| Commit message (Expand) | Author | Files | Lines |
2018-07-24 | GPU: Remove the assert that required the CODE_ADDRESS to be 0. | Subv | 1 | -8/+0 |
2018-07-22 | shader_bytecode: Implement other TEXS masks. | bunnei | 1 | -5/+9 |
2018-07-22 | gl_shader_decompiler: Implement SEL instruction. | bunnei | 1 | -0/+11 |
2018-07-22 | maxwell_3d: Add depth buffer enable, width, and height registers. | bunnei | 1 | -2/+14 |
2018-07-21 | video_core: Use nested namespaces where applicable | Lioncash | 6 | -28/+14 |
2018-07-20 | maxwell_3d: Remove unused variable within GetStageTextures() | Lioncash | 1 | -2/+0 |
2018-07-17 | GPU: Added register definitions for the stencil parameters. | Subv | 1 | -2/+25 |
2018-07-13 | gl_rasterizer: Fix check for if a shader stage is enabled. | bunnei | 2 | -24/+8 |
2018-07-13 | gl_shader_decompiler: Implement PredCondition::LessThanWithNan. | bunnei | 1 | -0/+1 |
2018-07-13 | gl_shader_decompiler: Use FlowCondition field in EXIT instruction. | bunnei | 1 | -0/+9 |
2018-07-12 | GPU: Implement the FADD32I shader instruction. | Subv | 1 | -0/+9 |
2018-07-12 | GPU: Corrected the decoding of FFMA for immediate operands. | Subv | 1 | -1/+1 |
2018-07-05 | GPU: Allow using the old NV04 values for the depth test function. | Subv | 1 | -9/+21 |
2018-07-04 | GPU: Implemented the IMNMX shader instruction. | Subv | 1 | -3/+17 |
2018-07-04 | GPU: Stub the shader SYNC and DEPBAR instructions. | Subv | 1 | -0/+5 |
2018-07-04 | GPU: Corrected the decoding for the TEX shader instruction. | Subv | 1 | -1/+1 |
2018-07-04 | GPU: Implemented the PSETP shader instruction. | Subv | 1 | -0/+13 |
2018-07-04 | GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles. | Subv | 1 | -3/+19 |
2018-07-03 | GPU: Support clears that don't clear the color buffer. | Subv | 1 | -2/+3 |
2018-07-03 | GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to. | Subv | 1 | -0/+11 |
2018-07-03 | GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods. | Subv | 1 | -2/+27 |
2018-07-03 | GPU: Use only the least significant 3 bits when reading the depth test func. | Subv | 1 | -9/+9 |
2018-07-03 | Update clang format | James Rowe | 2 | -3/+3 |
2018-07-03 | Rename logging macro back to LOG_* | James Rowe | 3 | -3/+3 |
2018-07-03 | GPU: Implemented MUFU suboperation 8, sqrt. | Subv | 1 | -0/+1 |
2018-07-02 | GPU: Added registers for depth test and cull mode. | Subv | 1 | -3/+51 |
2018-07-02 | GPU: Implemented the Z24S8 depth format and load the depth framebuffer. | Subv | 1 | -1/+1 |
2018-07-02 | GPU: Added register definitions for the vertex buffer base element. | Subv | 1 | -1/+6 |
2018-07-02 | GPU: Directly copy the pixels when performing a same-layout DMA. | Subv | 1 | -1/+5 |
2018-06-30 | GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation. | Subv | 1 | -2/+1 |
2018-06-30 | gl_shader_decompiler: Implement predicate NotEqualWithNan. | bunnei | 1 | -0/+1 |
2018-06-27 | maxwell_3d: Add a struct for RenderTargetConfig. | bunnei | 1 | -17/+19 |
2018-06-20 | Build: Fixed some MSVC warnings in various parts of the code. | Subv | 2 | -4/+5 |
2018-06-19 | GPU: Don't mark uniform buffers and registers as used for instructions which don't have them. | Subv | 1 | -2/+3 |
2018-06-17 | gl_shader_decompiler: Implement LOP instructions. | bunnei | 1 | -0/+14 |
2018-06-17 | gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP. | bunnei | 1 | -3/+2 |
2018-06-16 | gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I. | bunnei | 1 | -1/+2 |
2018-06-12 | GPU: Implemented the iadd32i shader instruction. | Subv | 1 | -2/+10 |
2018-06-12 | GPU: Partially implemented the Maxwell DMA engine. | Subv | 3 | -0/+225 |
2018-06-12 | gl_shader_decompiler: Implement saturate for float instructions. | bunnei | 1 | -2/+1 |
2018-06-09 | GPU: Implement the iset family of shader instructions. | Subv | 1 | -0/+9 |
2018-06-09 | GPU: Added decodings for the ISET family of instructions. | Subv | 1 | -0/+7 |
2018-06-09 | gl_shader_decompiler: Implement SHR instruction. | bunnei | 1 | -0/+4 |
2018-06-09 | GPU: Stub the SSY shader instruction. | Subv | 1 | -0/+2 |
2018-06-09 | gl_shader_decompiler: Implement IADD instruction. | bunnei | 1 | -5/+11 |
2018-06-09 | gl_shader_decompiler: Add missing asserts for saturate_a instructions. | bunnei | 1 | -1/+1 |
2018-06-09 | GPU: Added registers for normal and independent blending. | Subv | 1 | -5/+26 |
2018-06-07 | gl_shader_decompiler: Implement BFE_IMM instruction. | bunnei | 1 | -3/+15 |
2018-06-07 | gl_shader_decompiler: F2F: Implement rounding modes. | bunnei | 1 | -3/+12 |
2018-06-07 | shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD. | bunnei | 1 | -0/+20 |
2018-06-07 | gl_shader_decompiler: Implement LD_C instruction. | bunnei | 1 | -0/+16 |
2018-06-06 | gl_shader_decompiler: Refactor uniform handling to allow different decodings. | bunnei | 1 | -6/+10 |
2018-06-06 | GPU: Implement sampling multiple textures in the generated glsl shaders. | Subv | 2 | -0/+37 |
2018-06-05 | GPU: Corrected the branch targets for the shader bra instruction. | Subv | 1 | -4/+5 |
2018-06-05 | GPU: Implemented the F2I_R shader instruction. | Subv | 1 | -4/+20 |
2018-06-05 | gl_shader_decompiler: Implement SHL instruction. | bunnei | 1 | -13/+17 |
2018-06-05 | GPU: Implement the ISCADD shader instructions. | Subv | 1 | -0/+16 |
2018-06-05 | GPU: Added decodings for the ISCADD instructions. | Subv | 1 | -0/+7 |
2018-06-04 | GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f. | Subv | 1 | -1/+1 |
2018-06-04 | GPU: Calculate the correct viewport dimensions based on the scale and translate registers. | Subv | 1 | -12/+28 |
2018-06-04 | GPU: Implemented the LOP32I instruction. | Subv | 1 | -1/+15 |
2018-06-04 | GPU: Implemented the ISETP_R and ISETP_C shader instructions. | Subv | 1 | -0/+10 |
2018-06-04 | GPU: Partially implemented the shader BRA instruction. | Subv | 1 | -0/+13 |
2018-06-04 | GPU: Added decoding for the BRA instruction. | Subv | 1 | -0/+2 |
2018-06-04 | GPU: Partial implementation of long GPU queries. | Subv | 1 | -9/+24 |
2018-06-03 | gl_shader_decompiler: Implement TEXS component mask. | bunnei | 1 | -2/+16 |
2018-06-03 | gl_shader_decompiler: Implement RRO as a register move. | bunnei | 1 | -3/+7 |
2018-06-01 | gl_shader_decompiler: Implement TEX instruction. | bunnei | 1 | -0/+10 |
2018-06-01 | gl_shader_decompiler: Support multi-destination for TEXS. | bunnei | 1 | -0/+5 |
2018-05-30 | Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader. | Subv | 1 | -0/+4 |
2018-05-30 | gl_shader_decompiler: Partially implement F2F_R instruction. | bunnei | 1 | -3/+3 |
2018-05-26 | shader_bytecode: Implement other variants of FMNMX. | bunnei | 1 | -3/+7 |
2018-05-21 | Shaders: Implemented the FMNMX shader instruction. | Subv | 1 | -0/+5 |
2018-05-19 | ShadersDecompiler: Added decoding for the PSETP instruction. | Subv | 1 | -0/+3 |
2018-04-29 | maxwell_3d: Reset vertex counts after drawing. | bunnei | 1 | -0/+10 |
2018-04-29 | shader_bytecode: Add decoding for FMNMX instruction. | bunnei | 1 | -0/+2 |
2018-04-29 | fermi_2d: Fix surface copy block height. | bunnei | 2 | -2/+7 |
2018-04-29 | gl_shader_decompiler: Partially implement I2I_R, and I2F_R. | bunnei | 1 | -8/+8 |
2018-04-29 | shader_bytecode: Add decodings for i2i instructions. | bunnei | 1 | -3/+20 |
2018-04-29 | gl_shader_decompiler: Implement MOV32_IMM instruction. | bunnei | 1 | -2/+2 |
2018-04-27 | general: Convert assertion macros over to be fmt-compatible | Lioncash | 1 | -2/+2 |
2018-04-26 | gl_shader_decompiler: Boilerplate for handling integer instructions. | bunnei | 1 | -1/+9 |
2018-04-25 | GPU: Partially implemented the Fermi2D surface copy operation. | Subv | 2 | -0/+59 |
2018-04-25 | Shaders: Added bit decodings for the I2I instruction. | Subv | 1 | -0/+6 |
2018-04-25 | GPU: Added surface copy registers to Fermi2D | Subv | 1 | -1/+57 |
2018-04-25 | GPU: Added boilerplate code for the Fermi2D engine | Subv | 2 | -2/+33 |
2018-04-25 | GPU: Reduce the number of registers of Maxwell3D to 0xE00. | Subv | 2 | -5/+5 |
2018-04-25 | GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor. | Subv | 2 | -8/+23 |
2018-04-25 | video-core: Move logging macros over to new fmt-capable ones | Lioncash | 1 | -2/+2 |
2018-04-25 | Shaders: Added decodings for the FSET instructions. | Subv | 1 | -8/+29 |
2018-04-24 | memory_manager: Make GpuToCpuAddress return an optional. | bunnei | 1 | -10/+11 |
2018-04-24 | memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses. | bunnei | 1 | -6/+5 |
2018-04-24 | GPU: Added asserts to our code for handling the QUERY_GET GPU command. | Subv | 2 | -2/+53 |
2018-04-23 | GPU: Support multiple enabled vertex arrays. | Subv | 1 | -0/+5 |
2018-04-21 | shader_bytecode: Add several more instruction decodings. | bunnei | 1 | -5/+52 |
2018-04-21 | shader_bytecode: Decode instructions based on bit strings. | bunnei | 1 | -185/+172 |
2018-04-21 | ShaderGen: Implemented predicated instruction execution. | Subv | 1 | -1/+5 |
2018-04-21 | ShaderGen: Implemented the fsetp instruction. | Subv | 1 | -3/+40 |
2018-04-20 | ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO). | Subv | 1 | -0/+3 |
2018-04-19 | ShaderGen: Implemented the fmul32i shader instruction. | Subv | 1 | -3/+14 |
2018-04-18 | gl_shader_gen: Support vertical/horizontal viewport flipping. (#347) | bunnei | 1 | -1/+10 |
2018-04-18 | GPU: Pitch textures are now supported, don't assert when encountering them. | Subv | 1 | -2/+3 |
2018-04-18 | maxwell3d: Allow Texture2DNoMipmap as Texture2D. | bunnei | 1 | -1/+2 |
2018-04-18 | shader_bytecode: Make ctor's constexpr and explicit. | bunnei | 1 | -7/+7 |
2018-04-18 | renderer_opengl: Implement BlendEquation and BlendFunc. | bunnei | 2 | -4/+48 |
2018-04-17 | gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions. | bunnei | 1 | -0/+14 |
2018-04-17 | gl_shader_decompiler: Add support for TEXS instruction. | bunnei | 1 | -5/+14 |
2018-04-17 | gl_rasterizer: Implement indexed vertex mode. | bunnei | 2 | -2/+46 |
2018-04-15 | GPU: Added a function to determine whether a shader stage is enabled or not. | Subv | 2 | -0/+24 |
2018-04-15 | shaders: Add NumTextureSamplers const, remove unused #pragma. | bunnei | 1 | -2/+0 |
2018-04-14 | shaders: Address PR review feedback. | bunnei | 1 | -1/+1 |
2018-04-14 | shaders: Fix GCC and clang build issues. | bunnei | 1 | -3/+3 |
2018-04-14 | gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup. | bunnei | 1 | -20/+39 |
2018-04-14 | shader_bytecode: Add FSETP and KIL to GetInfo. | bunnei | 1 | -0/+3 |
2018-04-14 | shader_bytecode: Add SubOp decoding. | bunnei | 1 | -0/+10 |
2018-04-14 | maxwell_3d: Make memory_manager public. | bunnei | 1 | -2/+1 |
2018-04-14 | maxwell_3d: Fix shader_config decodings. | bunnei | 1 | -6/+3 |
2018-04-14 | shader_bytecode: Add initial module for shader decoding. | bunnei | 1 | -0/+297 |
2018-04-07 | GPU: Assert when finding a texture with a format type other than UNORM. | Subv | 1 | -0/+2 |
2018-04-01 | GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them. | Subv | 2 | -121/+13 |
2018-04-01 | GPU: Implemented a gpu macro interpreter. | Subv | 2 | -0/+8 |
2018-03-27 | gl_rasterizer: Add a SyncViewport method. | bunnei | 1 | -0/+10 |
2018-03-27 | gl_rasterizer: Normalize vertex array data as appropriate. | bunnei | 1 | -0/+4 |
2018-03-27 | maxwell_3d: Use names that match envytools for VertexType. | bunnei | 1 | -8/+8 |
2018-03-27 | maxwell_3d: Add VertexAttribute struct and cleanup. | bunnei | 1 | -121/+160 |
2018-03-27 | Maxwell3D: Call AccelerateDrawBatch on DrawArrays. | bunnei | 1 | -1/+8 |
2018-03-27 | gl_rasterizer: Implement AnalyzeVertexArray. | bunnei | 1 | -0/+35 |
2018-03-27 | maxwell: Add RenderTargetFormat enum. | bunnei | 1 | -3/+4 |
2018-03-26 | GPU: Load the sampler info (TSC) when retrieving active textures. | Subv | 2 | -21/+67 |
2018-03-25 | GPU: Make the debug_context variable a member of the frontend instead of a global. | Subv | 1 | -11/+13 |
2018-03-24 | GPU: Added a function to retrieve the active textures for a shader stage. | Subv | 2 | -50/+59 |
2018-03-24 | GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints. | Subv | 1 | -0/+7 |
2018-03-24 | GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints. | Subv | 1 | -0/+10 |
2018-03-24 | GPU: Added a method to unswizzle a texture without decoding it. | Subv | 1 | -1/+1 |
2018-03-24 | GPU: Preliminary work for texture decoding. | Subv | 1 | -0/+45 |
2018-03-24 | GPU: Added viewport registers to Maxwell3D's reg structure. | Subv | 1 | -1/+18 |
2018-03-23 | maxwell_3d: Add some format decodings and string helper functions. | bunnei | 1 | -3/+107 |
2018-03-21 | GPU: Added vertex attribute format registers. | Subv | 1 | -1/+14 |
2018-03-21 | GPU: Added registers for the number of vertices to render. | Subv | 1 | -2/+13 |
2018-03-19 | GPU: Added Z buffer registers to Maxwell3D's reg structure. | Subv | 1 | -1/+17 |
2018-03-19 | GPU: Added the render target (RT) registers to Maxwell3D's reg structure. | Subv | 1 | -1/+32 |
2018-03-19 | Clang Fixes | N00byKing | 1 | -1/+2 |
2018-03-19 | Clean Warnings (?) | N00byKing | 1 | -1/+1 |
2018-03-19 | GPU: Added the TSC registers to the Maxwell3D register structure. | Subv | 1 | -1/+15 |
2018-03-19 | GPU: Added the TIC registers to the Maxwell3D register structure. | Subv | 1 | -1/+16 |
2018-03-19 | GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE. | Subv | 2 | -1/+29 |
2018-03-18 | GPU: Implement the BindStorageBuffer macro method in HLE. | Subv | 2 | -1/+36 |
2018-03-18 | GPU: Handle writes to the CB_DATA method. | Subv | 2 | -0/+39 |
2018-03-18 | GPU: Store uploaded GPU macros and keep track of the number of method parameters. | Subv | 2 | -11/+24 |
2018-03-18 | GPU: Macros are specific to the Maxwell3D engine, so handle them internally. | Subv | 6 | -31/+55 |
2018-03-18 | GPU: Renamed ShaderType to ShaderStage as that is less confusing. | Subv | 2 | -19/+19 |
2018-03-18 | GPU: Store shader constbuffer bindings in the GPU state. | Subv | 2 | -5/+61 |
2018-03-18 | GPU: Corrected some register offsets and removed superfluous macro registers. | Subv | 1 | -9/+3 |
2018-03-18 | GPU: Make the SetShader macro call do the same as the real macro's code. | Subv | 2 | -3/+44 |
2018-03-17 | GPU: Corrected the parameter documentation for the SetShader macro call. | Subv | 2 | -11/+12 |
2018-03-17 | GPU: Handle the SetShader method call (0xE24) and store the shader config. | Subv | 2 | -4/+38 |
2018-03-17 | GPU: Added the vertex array registers. | Subv | 1 | -2/+33 |
2018-03-17 | GPU: Process command mode 5 (IncreaseOnce) differently from other commands. | Subv | 6 | -1/+56 |
2018-03-17 | GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine. | Subv | 1 | -0/+8 |
2018-03-17 | GPU: Added Maxwell registers for Shader Program control. | Subv | 1 | -2/+55 |
2018-03-05 | GPU: Intercept writes to the VERTEX_END_GL register. | Subv | 2 | -1/+18 |
2018-02-14 | maxwell_3d: Make constructor explicit | Lioncash | 1 | -1/+1 |
2018-02-12 | GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine. | Subv | 2 | -2/+94 |
2018-02-12 | Make a GPU class in VideoCore to contain the GPU state. | Subv | 6 | -18/+24 |
2018-02-12 | GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines. | Subv | 6 | -0/+99 |