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2020-09-06video_core: Remove all Core::System references in rendererReinUsesLisp1-15/+12
Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend.
2020-08-24video_core/fence_manager: Remove unnecessary includesLioncash1-5/+0
Avoids pulling in unnecessary things that can cause rebuilds when they aren't required.
2020-05-02fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a55Jan Beich1-2/+4
In file included from src/video_core/renderer_opengl/renderer_opengl.cpp:25: In file included from src/./video_core/renderer_opengl/gl_rasterizer.h:26: In file included from src/./video_core/renderer_opengl/gl_fence_manager.h:11: src/./video_core/fence_manager.h:91:32: error: use 'template' keyword to treat 'Write' as a dependent template name memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload()); ^ template src/./video_core/fence_manager.h:137:32: error: use 'template' keyword to treat 'Write' as a dependent template name memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload()); ^ template
2020-04-22Address Feedback.Fernando Sahmkow1-6/+6
2020-04-22Address Feedback.Fernando Sahmkow1-30/+42
2020-04-22QueryCache: Implement Async Flushes.Fernando Sahmkow1-4/+14
2020-04-22FenceManager: Manage syncpoints and rename fences to semaphores.Fernando Sahmkow1-9/+49
2020-04-22BufferCache: Refactor async managing.Fernando Sahmkow1-3/+3
2020-04-22FenceManager: Implement async buffer cache flushes on High settingsFernando Sahmkow1-4/+11
2020-04-22FenceManager: Implement should wait.Fernando Sahmkow1-2/+6
2020-04-22GPU: Implement a Fence Manager.Fernando Sahmkow1-0/+97