lock to guard syncpointsFernando Sahmkow1-2/+2
2019-07-05Gpu: Mark areas as protected.Fernando Sahmkow1-0/+2
2019-07-05nv_services: Stub CtrlEventSignalFernando Sahmkow1-0/+11
2019-07-05Gpu: Implement Hardware Interrupt Manager and manage GPU interruptsFernando Sahmkow1-1/+6
2019-07-05video_core: Implement GPU side SyncpointsFernando Sahmkow1-0/+24
2019-06-25texture_cache: Query MemoryManager from the systemFernando Sahmkow1-1/+0
2019-06-21Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flushing using GPUVAddrFernando Sahmkow1-0/+1
2019-04-23Introduce skeleton of the GPU Compute Engine.Fernando Sahmkow1-1/+1
2019-04-23Revamp Kepler Memory to use a subegine to manage uploadsFernando Sahmkow1-1/+1
2019-04-06memory_manager: Improved implementation of read/write/copy block.bunnei1-1/+1
2019-03-27video_core/gpu: Amend typo in GPU member variable nameLioncash1-4/+5
2019-03-21gpu: Rewrite virtual memory manager using PageTable.bunnei1-3/+4
2019-03-16video_core: Refactor to use MemoryManager interface for all memory access.bunnei1-9/+4
2019-03-07gpu: Refactor a/synchronous implementations into their own classes.bunnei1-48/+0
2019-03-07gpu: Move command processing to another thread.bunnei1-3/+41
2019-03-07gpu: Refactor command and swap buffers interface for asynch.bunnei1-0/+10
2019-03-07gpu: Refactor to take RendererBase instead of RasterizerInterface.bunnei1-2/+3
2019-02-16video_core: Remove usages of System::GetInstance() within the enginesLioncash1-4/+4
2019-02-16core_timing: Convert core timing into a classLioncash1-1/+2
2019-02-12core_timing: Rename CoreTiming namespace to Core::TimingLioncash1-1/+1
2019-02-10kepler_compute: Fixup assert and rename enginesReinUsesLisp1-4/+4
2019-02-09Implement BGRA8 framebuffer formatgreggameplayer1-0/+1
2019-01-30video_core/GPU Implemented the GPU PFIFO puller semaphore operations. (#1908)Kevin1-12/+171
2018-12-19Fixed uninitialized memory due to missing returns in canaryDavid Marcec1-0/+2
2018-12-04GPU: Don't try to route PFIFO methods (0-0x40) to the other engines.Subv1-0/+6
2018-12-01Fix debug buildLioncash1-4/+2
2018-11-28gpu: Move command list profiling to DmaPusher::DispatchCalls.bunnei1-5/+0
2018-11-27gpu: Rewrite GPU command list processing with DmaPusher class.bunnei1-0/+58
2018-11-21Use default values for unknown framebuffer pixel formatFernandoS271-0/+2
2018-10-19GPU: Improved implementation of maxwell DMA (Subv).bunnei1-1/+1
2018-10-19GPU: Invalidate destination address of kepler_memory writes.bunnei1-1/+1
2018-10-06fermi_2d: Implement simple copies with AccelerateSurfaceCopy.bunnei1-1/+1
2018-09-12GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).Subv1-0/+2
2018-09-10gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.bunnei1-0/+1
2018-08-28gpu: Make memory_manager privateLioncash1-3/+11
2018-08-20Implemented RGBA8_UINTDavid Marcec1-0/+1
2018-08-14renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.bunnei1-0/+1
2018-08-13Implement RG32UI and R32UIDavid Marcec1-0/+2
2018-08-13renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.bunnei1-0/+1
2018-08-13renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.bunnei1-0/+1
2018-08-12Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)greggameplayer1-0/+1
2018-08-12gl_rasterizer: Implement render target format RG8_SNORM.bunnei1-0/+1
2018-08-12gl_rasterizer: Implement render target format RGBA8_SNORM.bunnei1-0/+1
2018-08-11Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848)greggameplayer1-0/+32
2018-08-11video_core; Get rid of global g_toggle_framelimit_enabled variableLioncash1-0/+10
2018-08-08gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.bunnei1-0/+1
2018-08-04video_core: Eliminate the g_renderer global variableLioncash1-2/+3
2018-08-01Implement R32_FLOAT RenderTargetFormatUnknown1-0/+1
2018-07-24gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.bunnei1-0/+1
2018-07-24gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.bunnei1-0/+1
2018-07-21gpu: Rename Get3DEngine() to Maxwell3D()Lioncash1-1/+5
2018-06-12GPU: Partially implemented the Maxwell DMA engine.Subv1-0/+2
2018-06-06GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.Subv1-0/+2
2018-06-06GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.Subv1-0/+2
2018-04-27general: Convert assertion macros over to be fmt-compatibleLioncash1-1/+1
2018-04-25GPU: Added a function to retrieve the bytes per pixel of the render target formats.Subv1-0/+12
2018-04-25GPU: Added boilerplate code for the Fermi2D engineSubv1-1/+1
2018-03-24Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.Subv1-0/+4
2018-03-18GPU: Move the GPU's class constructor and destructors to a cpp file.Subv1-0/+21