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2020-11-11maxwell_3d: Move code to separate functionsReinUsesLisp2-151/+124
2020-10-28shader/arithmetic: Implement FCMP immediate + register variantReinUsesLisp1-0/+2
2020-10-09video_core: Enforce -Wclass-memaccessReinUsesLisp1-7/+6
2020-10-03video_core: Enforce -Wunused-variable and -Wunused-but-set-variableReinUsesLisp1-2/+0
2020-09-22General: Make use of std::nullopt where applicableLioncash1-1/+1
2020-09-18fermi_2d: Make use of designated initializersLioncash2-8/+8
2020-08-22video_core: Initialize renderer with a GPUReinUsesLisp6-45/+63
2020-08-14maxwell_3d: Resolve -Wextra-semi warningLioncash1-1/+1
2020-08-11textures/decoders: Fix block linear to pitch copiesReinUsesLisp1-13/+8
2020-07-10video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changesReinUsesLisp1-13/+17
2020-07-08maxwell_dma: Rename registers to match official docs and reorderReinUsesLisp2-287/+355
2020-06-24Addressed issuesDavid Marcec1-0/+4
2020-06-24Macro HLE supportDavid Marcec2-1/+5
2020-06-23shader/half_set: Implement HSET2_IMMReinUsesLisp1-0/+8
2020-06-08texture_cache: Implement rendering to 3D texturesReinUsesLisp1-0/+1
2020-06-05shader/texture: Join separate image and sampler pairs offlineReinUsesLisp5-2/+13
2020-06-04Default init labels and use initializer list for macro engineDavid Marcec1-1/+1
2020-06-03Mark parameters as constDavid Marcec2-3/+2
2020-06-02Pass by reference instead of copying parametersDavid Marcec2-5/+7
2020-05-30Implement macro JITDavid Marcec2-27/+11
2020-05-28maxwell_3d: Reduce severity of logs that can be spammedReinUsesLisp1-6/+7
2020-05-27maxwell_3d: Initialize line widthsReinUsesLisp1-0/+2
2020-05-27maxwell_3d: Initialize polygon modesReinUsesLisp1-0/+2
2020-05-09shader_ir: Separate float-point comparisons in ordered and unorderedReinUsesLisp1-12/+16
2020-05-04vk_graphics_pipeline: Implement viewport swizzles with NV_viewport_swizzleReinUsesLisp1-0/+1
2020-05-04maxwell_3d: Add viewport swizzlesReinUsesLisp2-1/+24
2020-04-28Clang Format and Documentation.Fernando Sahmkow7-8/+14
2020-04-28MaxwellDMA: Optimize micro copies.Fernando Sahmkow1-0/+40
2020-04-28{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registersReinUsesLisp2-1/+8
2020-04-28VideoCore/Engines: Refactor Engines CallMethod.Fernando Sahmkow11-56/+76
2020-04-28maxwell_3d: Fix depth clamping registerReinUsesLisp1-0/+1
2020-04-26shader/arithmetic_integer: Implement IADD.XReinUsesLisp1-0/+4
2020-04-24Fix -Wdeprecated-copy warning.Markus Wick1-0/+1
2020-04-23decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bitsReinUsesLisp1-2/+0
2020-04-23Clang Format.Fernando Sahmkow3-3/+6
2020-04-23Maxwell3D: Process Macros on MultiMethod.Fernando Sahmkow1-25/+47
2020-04-23DMAPusher: Propagate multimethod writes into the engines.Fernando Sahmkow10-0/+92
2020-04-22MaxwellDMA: Correct copying on accuracy level.Fernando Sahmkow1-2/+7
2020-04-22FenceManager: Manage syncpoints and rename fences to semaphores.Fernando Sahmkow1-2/+2
2020-04-22Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan.Fernando Sahmkow1-1/+0
2020-04-22GPU: Fix rebase errors.Fernando Sahmkow1-4/+3
2020-04-22OpenGL: Implement Fencing backend.Fernando Sahmkow2-15/+5
2020-04-22GPU: Delay Fences.Fernando Sahmkow2-1/+13
2020-04-22GPU: Refactor synchronization on Async GPUFernando Sahmkow1-2/+6
2020-04-22UI: Replasce accurate GPU option for GPU Accuracy LevelFernando Sahmkow1-1/+1
2020-04-22gl_rasterizer: Fix buffers without sizeReinUsesLisp1-1/+2
2020-04-19fixed_pipeline_state: Pack attribute stateReinUsesLisp1-1/+1
2020-04-17General: Resolve warnings related to missing declarationsLioncash1-1/+1
2020-04-17maxwell_3d: Initialize format attributes constant as oneReinUsesLisp1-0/+4
2020-04-16CMakeLists: Specify -Wextra on linux buildsLioncash1-1/+1
2020-04-15shader/arithmetic: Add FCMP_CR variantReinUsesLisp1-2/+4
2020-04-14gl_rasterizer: Implement constant vertex attributesReinUsesLisp1-0/+4
2020-04-13gl_rasterizer: Implement line widths and smooth linesReinUsesLisp1-2/+8
2020-04-12shader/video: Partially implement VMNMXReinUsesLisp1-0/+55
2020-04-12video_core: Add MSAA registers in 3D engine and TICReinUsesLisp1-6/+61
2020-04-07shader/conversion: Implement I2I sign extension, saturation and selectionReinUsesLisp1-1/+1
2020-04-06shader/memory: Implement RED.E.ADDReinUsesLisp1-0/+8
2020-04-04shader_bytecode: Rename MOV_SYS to S2RReinUsesLisp1-2/+2
2020-04-04shader_bytecode: Add encoding for BARReinUsesLisp1-0/+2
2020-04-04shader_bytecode: Add encoding for VOTE.VTGReinUsesLisp1-0/+2
2020-04-02shader_decompiler: Remove FragCoord.w hack and change IPA implementationReinUsesLisp1-25/+30
2020-03-30shader_decode: merge GlobalAtomicOp to AtomicOpnamkazy1-13/+1
2020-03-28shader_bytecode: Fix I2I_IMM encodingReinUsesLisp1-1/+1
2020-03-27engines/const_buffer_engine_interface: Store image format typeReinUsesLisp1-4/+10
2020-03-22apply replay logic to all writes. remove replay from MacroInterpreter::Send (@fincs)namkazy1-6/+9
2020-03-22maxwell_3d: change declaration ordernamkazy1-1/+3
2020-03-22maxwell_3d: init shadow_statenamkazy1-0/+2
2020-03-22maxwell_3d: this seem more correct.namkazy1-2/+2
2020-03-22maxwell_3d: update comments for shadow ram usagenamkazy2-1/+5
2020-03-22maxwell_3d: track shadow ram ctrl and hw reg valueNguyen Dac Nam1-0/+10
2020-03-22maxwell_3d: implement MME shadow RAMNguyen Dac Nam1-1/+14
2020-03-19kepler_compute: Remove unused variablesReinUsesLisp1-8/+0
2020-03-16shader/shader_ir: Track usage in input attribute and of legacy varyingsReinUsesLisp1-0/+6
2020-03-13maxwell_3d: Add padding words to XFB entriesReinUsesLisp1-2/+4
2020-03-13gl_rasterizer: Implement transform feedback bindingsReinUsesLisp1-0/+9
2020-03-13shader_bytecode: update BFE instructions struct.Nguyen Dac Nam1-8/+3
2020-03-10gl_rasterizer: Implement polygon modes and fill rectanglesReinUsesLisp1-2/+20
2020-03-09engines/maxwell_3d: Add TFB registers and store them in shader registryReinUsesLisp1-2/+32
2020-03-09const_buffer_engine_interface: Store component typesReinUsesLisp3-45/+26
2020-02-28state_tracker: Remove type traits with named structuresReinUsesLisp1-4/+8
2020-02-28maxwell_3d: Use two tables instead of three for dirty flagsReinUsesLisp1-1/+1
2020-02-28maxwell_3d: Change write dirty flags to a bitsetReinUsesLisp1-4/+2
2020-02-28maxwell_3d: Flatten cull and front face registersReinUsesLisp2-19/+17
2020-02-28video_core: Reintroduce dirty flags infrastructureReinUsesLisp5-1/+36
2020-02-28gl_state: Remove clip distances trackingReinUsesLisp1-10/+1
2020-02-28gl_state: Remove viewport and depth range trackingReinUsesLisp1-9/+9
2020-02-28gl_rasterizer: Remove dirty flagsReinUsesLisp5-264/+1
2020-02-16texture_cache: Implement layered framebuffer attachmentsReinUsesLisp1-2/+7
2020-02-14maxwell_3d: Unify draw methodsReinUsesLisp1-2/+2
2020-02-14gl_query_cache: Optimize query cacheReinUsesLisp1-3/+8
2020-02-14gl_query_cache: Implement host queries using a deferred cacheReinUsesLisp2-18/+27
2020-02-14maxwell_3d: Slow implementation of passed samples (query 21)ReinUsesLisp2-17/+60
2020-02-13GPU: Address Feedback.Fernando Sahmkow1-5/+2
2020-02-10GPU: Implement GPU Clock correctly.Fernando Sahmkow1-1/+2
2020-02-10Maxwell3D: Correct query reporting.Fernando Sahmkow2-51/+58
2020-02-05shader/decode: Fix constant buffer offsetsReinUsesLisp1-2/+2
2020-02-04gl_rasterizer: Implement GL_POINT_SPRITEReinUsesLisp1-1/+6
2020-02-02maxwell_3d: Fix stencil back maskReinUsesLisp1-3/+3
2020-02-02shader/shift: Implement SHF_LEFT_{IMM,R}ReinUsesLisp1-0/+20
2020-01-27shader/bfi: Implement register-constant buffer variantReinUsesLisp1-0/+2
2020-01-27shader/arithmetic: Implement FCMPReinUsesLisp1-0/+7
2020-01-26shader/memory: Implement ATOM.ADDReinUsesLisp1-0/+30
2020-01-24Shader_IR: Allow constant access of guest driver.Fernando Sahmkow5-0/+13
2020-01-24GPU: Implement guest driver profile and deduce texture handler sizes.Fernando Sahmkow5-0/+15
2020-01-18vk_graphics_pipeline: Set front facing properlyReinUsesLisp1-0/+1
2020-01-16shader/memory: Implement ATOMS.ADD.U32ReinUsesLisp1-3/+34
2020-01-16maxwell_3d: Make dirty_pointers privateLioncash1-2/+2
2020-01-15gl_state: Implement PROGRAM_POINT_SIZEReinUsesLisp1-1/+9
2020-01-03yuzu: Remove Maxwell debuggerReinUsesLisp1-31/+0
2019-12-23maxwell_3d: Add depth bounds registersReinUsesLisp1-6/+14
2019-12-20shader/r2p: Refactor P2R to support P2RReinUsesLisp1-1/+3
2019-12-18gl_rasterizer: Implement RASTERIZE_ENABLEReinUsesLisp2-4/+9
2019-12-18shader_bytecode: Fix TLD4S encodingReinUsesLisp1-1/+1
2019-12-16shader/texture: Implement TLD4.PTPReinUsesLisp1-6/+6
2019-12-12Shader_Ir: Correct TLD4S encoding and implement f16 flag.Fernando Sahmkow1-1/+2
2019-12-11Maxwell3D: Implement Depth Mode.Fernando Sahmkow1-6/+7
2019-12-10shader: Implement MEMBAR.GLReinUsesLisp1-1/+17
2019-12-10shader_ir/memory: Implement patch storesReinUsesLisp1-1/+2
2019-12-07maxwell_3d: Add tessellation tess level registersReinUsesLisp1-1/+6
2019-12-07maxwell_3d: Add tessellation mode registerReinUsesLisp1-1/+28
2019-12-07maxwell_3d: Add patch vertices registerReinUsesLisp1-1/+4
2019-12-07shader_bytecode: Remove corrupted characterReinUsesLisp1-1/+1
2019-11-23gl_shader_cache: Remove dynamic BaseBinding specializationReinUsesLisp2-1/+1
2019-11-23video_core: Unify ProgramType and ShaderStage into ShaderTypeReinUsesLisp6-35/+43
2019-11-23gl_shader_cache: Specialize local memory size for compute shadersReinUsesLisp1-1/+6
2019-11-23gl_shader_cache: Specialize shader workgroupReinUsesLisp1-1/+1
2019-11-15texture_cache: Use a table instead of switch for texture formatsReinUsesLisp1-8/+0
2019-11-14Shader_IR: Implement TXD instruction.Fernando Sahmkow1-0/+20
2019-11-14Shader_IR: Implement FLO instruction.Fernando Sahmkow1-0/+6
2019-11-14Shader_Bytecode: Add encodings for FLO, SHF and TXDFernando Sahmkow1-0/+18
2019-11-13maxwell_3d: Fix stencil_back_func_mask offsetReinUsesLisp1-3/+3
2019-11-08video_core: Silence implicit conversion warningsReinUsesLisp2-6/+9
2019-11-08shader_ir/warp: Implement FSWZADDReinUsesLisp1-0/+10
2019-11-04common_func: Use std::array for INSERT_PADDING_* macros.bunnei6-104/+106
2019-10-30Shader_IR: Fix TLD4 and add Bindless Variant.Fernando Sahmkow1-1/+29
2019-10-28maxwell_3d/kepler_compute: Remove unused arguments in GetTextureReinUsesLisp4-31/+14
2019-10-28video_core/textures: Remove unused index entry in FullTextureInfoReinUsesLisp1-1/+0
2019-10-28maxwell_3d: Remove unused method GetStageTexturesReinUsesLisp2-42/+0
2019-10-27maxwell_3d: Silence implicit conversion warningsReinUsesLisp2-24/+25
2019-10-26Shader_IR: Address Feedback.Fernando Sahmkow1-3/+6
2019-10-25Shader_IR: Clang formatFernando Sahmkow1-2/+1
2019-10-25gl_shader_disk_cache: Store and load fast BRXReinUsesLisp1-19/+16
2019-10-25Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide itFernando Sahmkow5-4/+151
2019-10-25VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.Fernando Sahmkow5-6/+36
2019-10-24shader_bytecode: Make Matcher constexpr capableLioncash1-13/+13
2019-10-20maxwell_3d: Reduce FlushMMEInlineDraw logging to TraceReinUsesLisp1-1/+1
2019-10-18Fermi2D: Use a different formula for delimiting blit areas.Fernando Sahmkow1-14/+28
2019-10-17Fermi2D: limit blit area to only available areaFernando Sahmkow1-4/+14
2019-10-15maxwell_3d: Silence truncation warningsLioncash1-1/+2
2019-10-05maxwell_3d: Add dirty flags for depth bounds valuesReinUsesLisp2-1/+10
2019-09-22Maxwell3D: Corrections and refactors to MME instance refactorFernando Sahmkow2-33/+43
2019-09-22Fix clang-formatFearlessTobi1-1/+1
2019-09-22fermi_2d: Lower surface copy log severity to DEBUGFearlessTobi1-1/+1
2019-09-21gl_shader_decompiler: Use uint for images and fix SUATOMReinUsesLisp1-2/+2
2019-09-21shader/image: Implement SULD and remove irrelevant codeReinUsesLisp1-1/+1
2019-09-21shader_bytecode: Add SULD encodingReinUsesLisp1-0/+2
2019-09-21Shader_IR: ICMP corrections and fixesFernando Sahmkow1-0/+2
2019-09-21Mark DrawArrays as LOG_TRACEDavid Marcec1-1/+1
2019-09-20Shader_IR: Implement ICMP.Fernando Sahmkow1-0/+11
2019-09-19Rasterizer: Refactor and simplify DrawBatch Interface.Fernando Sahmkow1-2/+2
2019-09-19VideoCore: Corrections to the MME Inliner and removal of hacky instance management.Fernando Sahmkow2-10/+32
2019-09-19Video Core: initial Implementation of InstanceDraw PackagingFernando Sahmkow2-1/+96
2019-09-17shader_ir/warp: Implement SHFLReinUsesLisp1-0/+18
2019-09-15maxwell_3d: Update firmware 4 call stub commentaryRodrigo Locatti1-1/+2
2019-09-11shader/image: Implement SUATOM and fix SUSTReinUsesLisp1-0/+32
2019-09-11renderer_opengl: Fix sRGB blitsReinUsesLisp1-0/+3
2019-09-06gl_rasterizer: Implement image bindingsReinUsesLisp1-0/+1
2019-09-06kepler_compute: Implement texture queriesReinUsesLisp2-4/+72
2019-09-04Revert "Revert #2466" and stub FirmwareCall 4ReinUsesLisp2-1/+18
2019-09-04shader/shift: Implement SHR wrapped and clamped variantsReinUsesLisp1-0/+4
2019-09-04maxwell_3d: Avoid moving macro_paramsReinUsesLisp2-4/+6
2019-09-01maxwell_3d: Fix macro binding cursorReinUsesLisp2-10/+4
2019-08-30video_core: Silent miscellaneous warnings (#2820)Rodrigo Locatti7-23/+11
2019-08-28shader_ir/conversion: Split int and float selector and implement F2F H1ReinUsesLisp1-1/+8
2019-08-28shader_ir/conversion: Implement F2I F16 Ra.H1ReinUsesLisp1-2/+1
2019-08-28float_set_predicate: Add missing negation bit for the second operandReinUsesLisp1-0/+1
2019-08-21shader_ir: Implement VOTEReinUsesLisp1-0/+16
2019-08-04shader_ir: Implement NOPReinUsesLisp1-0/+7
2019-07-26MaxwellDMA: Fixes, corrections and relaxations.Fernando Sahmkow1-16/+26
2019-07-20Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.Fernando Sahmkow1-2/+0
2019-07-20Maxwell3D: Reorganize and address feedbackFernando Sahmkow2-2/+6
2019-07-20shader/half_set_predicate: Implement missing HSETP2 variantsReinUsesLisp1-6/+20
2019-07-18MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace.Fernando Sahmkow1-1/+1
2019-07-17GL_State: Feedback and fixesFernando Sahmkow1-1/+7
2019-07-17Maxwell3D: Address FeedbackFernando Sahmkow2-13/+10
2019-07-17GL_Rasterizer: Corrections to Clearing.Fernando Sahmkow1-1/+1
2019-07-17Maxwell3D: Correct marking dirtiness on CB uploadFernando Sahmkow1-0/+1
2019-07-17GL_Rasterizer: Rework RenderTarget/DepthBuffer clearingFernando Sahmkow1-1/+0
2019-07-17Maxwell3D: Implement State Dirty Flags.Fernando Sahmkow2-6/+86
2019-07-17Maxwell3D: Rework CBData UploadFernando Sahmkow2-8/+45
2019-07-17Maxwell3D: Rework the dirty system to be more consistant and scaleableFernando Sahmkow5-61/+155
2019-07-17maxwell3d: Implement Conditional RenderingFernando Sahmkow2-1/+88
2019-07-15gl_rasterizer: Implement compute shadersReinUsesLisp1-3/+4
2019-07-09shader_ir: Implement BRX & BRA.CCFernando Sahmkow1-0/+16
2019-07-08gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shadersReinUsesLisp1-1/+1
2019-07-07shader/texture: Add F16 support for TLDSReinUsesLisp1-1/+2
2019-07-06gl_rasterizer: Minor style changesReinUsesLisp1-0/+1
2019-07-05video_core: Implement GPU side SyncpointsFernando Sahmkow1-2/+3
2019-06-24shader_bytecode: Include missing <array>ReinUsesLisp1-0/+1
2019-06-21surface: Correct format S8Z24Fernando Sahmkow1-1/+1
2019-06-21decoders: correct block calculationFernando Sahmkow5-10/+10
2019-06-21fermi2d: Correct Origin ModeFernando Sahmkow1-5/+10
2019-06-21texture_cache: Fermi2D reform and implement View MirageFernando Sahmkow2-14/+40
2019-06-21shader: Decode SUST and implement backing image functionalityReinUsesLisp1-2/+64
2019-06-21maxwell_3d: Partially implement texture buffers as 1D texturesReinUsesLisp1-8/+4
2019-06-21shader: Implement texture buffersReinUsesLisp1-0/+16
2019-06-21texture_cache: loose TryReconstructSurface when accurate GPU is not on.Fernando Sahmkow1-1/+1
2019-06-21engine_upload: Addapt to new Texture CacheFernando Sahmkow2-5/+5
2019-06-21video_core: Use un-shifted block sizes to avoid integer divisionsReinUsesLisp2-8/+5
2019-06-08kepler_compute: Use std::array for cbuf infoReinUsesLisp1-2/+3
2019-06-08kepler_compute: Fix block_dim_x encodingReinUsesLisp1-1/+1
2019-06-08video_core/engines: Move ConstBufferInfo out of Maxwell3DReinUsesLisp3-10/+19
2019-06-04shader_bytecode: Mark EXIT as flow instructionFernando Sahmkow1-1/+1
2019-05-21shader/memory: Implement ST (generic memory)ReinUsesLisp1-0/+1
2019-05-21shader/memory: Implement LD (generic memory)ReinUsesLisp1-4/+15
2019-05-14maxwell_3d: reduce sevirity of different component formats assert.Fernando Sahmkow1-1/+1
2019-05-14video_core/engines/engine_upload: Amend constructor initializer list orderLioncash1-1/+1
2019-05-14video_core/engines/engine_upload: Default destructor in the cpp fileLioncash2-1/+3
2019-05-14video_core/engines/engine_upload: Remove unnecessary const on parameters in function declarationsLioncash1-2/+2
2019-05-14video_core/engines/engine_upload: Remove unnecessary includesLioncash2-2/+2
2019-05-14video_core/engines/maxwell3d: Get rid of three magic values in CallMethod()Lioncash1-3/+3
2019-05-14video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults()Lioncash1-15/+15
2019-05-14video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for RegsLioncash1-0/+2
2019-05-03shader_ir/other: Implement IPA.IDXReinUsesLisp1-0/+1
2019-05-03shader_ir/memory: Implement physical input attributesReinUsesLisp1-0/+4
2019-05-03gl_shader_decompiler: Declare all possible varyings on physical attribute usageReinUsesLisp1-0/+1
2019-05-03shader_bytecode: Add AL2P decodingReinUsesLisp1-2/+15
2019-05-01Refactors and name corrections.Fernando Sahmkow6-35/+35
2019-04-23Fixes and Corrections to DMA EngineFernando Sahmkow2-37/+57
2019-04-23Add Swizzle Parameters to the DMA engineFernando Sahmkow2-2/+27
2019-04-23Add Documentation Headers to all the GPU EnginesFernando Sahmkow5-0/+29
2019-04-23Corrections and stylingFernando Sahmkow5-6/+9
2019-04-23Implement Maxwell3D Data UploadFernando Sahmkow2-3/+32
2019-04-23Introduce skeleton of the GPU Compute Engine.Fernando Sahmkow2-7/+201
2019-04-23Revamp Kepler Memory to use a subegine to manage uploadsFernando Sahmkow4-92/+131
2019-04-18video_core: Silent -Wswitch warningsReinUsesLisp1-2/+3
2019-04-16Use ReadBlockUnsafe on TIC and TSC readingFernando Sahmkow1-2/+2
2019-04-16Use WriteBlock and ReadBlock.Fernando Sahmkow1-10/+6
2019-04-16Implement Block Linear copies in Kepler Memory.Fernando Sahmkow1-5/+14
2019-04-16Do some corrections in conversion shader instructions.Fernando Sahmkow1-7/+20
2019-04-15Correct Kepler Memory on Linear Pushes.Fernando Sahmkow2-16/+48
2019-04-14shader_ir: Implement STG, keep track of global memory usage and flushReinUsesLisp1-0/+6
2019-04-08Correct LOP_IMN encodingFernando Sahmkow1-1/+1
2019-04-08Correct XMAD mode, psl and high_b on different encodings.Fernando Sahmkow1-0/+3
2019-04-08Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.Fernando Sahmkow3-3/+13
2019-04-08Implement TXQ_BFernando Sahmkow1-0/+2
2019-04-08Corrections to TEX_BFernando Sahmkow1-0/+32
2019-04-08Implement Bindless Handling on SetupTextureFernando Sahmkow2-13/+22
2019-04-08Implement Bindless Samplers and TEX_B in the IR.Fernando Sahmkow1-0/+2
2019-04-06maxwell_3d: Reduce severity of ProcessSyncPointReinUsesLisp1-2/+2
2019-04-06Implement SyncPoint Register in the GPU.Fernando Sahmkow2-1/+27
2019-04-06video_core/engines: Make memory manager members privateLioncash9-13/+14
2019-04-06video_core/engines: Remove unnecessary inclusions where applicableLioncash9-9/+24
2019-04-03shader_ir/memory: Reduce severity of LD_L cache management and log itReinUsesLisp1-0/+7
2019-04-03shader_ir/memory: Reduce severity of ST_L cache management and log itReinUsesLisp1-1/+8
2019-03-21maxwell_dma: Check for valid source in destination before copy.bunnei1-0/+10
2019-03-21gpu: Rewrite virtual memory manager using PageTable.bunnei2-5/+5
2019-03-16video_core: Refactor to use MemoryManager interface for all memory access.bunnei3-55/+29
2019-03-15gpu: Use host address for caching instead of guest address.bunnei3-4/+12
2019-03-07gpu: Move command processing to another thread.bunnei2-3/+3
2019-03-06video_core/engines: Remove unnecessary includesLioncash8-10/+9
2019-02-27common/math_util: Move contents into the Common namespaceLioncash2-5/+5
2019-02-26maxwell_3d: Use std::bitset to manage dirty flagsReinUsesLisp2-41/+40
2019-02-26shader/decode: Remove extras from MetaTextureReinUsesLisp1-4/+4
2019-02-26shader/decode: Split memory and texture instructions decodingReinUsesLisp1-8/+9
2019-02-16video_core: Remove usages of System::GetInstance() within the enginesLioncash6-16/+39
2019-02-16core_timing: Convert core timing into a classLioncash1-1/+1
2019-02-14shader_decompiler: Improve Accuracy of Attribute Interpolation.Fernando Sahmkow2-6/+41
2019-02-12core_timing: Rename CoreTiming namespace to Core::TimingLioncash1-1/+1
2019-02-11Corrected F2I None mode to RoundEven.Fernando Sahmkow1-1/+1
2019-02-10kepler_compute: Fixup assert and rename enginesReinUsesLisp3-43/+50
2019-02-07gl_rasterizer: Implement a more accurate fermi 2D copy.bunnei2-52/+39
2019-02-04Update src/video_core/engines/shader_bytecode.hMat M1-1/+1
2019-02-03Fix TXQ not using the component mask.Fernando Sahmkow1-0/+4
2019-02-03video_core: Assert on invalid GPU to CPU address queriesReinUsesLisp4-41/+54
2019-02-03maxwell_3d: Allow sampler handles with TSC id zeroReinUsesLisp1-10/+6
2019-02-03maxwell_3d: Allow texture handles with TIC id zeroReinUsesLisp1-16/+7
2019-02-03shader_bytecode: Rename BytesN enums to BitsNReinUsesLisp1-3/+3
2019-01-30shader_ir: Unify constant buffer offset valuesReinUsesLisp1-0/+8
2019-01-30shader_decode: Implement LDG and basic cbuf trackingReinUsesLisp1-0/+8
2019-01-22maxwell_3d: Set rt_separate_frag_data to 1 by defaultReinUsesLisp1-0/+5
2019-01-15shader_decode: Implement VMAD and VSETPReinUsesLisp1-2/+3
2019-01-15shader_decode: Implement HFMA2ReinUsesLisp1-0/+1
2019-01-15shader_decode: Fixup clang-formatReinUsesLisp1-1/+1
2019-01-15shader_ir: Initial implementationReinUsesLisp1-0/+4
2019-01-15shader_bytecode: Fixup encodingReinUsesLisp1-1/+1
2019-01-15shader_header: Make local memory size getter constantReinUsesLisp1-1/+1
2019-01-07gl_rasterizer_cache: Use dirty flags for the depth bufferReinUsesLisp2-0/+12
2019-01-07gl_rasterizer_cache: Use dirty flags for color buffersReinUsesLisp2-0/+12
2019-01-07gl_shader_cache: Use dirty flags for shadersReinUsesLisp2-0/+11
2018-12-26shader_bytecode: Fixup TEXS.F16 encodingReinUsesLisp1-1/+1
2018-12-19Fixed uninitialized memory due to missing returns in canaryDavid Marcec2-0/+4
2018-12-18shader_bytecode: Fixup half float's operator B encodingReinUsesLisp1-1/+1
2018-12-17Implement postfactor multiplication/division for fmul instructionsheapo1-1/+1
2018-12-05gl_shader_decompiler: Implement TEXS.F16ReinUsesLisp1-1/+2
2018-11-29gl_rasterizer: Enable clip distances when set in register and in shaderReinUsesLisp1-0/+1
2018-11-27gpu: Rewrite GPU command list processing with DmaPusher class.bunnei10-47/+52
2018-11-27Implement depth clampRodolfo Bogado1-1/+9
2018-11-27Add support for Clip Distance enabled registerRodolfo Bogado1-1/+15
2018-11-27GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784)Marcos1-4/+26
2018-11-26Implemented Tile Width SpacingFernandoS271-2/+2
2018-11-25gl_shader_decompiler: Implement S2R's Y_DIRECTIONReinUsesLisp1-0/+1
2018-11-24Add support for viewport_transfom_enable registerRodolfo Bogado1-1/+9
2018-11-24Add support for clear_flags registerRodolfo Bogado1-1/+11
2018-11-23Added predicate comparison LessEqualWithNan (#1736)Hexagon121-0/+1
2018-11-23gl_shader_decompiler: Implement clip distancesReinUsesLisp2-1/+12
2018-11-22maxwell_3d: Implement alternate blend equations.bunnei1-0/+7
2018-11-22gl_shader_decompiler: Rename control codes to condition codesReinUsesLisp1-4/+3
2018-11-21gl_shader_decompiler: Implement BFI_IMM_RReinUsesLisp1-0/+3
2018-11-21gl_shader_decompiler: Implement R2P_IMMReinUsesLisp1-0/+14
2018-11-21maxwell_3d: Initialize rasterizer color mask registers as enabled.bunnei1-0/+9
2018-11-17small fix for alphaToOne bit locationRodolfo Bogado1-2/+2
2018-11-17fix for gcc compilationRodolfo Bogado1-60/+61
2018-11-17add AlphaToCoverage and AlphaToOneRodolfo Bogado1-1/+7
2018-11-17add support for fragment_color_clampRodolfo Bogado1-1/+4
2018-11-17set default value for point size registerRodolfo Bogado1-0/+3
2018-11-17fix viewport and scissor behaviorRodolfo Bogado2-12/+18
2018-11-17gl_rasterizer: Skip VB upload if the state is clean.Markus Wick5-0/+34
2018-11-13gl_rasterizer: Minor cleanupFrederic L1-4/+2
2018-11-11Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.Rodolfo Bogado2-0/+21
2018-11-06gl_rasterizer: Skip VAO binding if the state is clean.Markus Wick2-0/+14
2018-11-05Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.Rodolfo Bogado1-3/+20
2018-11-05Implement multi-target viewports and blendingRodolfo Bogado2-2/+28
2018-11-01maxwell_3d: Restructure macro upload to use a single macro code memory.bunnei2-12/+39
2018-10-30Assert Control Codes GenerationFernandoS271-1/+5
2018-10-30global: Use std::optional instead of boost::optional (#1578)Frederic L2-9/+9
2018-10-29Assert Control Flow Instructions using Control CodesFernandoS271-1/+2
2018-10-28Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB supportRodolfo Bogado1-1/+6
2018-10-26gl_rasterizer: Implement primitive restart.bunnei1-1/+9
2018-10-26maxwell_3d: Add code for initializing register defaults.bunnei2-1/+21
2018-10-24Implemented LD_L and ST_LFernandoS272-0/+36
2018-10-24maxwell_3d: Remove unused variable within ProcessQueryGet()Lioncash1-1/+0
2018-10-23Implement PointSizeFernandoS271-0/+1
2018-10-23gl_shader_decompiler: Implement VSETPReinUsesLisp1-0/+2
2018-10-23gl_shader_decompiler: Abstract VMAD into a video subsetReinUsesLisp1-3/+13
2018-10-23Added Saturation to FMUL32IFernandoS271-0/+4
2018-10-22Implemented Alpha TestingFernandoS271-1/+3
2018-10-22Fixed FSETP and FSETFernandoS271-2/+0
2018-10-20engines/maxwell_*: Use nested namespace specifiers where applicableLioncash3-12/+6
2018-10-20maxwell_dma: Make variables const where applicable within HandleCopy()Lioncash1-3/+3
2018-10-20maxwell_dma: Make FlushAndInvalidate's size parameter a u64Lioncash1-1/+1
2018-10-20maxwell_dma: Remove unused variables in HandleCopy()Lioncash1-3/+0
2018-10-19GPU: Improved implementation of maxwell DMA (Subv).bunnei2-16/+65
2018-10-19GPU: Invalidate destination address of kepler_memory writes.bunnei2-2/+16
2018-10-19fermi_2d: Add support for more accurate surface copies.bunnei1-3/+6
2018-10-18gl_shader_decompiler: Implement PBK and BRKReinUsesLisp1-3/+7
2018-10-18Implement 3D TexturesFernandoS271-1/+4
2018-10-15shader_bytecode: Add Control Code enum 0xfReinUsesLisp1-1/+1
2018-10-15gl_shader_decompiler: Implement HSET2_RReinUsesLisp1-0/+18
2018-10-15gl_shader_decompiler: Implement HSETP2_RReinUsesLisp1-0/+20
2018-10-15gl_shader_decompiler: Implement HFMA2 instructionsReinUsesLisp1-0/+32
2018-10-15gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMMReinUsesLisp1-0/+30
2018-10-15gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructionsReinUsesLisp1-0/+25
2018-10-15gl_shader_decompiler: Setup base for half float unpacking and settingReinUsesLisp1-0/+20
2018-10-13Propagate depth and depth_block on modules using decodersFernandoS273-10/+18
2018-10-11gl_shader_decompiler: Implement VMADReinUsesLisp1-0/+36
2018-10-10Add memory Layout to Render Targets and Depth BuffersFernandoS271-2/+14
2018-10-10Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depthFernandoS272-4/+22
2018-10-09Assert Scissor testsFernandoS271-1/+16
2018-10-07gl_shader_decompiler: Implement geometry shadersReinUsesLisp1-0/+112
2018-10-06fermi_2d: Implement simple copies with AccelerateSurfaceCopy.bunnei2-23/+35
2018-10-04gl_rasterizer: Implement quads topologyReinUsesLisp1-0/+6
2018-09-28video_core: Implement point_size and add point state syncReinUsesLisp1-1/+6
2018-09-28gl_state: Pack sampler bindings into a single ARB_multi_bindReinUsesLisp1-0/+1
2018-09-26video_core: Add asserts for CS, TFB and alpha testingReinUsesLisp3-3/+64
2018-09-21shader_bytecode: Lay out the Ipa-related enums betterLioncash1-2/+12
2018-09-21shader_bytecode: Make operator== and operator!= of IpaMode const qualifiedLioncash1-6/+7
2018-09-17Implemented I2I.CC on the NEU control code, used by SMOFernandoS271-1/+1
2018-09-17Implemented CSETPFernandoS271-0/+11
2018-09-17Implemented Control CodesFernandoS271-0/+36
2018-09-17Added texture misc modes to texture instructionsFernandoS271-1/+147
2018-09-15Shaders: Implemented multiple-word loads and stores to and from attribute memory.Subv1-1/+9
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi6-32/+33
2018-09-12GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).Subv2-0/+135
2018-09-12Implemented Texture Processing ModesFernandoS271-0/+10
2018-09-11Implemented encodings for LEA and PSETFernandoS271-0/+64
2018-09-11Replace old FragmentHeader for the new HeaderFernandoS271-9/+15
2018-09-11Implemented (Partialy) Shader HeaderFernandoS271-0/+97
2018-09-10rasterizer: Drop unused handler.Markus Wick1-2/+0
2018-09-10gl_rasterizer: Implement multiple color attachments.bunnei1-1/+21
2018-09-10Implemented TMMLFernandoS271-5/+19
2018-09-09Implemented TXQ dimension query type, used by SMO.FernandoS271-1/+16
2018-09-09Change name of TEXQ to TXQ, in order to match NVIDIA's namingFernandoS271-2/+2
2018-09-08GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.Subv1-2/+10
2018-09-08maxwell_3d: Remove assert that no longer applies.bunnei1-4/+0
2018-09-06Implemented IPA ProperlyFernandoS271-0/+12
2018-09-05gl_rasterizer: Implement a VAO cache.Markus Wick1-2/+7
2018-09-01Removed saturate assertDavid Marcec1-1/+0
2018-09-01Removed saturate assertDavid Marcec1-1/+0
2018-09-01Added FMUL assertsDavid Marcec1-0/+5
2018-09-01Added FFMA assertsDavid Marcec1-0/+4
2018-09-01Added assert for TEXS nodepDavid Marcec1-0/+1
2018-09-01Added better asserts to IPA, Renamed IPA modes to match mesaDavid Marcec1-2/+5
2018-09-01maxwell_3d: Use CoreTiming for query timestampZach Hilman1-2/+3
2018-08-31core/core: Replace includes with forward declarations where applicableLioncash1-2/+1
2018-08-31Added predicate comparison GreaterEqualWithNanHexagon121-0/+1
2018-08-31gl_shader_decompiler: Implement POPC (#1203)Laku1-0/+10
2018-08-29Shaders: Implemented IADD3tech4me1-1/+23
2018-08-29gl_shader_decompiler: Improve IPA for Pass mode with Position attribute.bunnei1-0/+6
2018-08-25maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch()Lioncash1-4/+4
2018-08-24fix SEL_IMM bitstringLaku1-1/+1
2018-08-23Shaders: Added decodings for IADD3 instructionstech4me1-0/+6
2018-08-23maxwell_3d: Update to include additional stencil registers.bunnei1-20/+50
2018-08-22implement lop3Laku1-0/+19
2018-08-21shader_bytecode: Parenthesize conditional expression within GetTextureType()Lioncash1-1/+1
2018-08-21shader_bytecode: Replace some UNIMPLEMENTED logs.bunnei1-2/+6
2018-08-21GPU: Added registers for the logicop functionality.Subv1-1/+28
2018-08-19Shaders/TEXS: Fixed the component mask in the TEXS instruction.Subv1-6/+11
2018-08-19Shader: Added bitfields for the texture type of the various sampling instructions.Subv1-1/+65
2018-08-19Shaders: Added decodings for TLD4 and TLD4SSubv1-3/+7
2018-08-19Shaders: Added decodings for the LDG and STG instructions.Subv1-0/+4
2018-08-19Shaders: Implemented the gl_FrontFacing input attribute (attr 63).Subv1-0/+3
2018-08-18GLRasterizer: Implemented instanced vertex arrays.Subv1-1/+14
2018-08-18Shader: Implemented the predicate and mode arguments of LOP.Subv1-1/+6
2018-08-18Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.Subv1-0/+4
2018-08-18Added predcondition GreaterThanWithNanDavid Marcec1-0/+1
2018-08-15Rasterizer: Implemented instanced rendering.Subv2-0/+15
2018-08-13gl_shader_decompiler: Implement XMAD instruction.bunnei1-4/+25
2018-08-12GPU/Maxwell3D: Implemented an alternative set of blend factors.Subv1-0/+21
2018-08-12RasterizerGL: Ignore invalid/unset vertex attributes.Subv1-0/+5
2018-08-12gl_shader_decompiler: Improve handling of unknown input/output attributes.bunnei1-2/+1
2018-08-11GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).Subv1-0/+7
2018-08-10video_core: Use variable template variants of type_traits interfaces where applicableLioncash1-2/+1
2018-08-09maxwell_3d: Ignore macros that have not been uploaded yet.bunnei1-4/+9
2018-08-08gl_shader_decompiler: Stub input attribute Unknown_63.bunnei1-0/+2
2018-08-08maxwell_3d: Use correct const buffer size and check bounds.bunnei2-1/+3
2018-08-08gl_shader_decompiler: Let OpenGL interpret floats.bunnei1-9/+4
2018-08-06maxwell_3d: Remove outdated assert.bunnei1-2/+0
2018-08-04video_core: Eliminate the g_renderer global variableLioncash2-6/+12
2018-07-24GPU: Remove the assert that required the CODE_ADDRESS to be 0.Subv1-8/+0
2018-07-22shader_bytecode: Implement other TEXS masks.bunnei1-5/+9
2018-07-22gl_shader_decompiler: Implement SEL instruction.bunnei1-0/+11
2018-07-22maxwell_3d: Add depth buffer enable, width, and height registers.bunnei1-2/+14
2018-07-21video_core: Use nested namespaces where applicableLioncash6-28/+14
2018-07-20maxwell_3d: Remove unused variable within GetStageTextures()Lioncash1-2/+0
2018-07-17GPU: Added register definitions for the stencil parameters.Subv1-2/+25
2018-07-13gl_rasterizer: Fix check for if a shader stage is enabled.bunnei2-24/+8
2018-07-13gl_shader_decompiler: Implement PredCondition::LessThanWithNan.bunnei1-0/+1
2018-07-13gl_shader_decompiler: Use FlowCondition field in EXIT instruction.bunnei1-0/+9
2018-07-12GPU: Implement the FADD32I shader instruction.Subv1-0/+9
2018-07-12GPU: Corrected the decoding of FFMA for immediate operands.Subv1-1/+1
2018-07-05GPU: Allow using the old NV04 values for the depth test function.Subv1-9/+21
2018-07-04GPU: Implemented the IMNMX shader instruction.Subv1-3/+17
2018-07-04GPU: Stub the shader SYNC and DEPBAR instructions.Subv1-0/+5
2018-07-04GPU: Corrected the decoding for the TEX shader instruction.Subv1-1/+1
2018-07-04GPU: Implemented the PSETP shader instruction.Subv1-0/+13
2018-07-04GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.Subv1-3/+19
2018-07-03GPU: Support clears that don't clear the color buffer.Subv1-2/+3
2018-07-03GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.Subv1-0/+11
2018-07-03GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods.Subv1-2/+27
2018-07-03GPU: Use only the least significant 3 bits when reading the depth test func.Subv1-9/+9
2018-07-03Update clang formatJames Rowe2-3/+3
2018-07-03Rename logging macro back to LOG_*James Rowe3-3/+3
2018-07-03GPU: Implemented MUFU suboperation 8, sqrt.Subv1-0/+1
2018-07-02GPU: Added registers for depth test and cull mode.Subv1-3/+51
2018-07-02GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv1-1/+1
2018-07-02GPU: Added register definitions for the vertex buffer base element.Subv1-1/+6
2018-07-02GPU: Directly copy the pixels when performing a same-layout DMA.Subv1-1/+5
2018-06-30GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.Subv1-2/+1
2018-06-30gl_shader_decompiler: Implement predicate NotEqualWithNan.bunnei1-0/+1
2018-06-27maxwell_3d: Add a struct for RenderTargetConfig.bunnei1-17/+19
2018-06-20Build: Fixed some MSVC warnings in various parts of the code.Subv2-4/+5
2018-06-19GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.Subv1-2/+3
2018-06-17gl_shader_decompiler: Implement LOP instructions.bunnei1-0/+14
2018-06-17gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.bunnei1-3/+2
2018-06-16gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.bunnei1-1/+2
2018-06-12GPU: Implemented the iadd32i shader instruction.Subv1-2/+10
2018-06-12GPU: Partially implemented the Maxwell DMA engine.Subv3-0/+225
2018-06-12gl_shader_decompiler: Implement saturate for float instructions.bunnei1-2/+1
2018-06-09GPU: Implement the iset family of shader instructions.Subv1-0/+9
2018-06-09GPU: Added decodings for the ISET family of instructions.Subv1-0/+7
2018-06-09gl_shader_decompiler: Implement SHR instruction.bunnei1-0/+4
2018-06-09GPU: Stub the SSY shader instruction.Subv1-0/+2
2018-06-09gl_shader_decompiler: Implement IADD instruction.bunnei1-5/+11
2018-06-09gl_shader_decompiler: Add missing asserts for saturate_a instructions.bunnei1-1/+1
2018-06-09GPU: Added registers for normal and independent blending.Subv1-5/+26
2018-06-07gl_shader_decompiler: Implement BFE_IMM instruction.bunnei1-3/+15
2018-06-07gl_shader_decompiler: F2F: Implement rounding modes.bunnei1-3/+12
2018-06-07shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD.bunnei1-0/+20
2018-06-07gl_shader_decompiler: Implement LD_C instruction.bunnei1-0/+16
2018-06-06gl_shader_decompiler: Refactor uniform handling to allow different decodings.bunnei1-6/+10
2018-06-06GPU: Implement sampling multiple textures in the generated glsl shaders.Subv2-0/+37
2018-06-05GPU: Corrected the branch targets for the shader bra instruction.Subv1-4/+5
2018-06-05GPU: Implemented the F2I_R shader instruction.Subv1-4/+20
2018-06-05gl_shader_decompiler: Implement SHL instruction.bunnei1-13/+17
2018-06-05GPU: Implement the ISCADD shader instructions.Subv1-0/+16
2018-06-05GPU: Added decodings for the ISCADD instructions.Subv1-0/+7
2018-06-04GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f.Subv1-1/+1
2018-06-04GPU: Calculate the correct viewport dimensions based on the scale and translate registers.Subv1-12/+28
2018-06-04GPU: Implemented the LOP32I instruction.Subv1-1/+15
2018-06-04GPU: Implemented the ISETP_R and ISETP_C shader instructions.Subv1-0/+10
2018-06-04GPU: Partially implemented the shader BRA instruction.Subv1-0/+13
2018-06-04GPU: Added decoding for the BRA instruction.Subv1-0/+2
2018-06-04GPU: Partial implementation of long GPU queries.Subv1-9/+24
2018-06-03gl_shader_decompiler: Implement TEXS component mask.bunnei1-2/+16
2018-06-03gl_shader_decompiler: Implement RRO as a register move.bunnei1-3/+7
2018-06-01gl_shader_decompiler: Implement TEX instruction.bunnei1-0/+10
2018-06-01gl_shader_decompiler: Support multi-destination for TEXS.bunnei1-0/+5
2018-05-30Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.Subv1-0/+4
2018-05-30gl_shader_decompiler: Partially implement F2F_R instruction.bunnei1-3/+3
2018-05-26shader_bytecode: Implement other variants of FMNMX.bunnei1-3/+7
2018-05-21Shaders: Implemented the FMNMX shader instruction.Subv1-0/+5
2018-05-19ShadersDecompiler: Added decoding for the PSETP instruction.Subv1-0/+3
2018-04-29maxwell_3d: Reset vertex counts after drawing.bunnei1-0/+10
2018-04-29shader_bytecode: Add decoding for FMNMX instruction.bunnei1-0/+2
2018-04-29fermi_2d: Fix surface copy block height.bunnei2-2/+7
2018-04-29gl_shader_decompiler: Partially implement I2I_R, and I2F_R.bunnei1-8/+8
2018-04-29shader_bytecode: Add decodings for i2i instructions.bunnei1-3/+20
2018-04-29gl_shader_decompiler: Implement MOV32_IMM instruction.bunnei1-2/+2
2018-04-27general: Convert assertion macros over to be fmt-compatibleLioncash1-2/+2
2018-04-26gl_shader_decompiler: Boilerplate for handling integer instructions.bunnei1-1/+9
2018-04-25GPU: Partially implemented the Fermi2D surface copy operation.Subv2-0/+59
2018-04-25Shaders: Added bit decodings for the I2I instruction.Subv1-0/+6
2018-04-25GPU: Added surface copy registers to Fermi2DSubv1-1/+57
2018-04-25GPU: Added boilerplate code for the Fermi2D engineSubv2-2/+33
2018-04-25GPU: Reduce the number of registers of Maxwell3D to 0xE00.Subv2-5/+5
2018-04-25GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.Subv2-8/+23
2018-04-25video-core: Move logging macros over to new fmt-capable onesLioncash1-2/+2
2018-04-25Shaders: Added decodings for the FSET instructions.Subv1-8/+29
2018-04-24memory_manager: Make GpuToCpuAddress return an optional.bunnei1-10/+11
2018-04-24memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.bunnei1-6/+5
2018-04-24GPU: Added asserts to our code for handling the QUERY_GET GPU command.Subv2-2/+53
2018-04-23GPU: Support multiple enabled vertex arrays.Subv1-0/+5
2018-04-21shader_bytecode: Add several more instruction decodings.bunnei1-5/+52
2018-04-21shader_bytecode: Decode instructions based on bit strings.bunnei1-185/+172
2018-04-21ShaderGen: Implemented predicated instruction execution.Subv1-1/+5
2018-04-21ShaderGen: Implemented the fsetp instruction.Subv1-3/+40
2018-04-20ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO).Subv1-0/+3
2018-04-19ShaderGen: Implemented the fmul32i shader instruction.Subv1-3/+14
2018-04-18gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)bunnei1-1/+10
2018-04-18GPU: Pitch textures are now supported, don't assert when encountering them.Subv1-2/+3
2018-04-18maxwell3d: Allow Texture2DNoMipmap as Texture2D.bunnei1-1/+2
2018-04-18shader_bytecode: Make ctor's constexpr and explicit.bunnei1-7/+7
2018-04-18renderer_opengl: Implement BlendEquation and BlendFunc.bunnei2-4/+48
2018-04-17gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.bunnei1-0/+14
2018-04-17gl_shader_decompiler: Add support for TEXS instruction.bunnei1-5/+14
2018-04-17gl_rasterizer: Implement indexed vertex mode.bunnei2-2/+46
2018-04-15GPU: Added a function to determine whether a shader stage is enabled or not.Subv2-0/+24
2018-04-15shaders: Add NumTextureSamplers const, remove unused #pragma.bunnei1-2/+0
2018-04-14shaders: Address PR review feedback.bunnei1-1/+1
2018-04-14shaders: Fix GCC and clang build issues.bunnei1-3/+3
2018-04-14gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.bunnei1-20/+39
2018-04-14shader_bytecode: Add FSETP and KIL to GetInfo.bunnei1-0/+3
2018-04-14shader_bytecode: Add SubOp decoding.bunnei1-0/+10
2018-04-14maxwell_3d: Make memory_manager public.bunnei1-2/+1
2018-04-14maxwell_3d: Fix shader_config decodings.bunnei1-6/+3
2018-04-14shader_bytecode: Add initial module for shader decoding.bunnei1-0/+297
2018-04-07GPU: Assert when finding a texture with a format type other than UNORM.Subv1-0/+2
2018-04-01GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them.Subv2-121/+13
2018-04-01GPU: Implemented a gpu macro interpreter.Subv2-0/+8
2018-03-27gl_rasterizer: Add a SyncViewport method.bunnei1-0/+10
2018-03-27gl_rasterizer: Normalize vertex array data as appropriate.bunnei1-0/+4
2018-03-27maxwell_3d: Use names that match envytools for VertexType.bunnei1-8/+8
2018-03-27maxwell_3d: Add VertexAttribute struct and cleanup.bunnei1-121/+160
2018-03-27Maxwell3D: Call AccelerateDrawBatch on DrawArrays.bunnei1-1/+8
2018-03-27gl_rasterizer: Implement AnalyzeVertexArray.bunnei1-0/+35
2018-03-27maxwell: Add RenderTargetFormat enum.bunnei1-3/+4
2018-03-26GPU: Load the sampler info (TSC) when retrieving active textures.Subv2-21/+67
2018-03-25GPU: Make the debug_context variable a member of the frontend instead of a global.Subv1-11/+13
2018-03-24GPU: Added a function to retrieve the active textures for a shader stage.Subv2-50/+59
2018-03-24GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints.Subv1-0/+7
2018-03-24GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints.Subv1-0/+10
2018-03-24GPU: Added a method to unswizzle a texture without decoding it.Subv1-1/+1
2018-03-24GPU: Preliminary work for texture decoding.Subv1-0/+45
2018-03-24GPU: Added viewport registers to Maxwell3D's reg structure.Subv1-1/+18
2018-03-23maxwell_3d: Add some format decodings and string helper functions.bunnei1-3/+107
2018-03-21GPU: Added vertex attribute format registers.Subv1-1/+14
2018-03-21GPU: Added registers for the number of vertices to render.Subv1-2/+13
2018-03-19GPU: Added Z buffer registers to Maxwell3D's reg structure.Subv1-1/+17
2018-03-19GPU: Added the render target (RT) registers to Maxwell3D's reg structure.Subv1-1/+32
2018-03-19Clang FixesN00byKing1-1/+2
2018-03-19Clean Warnings (?)N00byKing1-1/+1
2018-03-19GPU: Added the TSC registers to the Maxwell3D register structure.Subv1-1/+15
2018-03-19GPU: Added the TIC registers to the Maxwell3D register structure.Subv1-1/+16
2018-03-19GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.Subv2-1/+29
2018-03-18GPU: Implement the BindStorageBuffer macro method in HLE.Subv2-1/+36
2018-03-18GPU: Handle writes to the CB_DATA method.Subv2-0/+39
2018-03-18GPU: Store uploaded GPU macros and keep track of the number of method parameters.Subv2-11/+24
2018-03-18GPU: Macros are specific to the Maxwell3D engine, so handle them internally.Subv6-31/+55
2018-03-18GPU: Renamed ShaderType to ShaderStage as that is less confusing.Subv2-19/+19
2018-03-18GPU: Store shader constbuffer bindings in the GPU state.Subv2-5/+61
2018-03-18GPU: Corrected some register offsets and removed superfluous macro registers.Subv1-9/+3
2018-03-18GPU: Make the SetShader macro call do the same as the real macro's code.Subv2-3/+44
2018-03-17GPU: Corrected the parameter documentation for the SetShader macro call.Subv2-11/+12
2018-03-17GPU: Handle the SetShader method call (0xE24) and store the shader config.Subv2-4/+38
2018-03-17GPU: Added the vertex array registers.Subv1-2/+33
2018-03-17GPU: Process command mode 5 (IncreaseOnce) differently from other commands.Subv6-1/+56
2018-03-17GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine.Subv1-0/+8
2018-03-17GPU: Added Maxwell registers for Shader Program control.Subv1-2/+55
2018-03-05GPU: Intercept writes to the VERTEX_END_GL register.Subv2-1/+18
2018-02-14maxwell_3d: Make constructor explicitLioncash1-1/+1
2018-02-12GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.Subv2-2/+94
2018-02-12Make a GPU class in VideoCore to contain the GPU state.Subv6-18/+24
2018-02-12GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.Subv6-0/+99