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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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gpu.cpp
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Author
Files
Lines
2021-02-13
rebase, fix name shadowing, more const
ameerj
1
-2
/
+1
2021-02-13
nvdec cleanup
ameerj
1
-2
/
+1
2021-02-13
gpu: Report renderer errors with exceptions
ReinUsesLisp
1
-4
/
+4
2020-12-29
video_core: gpu: Implement synchronous mode using threaded GPU.
bunnei
1
-2
/
+5
2020-12-29
video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.
bunnei
1
-5
/
+71
2020-12-07
video_core: Remove unnecessary enum class casting in logging messages
Lioncash
1
-5
/
+3
2020-12-04
video_core: Resolve more variable shadowing scenarios
Lioncash
1
-2
/
+6
2020-11-24
nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
comex
1
-11
/
+18
2020-11-01
video_core: gpu: Implement WaitFence and IncrementSyncPoint.
bunnei
1
-24
/
+24
2020-10-27
video_core: NVDEC Implementation
ameerj
1
-1
/
+10
2020-09-06
video_core: Remove all Core::System references in renderer
ReinUsesLisp
1
-2
/
+2
2020-08-22
video_core: Initialize renderer with a GPU
ReinUsesLisp
1
-12
/
+19
2020-08-03
yuzu: Resolve C++20 deprecation warnings related to lambda captures
Lioncash
1
-1
/
+1
2020-07-17
async shaders
David Marcec
1
-0
/
+2
2020-07-10
configuration: implement per-game configurations (#4098)
lat9nq
1
-1
/
+1
2020-06-27
General: Recover Prometheus project from harddrive failure
Fernando Sahmkow
1
-2
/
+3
2020-05-05
Update src/video_core/gpu.cpp
bunnei
1
-1
/
+1
2020-05-05
Update src/video_core/gpu.cpp
bunnei
1
-1
/
+1
2020-04-28
Clang Format and Documentation.
Fernando Sahmkow
1
-2
/
+4
2020-04-28
VideoCore/GPU: Delegate subchannel engines to the dma pusher.
Fernando Sahmkow
1
-1
/
+21
2020-04-28
VideoCore/Engines: Refactor Engines CallMethod.
Fernando Sahmkow
1
-5
/
+5
2020-04-23
Clang Format.
Fernando Sahmkow
1
-5
/
+7
2020-04-23
GPU: Add Fast GPU Time Option.
Fernando Sahmkow
1
-1
/
+5
2020-04-23
DMAPusher: Propagate multimethod writes into the engines.
Fernando Sahmkow
1
-4
/
+43
2020-04-22
Address Feedback.
Fernando Sahmkow
1
-2
/
+2
2020-04-22
GPU: Implement Flush Requests for Async mode.
Fernando Sahmkow
1
-0
/
+22
2020-04-22
ThreadManager: Sync async reads on accurate gpu.
Fernando Sahmkow
1
-1
/
+1
2020-04-22
OpenGL: Implement Fencing backend.
Fernando Sahmkow
1
-1
/
+1
2020-04-22
GPU: Delay Fences.
Fernando Sahmkow
1
-0
/
+4
2020-04-22
GPU: Refactor synchronization on Async GPU
Fernando Sahmkow
1
-0
/
+3
2020-04-19
dma_pusher: Remove reliance on the global system instance
Lioncash
1
-1
/
+1
2020-03-25
Frontend/GPU: Refactor context management
James Rowe
1
-4
/
+6
2020-02-25
video_core/gpu: Remove unused functions
ReinUsesLisp
1
-65
/
+0
2020-02-15
Revert "video_core: memory_manager: Use GPU interface for cache functions."
bunnei
1
-1
/
+1
2020-02-13
GPU: Address Feedback.
Fernando Sahmkow
1
-6
/
+8
2020-02-10
GPU: Implement GPU Clock correctly.
Fernando Sahmkow
1
-1
/
+13
2020-02-08
video_core: memory_manager: Use GPU interface for cache functions.
bunnei
1
-1
/
+1
2019-12-30
video_core: Block in WaitFence.
Markus Wick
1
-3
/
+4
2019-10-15
video_core/gpu: Remove use of the global system accessor
Lioncash
1
-1
/
+1
2019-10-11
AsyncGpu: Address Feedback
Fernando Sahmkow
1
-1
/
+1
2019-10-05
GPU_Async: Correct fences, display events and more.
Fernando Sahmkow
1
-0
/
+13
2019-09-22
video_core: Implement RGBX16F PixelFormat
FearlessTobi
1
-0
/
+1
2019-08-30
video_core: Silent miscellaneous warnings (#2820)
Rodrigo Locatti
1
-2
/
+2
2019-08-21
renderer_opengl: Use VideoCore pixel format
ReinUsesLisp
1
-12
/
+0
2019-07-26
GPU: Flush commands on every dma pusher step.
Fernando Sahmkow
1
-0
/
+4
2019-07-18
GPU: Add missing puller methods.
Fernando Sahmkow
1
-13
/
+7
2019-07-15
gl_rasterizer: Implement compute shaders
ReinUsesLisp
1
-0
/
+8
2019-07-09
prefer system reference over global accessor
Michael Scire
1
-1
/
+1
2019-07-05
NVServices: Styling, define constructors as explicit and corrections
Fernando Sahmkow
1
-11
/
+14
2019-07-05
NVFlinger: Correct GCC compile error
Fernando Sahmkow
1
-4
/
+2
2019-07-05
NVServices: Make NVEvents Automatic according to documentation.
Fernando Sahmkow
1
-2
/
+5
2019-07-05
GPU: Correct Interrupts to interrupt on syncpt/value instead of event, mirroring hardware
Fernando Sahmkow
1
-15
/
+15
2019-07-05
nv_host_ctrl: Make Sync GPU variant always return synced result.
Fernando Sahmkow
1
-2
/
+2
2019-07-05
Gpu: use an std mutex instead of a spin_lock to guard syncpoints
Fernando Sahmkow
1
-2
/
+2
2019-07-05
Gpu: Mark areas as protected.
Fernando Sahmkow
1
-0
/
+2
2019-07-05
nv_services: Stub CtrlEventSignal
Fernando Sahmkow
1
-0
/
+11
2019-07-05
Gpu: Implement Hardware Interrupt Manager and manage GPU interrupts
Fernando Sahmkow
1
-1
/
+6
2019-07-05
video_core: Implement GPU side Syncpoints
Fernando Sahmkow
1
-0
/
+24
2019-06-25
texture_cache: Query MemoryManager from the system
Fernando Sahmkow
1
-1
/
+0
2019-06-21
Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flushing using GPUVAddr
Fernando Sahmkow
1
-0
/
+1
2019-04-23
Introduce skeleton of the GPU Compute Engine.
Fernando Sahmkow
1
-1
/
+1
2019-04-23
Revamp Kepler Memory to use a subegine to manage uploads
Fernando Sahmkow
1
-1
/
+1
2019-04-06
memory_manager: Improved implementation of read/write/copy block.
bunnei
1
-1
/
+1
2019-03-27
video_core/gpu: Amend typo in GPU member variable name
Lioncash
1
-4
/
+5
2019-03-21
gpu: Rewrite virtual memory manager using PageTable.
bunnei
1
-3
/
+4
2019-03-16
video_core: Refactor to use MemoryManager interface for all memory access.
bunnei
1
-9
/
+4
2019-03-07
gpu: Refactor a/synchronous implementations into their own classes.
bunnei
1
-48
/
+0
2019-03-07
gpu: Move command processing to another thread.
bunnei
1
-3
/
+41
2019-03-07
gpu: Refactor command and swap buffers interface for asynch.
bunnei
1
-0
/
+10
2019-03-07
gpu: Refactor to take RendererBase instead of RasterizerInterface.
bunnei
1
-2
/
+3
2019-02-16
video_core: Remove usages of System::GetInstance() within the engines
Lioncash
1
-4
/
+4
2019-02-16
core_timing: Convert core timing into a class
Lioncash
1
-1
/
+2
2019-02-12
core_timing: Rename CoreTiming namespace to Core::Timing
Lioncash
1
-1
/
+1
2019-02-10
kepler_compute: Fixup assert and rename engines
ReinUsesLisp
1
-4
/
+4
2019-02-09
Implement BGRA8 framebuffer format
greggameplayer
1
-0
/
+1
2019-01-30
video_core/GPU Implemented the GPU PFIFO puller semaphore operations. (#1908)
Kevin
1
-12
/
+171
2018-12-19
Fixed uninitialized memory due to missing returns in canary
David Marcec
1
-0
/
+2
2018-12-04
GPU: Don't try to route PFIFO methods (0-0x40) to the other engines.
Subv
1
-0
/
+6
2018-12-01
Fix debug build
Lioncash
1
-4
/
+2
2018-11-28
gpu: Move command list profiling to DmaPusher::DispatchCalls.
bunnei
1
-5
/
+0
2018-11-27
gpu: Rewrite GPU command list processing with DmaPusher class.
bunnei
1
-0
/
+58
2018-11-21
Use default values for unknown framebuffer pixel format
FernandoS27
1
-0
/
+2
2018-10-19
GPU: Improved implementation of maxwell DMA (Subv).
bunnei
1
-1
/
+1
2018-10-19
GPU: Invalidate destination address of kepler_memory writes.
bunnei
1
-1
/
+1
2018-10-06
fermi_2d: Implement simple copies with AccelerateSurfaceCopy.
bunnei
1
-1
/
+1
2018-09-12
GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
Subv
1
-0
/
+2
2018-09-10
gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.
bunnei
1
-0
/
+1
2018-08-28
gpu: Make memory_manager private
Lioncash
1
-3
/
+11
2018-08-20
Implemented RGBA8_UINT
David Marcec
1
-0
/
+1
2018-08-14
renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
bunnei
1
-0
/
+1
2018-08-13
Implement RG32UI and R32UI
David Marcec
1
-0
/
+2
2018-08-13
renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.
bunnei
1
-0
/
+1
2018-08-13
renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
bunnei
1
-0
/
+1
2018-08-12
Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)
greggameplayer
1
-0
/
+1
2018-08-12
gl_rasterizer: Implement render target format RG8_SNORM.
bunnei
1
-0
/
+1
2018-08-12
gl_rasterizer: Implement render target format RGBA8_SNORM.
bunnei
1
-0
/
+1
2018-08-11
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848)
greggameplayer
1
-0
/
+32
2018-08-11
video_core; Get rid of global g_toggle_framelimit_enabled variable
Lioncash
1
-0
/
+10
2018-08-08
gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.
bunnei
1
-0
/
+1
2018-08-04
video_core: Eliminate the g_renderer global variable
Lioncash
1
-2
/
+3
2018-08-01
Implement R32_FLOAT RenderTargetFormat
Unknown
1
-0
/
+1
2018-07-24
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
bunnei
1
-0
/
+1
2018-07-24
gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.
bunnei
1
-0
/
+1
2018-07-21
gpu: Rename Get3DEngine() to Maxwell3D()
Lioncash
1
-1
/
+5
2018-06-12
GPU: Partially implemented the Maxwell DMA engine.
Subv
1
-0
/
+2
2018-06-06
GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.
Subv
1
-0
/
+2
2018-06-06
GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.
Subv
1
-0
/
+2
2018-04-27
general: Convert assertion macros over to be fmt-compatible
Lioncash
1
-1
/
+1
2018-04-25
GPU: Added a function to retrieve the bytes per pixel of the render target formats.
Subv
1
-0
/
+12
2018-04-25
GPU: Added boilerplate code for the Fermi2D engine
Subv
1
-1
/
+1
2018-03-24
Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.
Subv
1
-0
/
+4
2018-03-18
GPU: Move the GPU's class constructor and destructors to a cpp file.
Subv
1
-0
/
+21