Commit message (Collapse) | Author | Files | Lines | ||
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2018-03-17 | GPU: Added the vertex array registers. | Subv | 1 | -2/+33 | |
2018-03-17 | GPU: Process command mode 5 (IncreaseOnce) differently from other commands. | Subv | 6 | -1/+56 | |
Accumulate all arguments before calling the desired method. Note: Maybe we should do the same for the NonIncreasing mode? | |||||
2018-03-17 | GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine. | Subv | 1 | -0/+8 | |
Shader address calculation depends on this value to some extent, we do not currently know what it being 0 entails. | |||||
2018-03-17 | GPU: Added Maxwell registers for Shader Program control. | Subv | 1 | -2/+55 | |
2018-03-05 | GPU: Intercept writes to the VERTEX_END_GL register. | Subv | 2 | -1/+18 | |
This is the register that gets written after a game calls DrawArrays(). We should collect all GPU state and draw using our graphics API here. | |||||
2018-02-14 | maxwell_3d: Make constructor explicit | Lioncash | 1 | -1/+1 | |
2018-02-12 | GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine. | Subv | 2 | -2/+94 | |
Only QueryMode::Write is supported at the moment. | |||||
2018-02-12 | Make a GPU class in VideoCore to contain the GPU state. | Subv | 6 | -18/+24 | |
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there. | |||||
2018-02-12 | GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines. | Subv | 6 | -0/+99 | |