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2018-03-05GPU: Intercept writes to the VERTEX_END_GL register.Subv2-1/+18
This is the register that gets written after a game calls DrawArrays(). We should collect all GPU state and draw using our graphics API here.
2018-02-14maxwell_3d: Make constructor explicitLioncash1-1/+1
2018-02-12GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.Subv2-2/+94
Only QueryMode::Write is supported at the moment.
2018-02-12Make a GPU class in VideoCore to contain the GPU state.Subv6-18/+24
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
2018-02-12GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.Subv6-0/+99