| Commit message (Expand) | Author | Files | Lines |
2019-09-11 | shader/image: Implement SUATOM and fix SUST | ReinUsesLisp | 1 | -0/+32 |
2019-09-04 | shader/shift: Implement SHR wrapped and clamped variants | ReinUsesLisp | 1 | -0/+4 |
2019-08-28 | shader_ir/conversion: Split int and float selector and implement F2F H1 | ReinUsesLisp | 1 | -1/+8 |
2019-08-28 | shader_ir/conversion: Implement F2I F16 Ra.H1 | ReinUsesLisp | 1 | -2/+1 |
2019-08-28 | float_set_predicate: Add missing negation bit for the second operand | ReinUsesLisp | 1 | -0/+1 |
2019-08-21 | shader_ir: Implement VOTE | ReinUsesLisp | 1 | -0/+16 |
2019-08-04 | shader_ir: Implement NOP | ReinUsesLisp | 1 | -0/+7 |
2019-07-20 | Shader_Ir: Implement F16 Variants of F2F, F2I, I2F. | Fernando Sahmkow | 1 | -2/+0 |
2019-07-20 | shader/half_set_predicate: Implement missing HSETP2 variants | ReinUsesLisp | 1 | -6/+20 |
2019-07-09 | shader_ir: Implement BRX & BRA.CC | Fernando Sahmkow | 1 | -0/+16 |
2019-07-08 | gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders | ReinUsesLisp | 1 | -1/+1 |
2019-07-07 | shader/texture: Add F16 support for TLDS | ReinUsesLisp | 1 | -1/+2 |
2019-06-24 | shader_bytecode: Include missing <array> | ReinUsesLisp | 1 | -0/+1 |
2019-06-21 | shader: Decode SUST and implement backing image functionality | ReinUsesLisp | 1 | -2/+64 |
2019-06-21 | shader: Implement texture buffers | ReinUsesLisp | 1 | -0/+16 |
2019-06-04 | shader_bytecode: Mark EXIT as flow instruction | Fernando Sahmkow | 1 | -1/+1 |
2019-05-21 | shader/memory: Implement ST (generic memory) | ReinUsesLisp | 1 | -0/+1 |
2019-05-21 | shader/memory: Implement LD (generic memory) | ReinUsesLisp | 1 | -4/+15 |
2019-05-03 | shader_ir/other: Implement IPA.IDX | ReinUsesLisp | 1 | -0/+1 |
2019-05-03 | shader_ir/memory: Implement physical input attributes | ReinUsesLisp | 1 | -0/+4 |
2019-05-03 | shader_bytecode: Add AL2P decoding | ReinUsesLisp | 1 | -2/+15 |
2019-04-16 | Do some corrections in conversion shader instructions. | Fernando Sahmkow | 1 | -7/+20 |
2019-04-14 | shader_ir: Implement STG, keep track of global memory usage and flush | ReinUsesLisp | 1 | -0/+6 |
2019-04-08 | Correct LOP_IMN encoding | Fernando Sahmkow | 1 | -1/+1 |
2019-04-08 | Correct XMAD mode, psl and high_b on different encodings. | Fernando Sahmkow | 1 | -0/+3 |
2019-04-08 | Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. | Fernando Sahmkow | 1 | -1/+1 |
2019-04-08 | Implement TXQ_B | Fernando Sahmkow | 1 | -0/+2 |
2019-04-08 | Corrections to TEX_B | Fernando Sahmkow | 1 | -0/+32 |
2019-04-08 | Implement Bindless Samplers and TEX_B in the IR. | Fernando Sahmkow | 1 | -0/+2 |
2019-04-03 | shader_ir/memory: Reduce severity of LD_L cache management and log it | ReinUsesLisp | 1 | -0/+7 |
2019-04-03 | shader_ir/memory: Reduce severity of ST_L cache management and log it | ReinUsesLisp | 1 | -1/+8 |
2019-03-06 | video_core/engines: Remove unnecessary includes | Lioncash | 1 | -1/+0 |
2019-02-26 | shader/decode: Remove extras from MetaTexture | ReinUsesLisp | 1 | -4/+4 |
2019-02-26 | shader/decode: Split memory and texture instructions decoding | ReinUsesLisp | 1 | -8/+9 |
2019-02-14 | shader_decompiler: Improve Accuracy of Attribute Interpolation. | Fernando Sahmkow | 1 | -3/+3 |
2019-02-11 | Corrected F2I None mode to RoundEven. | Fernando Sahmkow | 1 | -1/+1 |
2019-02-04 | Update src/video_core/engines/shader_bytecode.h | Mat M | 1 | -1/+1 |
2019-02-03 | Fix TXQ not using the component mask. | Fernando Sahmkow | 1 | -0/+4 |
2019-02-03 | shader_bytecode: Rename BytesN enums to BitsN | ReinUsesLisp | 1 | -3/+3 |
2019-01-30 | shader_ir: Unify constant buffer offset values | ReinUsesLisp | 1 | -0/+8 |
2019-01-30 | shader_decode: Implement LDG and basic cbuf tracking | ReinUsesLisp | 1 | -0/+8 |
2019-01-15 | shader_decode: Implement VMAD and VSETP | ReinUsesLisp | 1 | -2/+3 |
2019-01-15 | shader_decode: Implement HFMA2 | ReinUsesLisp | 1 | -0/+1 |
2019-01-15 | shader_decode: Fixup clang-format | ReinUsesLisp | 1 | -1/+1 |
2019-01-15 | shader_ir: Initial implementation | ReinUsesLisp | 1 | -0/+4 |
2019-01-15 | shader_bytecode: Fixup encoding | ReinUsesLisp | 1 | -1/+1 |
2018-12-26 | shader_bytecode: Fixup TEXS.F16 encoding | ReinUsesLisp | 1 | -1/+1 |
2018-12-19 | Fixed uninitialized memory due to missing returns in canary | David Marcec | 1 | -0/+2 |
2018-12-18 | shader_bytecode: Fixup half float's operator B encoding | ReinUsesLisp | 1 | -1/+1 |
2018-12-17 | Implement postfactor multiplication/division for fmul instructions | heapo | 1 | -1/+1 |
2018-12-05 | gl_shader_decompiler: Implement TEXS.F16 | ReinUsesLisp | 1 | -1/+2 |
2018-11-23 | Added predicate comparison LessEqualWithNan (#1736) | Hexagon12 | 1 | -0/+1 |
2018-11-23 | gl_shader_decompiler: Implement clip distances | ReinUsesLisp | 1 | -0/+2 |
2018-11-22 | gl_shader_decompiler: Rename control codes to condition codes | ReinUsesLisp | 1 | -4/+3 |
2018-11-21 | gl_shader_decompiler: Implement BFI_IMM_R | ReinUsesLisp | 1 | -0/+3 |
2018-11-21 | gl_shader_decompiler: Implement R2P_IMM | ReinUsesLisp | 1 | -0/+14 |
2018-10-30 | Assert Control Codes Generation | FernandoS27 | 1 | -1/+5 |
2018-10-30 | global: Use std::optional instead of boost::optional (#1578) | Frederic L | 1 | -4/+4 |
2018-10-29 | Assert Control Flow Instructions using Control Codes | FernandoS27 | 1 | -1/+2 |
2018-10-24 | Implemented LD_L and ST_L | FernandoS27 | 1 | -0/+31 |
2018-10-23 | Implement PointSize | FernandoS27 | 1 | -0/+1 |
2018-10-23 | gl_shader_decompiler: Implement VSETP | ReinUsesLisp | 1 | -0/+2 |
2018-10-23 | gl_shader_decompiler: Abstract VMAD into a video subset | ReinUsesLisp | 1 | -3/+13 |
2018-10-23 | Added Saturation to FMUL32I | FernandoS27 | 1 | -0/+4 |
2018-10-22 | Fixed FSETP and FSET | FernandoS27 | 1 | -2/+0 |
2018-10-18 | gl_shader_decompiler: Implement PBK and BRK | ReinUsesLisp | 1 | -3/+7 |
2018-10-15 | shader_bytecode: Add Control Code enum 0xf | ReinUsesLisp | 1 | -1/+1 |
2018-10-15 | gl_shader_decompiler: Implement HSET2_R | ReinUsesLisp | 1 | -0/+18 |
2018-10-15 | gl_shader_decompiler: Implement HSETP2_R | ReinUsesLisp | 1 | -0/+20 |
2018-10-15 | gl_shader_decompiler: Implement HFMA2 instructions | ReinUsesLisp | 1 | -0/+32 |
2018-10-15 | gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM | ReinUsesLisp | 1 | -0/+30 |
2018-10-15 | gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions | ReinUsesLisp | 1 | -0/+25 |
2018-10-15 | gl_shader_decompiler: Setup base for half float unpacking and setting | ReinUsesLisp | 1 | -0/+20 |
2018-10-11 | gl_shader_decompiler: Implement VMAD | ReinUsesLisp | 1 | -0/+36 |
2018-10-07 | gl_shader_decompiler: Implement geometry shaders | ReinUsesLisp | 1 | -0/+112 |
2018-09-21 | shader_bytecode: Lay out the Ipa-related enums better | Lioncash | 1 | -2/+12 |
2018-09-21 | shader_bytecode: Make operator== and operator!= of IpaMode const qualified | Lioncash | 1 | -6/+7 |
2018-09-17 | Implemented I2I.CC on the NEU control code, used by SMO | FernandoS27 | 1 | -1/+1 |
2018-09-17 | Implemented CSETP | FernandoS27 | 1 | -0/+11 |
2018-09-17 | Implemented Control Codes | FernandoS27 | 1 | -0/+36 |
2018-09-17 | Added texture misc modes to texture instructions | FernandoS27 | 1 | -1/+147 |
2018-09-15 | Shaders: Implemented multiple-word loads and stores to and from attribute memory. | Subv | 1 | -1/+9 |
2018-09-15 | Port #4182 from Citra: "Prefix all size_t with std::" | fearlessTobi | 1 | -9/+9 |
2018-09-12 | Implemented Texture Processing Modes | FernandoS27 | 1 | -0/+10 |
2018-09-11 | Implemented encodings for LEA and PSET | FernandoS27 | 1 | -0/+64 |
2018-09-10 | Implemented TMML | FernandoS27 | 1 | -5/+19 |
2018-09-09 | Implemented TXQ dimension query type, used by SMO. | FernandoS27 | 1 | -1/+16 |
2018-09-09 | Change name of TEXQ to TXQ, in order to match NVIDIA's naming | FernandoS27 | 1 | -2/+2 |
2018-09-06 | Implemented IPA Properly | FernandoS27 | 1 | -0/+12 |
2018-09-01 | Removed saturate assert | David Marcec | 1 | -1/+0 |
2018-09-01 | Removed saturate assert | David Marcec | 1 | -1/+0 |
2018-09-01 | Added FMUL asserts | David Marcec | 1 | -0/+5 |
2018-09-01 | Added FFMA asserts | David Marcec | 1 | -0/+4 |
2018-09-01 | Added assert for TEXS nodep | David Marcec | 1 | -0/+1 |
2018-09-01 | Added better asserts to IPA, Renamed IPA modes to match mesa | David Marcec | 1 | -2/+5 |
2018-08-31 | Added predicate comparison GreaterEqualWithNan | Hexagon12 | 1 | -0/+1 |
2018-08-31 | gl_shader_decompiler: Implement POPC (#1203) | Laku | 1 | -0/+10 |
2018-08-29 | Shaders: Implemented IADD3 | tech4me | 1 | -1/+23 |
2018-08-29 | gl_shader_decompiler: Improve IPA for Pass mode with Position attribute. | bunnei | 1 | -0/+6 |
2018-08-24 | fix SEL_IMM bitstring | Laku | 1 | -1/+1 |
2018-08-23 | Shaders: Added decodings for IADD3 instructions | tech4me | 1 | -0/+6 |
2018-08-22 | implement lop3 | Laku | 1 | -0/+19 |
2018-08-21 | shader_bytecode: Parenthesize conditional expression within GetTextureType() | Lioncash | 1 | -1/+1 |
2018-08-21 | shader_bytecode: Replace some UNIMPLEMENTED logs. | bunnei | 1 | -2/+6 |
2018-08-19 | Shaders/TEXS: Fixed the component mask in the TEXS instruction. | Subv | 1 | -6/+11 |
2018-08-19 | Shader: Added bitfields for the texture type of the various sampling instructions. | Subv | 1 | -1/+65 |
2018-08-19 | Shaders: Added decodings for TLD4 and TLD4S | Subv | 1 | -3/+7 |
2018-08-19 | Shaders: Added decodings for the LDG and STG instructions. | Subv | 1 | -0/+4 |
2018-08-19 | Shaders: Implemented the gl_FrontFacing input attribute (attr 63). | Subv | 1 | -0/+3 |
2018-08-18 | Shader: Implemented the predicate and mode arguments of LOP. | Subv | 1 | -1/+6 |
2018-08-18 | Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions. | Subv | 1 | -0/+4 |
2018-08-18 | Added predcondition GreaterThanWithNan | David Marcec | 1 | -0/+1 |
2018-08-13 | gl_shader_decompiler: Implement XMAD instruction. | bunnei | 1 | -4/+25 |
2018-08-12 | gl_shader_decompiler: Improve handling of unknown input/output attributes. | bunnei | 1 | -2/+1 |
2018-08-11 | GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY). | Subv | 1 | -0/+7 |
2018-08-10 | video_core: Use variable template variants of type_traits interfaces where applicable | Lioncash | 1 | -2/+1 |
2018-08-08 | gl_shader_decompiler: Stub input attribute Unknown_63. | bunnei | 1 | -0/+2 |
2018-08-08 | gl_shader_decompiler: Let OpenGL interpret floats. | bunnei | 1 | -9/+4 |
2018-07-22 | shader_bytecode: Implement other TEXS masks. | bunnei | 1 | -5/+9 |
2018-07-22 | gl_shader_decompiler: Implement SEL instruction. | bunnei | 1 | -0/+11 |
2018-07-21 | video_core: Use nested namespaces where applicable | Lioncash | 1 | -8/+4 |
2018-07-13 | gl_shader_decompiler: Implement PredCondition::LessThanWithNan. | bunnei | 1 | -0/+1 |
2018-07-13 | gl_shader_decompiler: Use FlowCondition field in EXIT instruction. | bunnei | 1 | -0/+9 |
2018-07-12 | GPU: Implement the FADD32I shader instruction. | Subv | 1 | -0/+9 |
2018-07-12 | GPU: Corrected the decoding of FFMA for immediate operands. | Subv | 1 | -1/+1 |
2018-07-04 | GPU: Implemented the IMNMX shader instruction. | Subv | 1 | -3/+17 |
2018-07-04 | GPU: Stub the shader SYNC and DEPBAR instructions. | Subv | 1 | -0/+5 |
2018-07-04 | GPU: Corrected the decoding for the TEX shader instruction. | Subv | 1 | -1/+1 |
2018-07-04 | GPU: Implemented the PSETP shader instruction. | Subv | 1 | -0/+13 |
2018-07-03 | GPU: Implemented MUFU suboperation 8, sqrt. | Subv | 1 | -0/+1 |
2018-06-30 | GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation. | Subv | 1 | -2/+1 |
2018-06-30 | gl_shader_decompiler: Implement predicate NotEqualWithNan. | bunnei | 1 | -0/+1 |
2018-06-20 | Build: Fixed some MSVC warnings in various parts of the code. | Subv | 1 | -2/+2 |
2018-06-19 | GPU: Don't mark uniform buffers and registers as used for instructions which don't have them. | Subv | 1 | -2/+3 |
2018-06-17 | gl_shader_decompiler: Implement LOP instructions. | bunnei | 1 | -0/+14 |
2018-06-17 | gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP. | bunnei | 1 | -3/+2 |
2018-06-16 | gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I. | bunnei | 1 | -1/+2 |
2018-06-12 | GPU: Implemented the iadd32i shader instruction. | Subv | 1 | -2/+10 |
2018-06-12 | gl_shader_decompiler: Implement saturate for float instructions. | bunnei | 1 | -2/+1 |
2018-06-09 | GPU: Implement the iset family of shader instructions. | Subv | 1 | -0/+9 |
2018-06-09 | GPU: Added decodings for the ISET family of instructions. | Subv | 1 | -0/+7 |
2018-06-09 | gl_shader_decompiler: Implement SHR instruction. | bunnei | 1 | -0/+4 |
2018-06-09 | GPU: Stub the SSY shader instruction. | Subv | 1 | -0/+2 |
2018-06-09 | gl_shader_decompiler: Implement IADD instruction. | bunnei | 1 | -5/+11 |
2018-06-09 | gl_shader_decompiler: Add missing asserts for saturate_a instructions. | bunnei | 1 | -1/+1 |
2018-06-07 | gl_shader_decompiler: Implement BFE_IMM instruction. | bunnei | 1 | -3/+15 |
2018-06-07 | gl_shader_decompiler: F2F: Implement rounding modes. | bunnei | 1 | -3/+12 |
2018-06-07 | shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD. | bunnei | 1 | -0/+20 |
2018-06-07 | gl_shader_decompiler: Implement LD_C instruction. | bunnei | 1 | -0/+16 |
2018-06-06 | gl_shader_decompiler: Refactor uniform handling to allow different decodings. | bunnei | 1 | -6/+10 |
2018-06-05 | GPU: Corrected the branch targets for the shader bra instruction. | Subv | 1 | -4/+5 |
2018-06-05 | GPU: Implemented the F2I_R shader instruction. | Subv | 1 | -4/+20 |
2018-06-05 | gl_shader_decompiler: Implement SHL instruction. | bunnei | 1 | -13/+17 |
2018-06-05 | GPU: Implement the ISCADD shader instructions. | Subv | 1 | -0/+16 |
2018-06-05 | GPU: Added decodings for the ISCADD instructions. | Subv | 1 | -0/+7 |
2018-06-04 | GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f. | Subv | 1 | -1/+1 |
2018-06-04 | GPU: Implemented the LOP32I instruction. | Subv | 1 | -1/+15 |
2018-06-04 | GPU: Implemented the ISETP_R and ISETP_C shader instructions. | Subv | 1 | -0/+10 |
2018-06-04 | GPU: Partially implemented the shader BRA instruction. | Subv | 1 | -0/+13 |
2018-06-04 | GPU: Added decoding for the BRA instruction. | Subv | 1 | -0/+2 |
2018-06-03 | gl_shader_decompiler: Implement TEXS component mask. | bunnei | 1 | -2/+16 |
2018-06-03 | gl_shader_decompiler: Implement RRO as a register move. | bunnei | 1 | -3/+7 |
2018-06-01 | gl_shader_decompiler: Implement TEX instruction. | bunnei | 1 | -0/+10 |
2018-06-01 | gl_shader_decompiler: Support multi-destination for TEXS. | bunnei | 1 | -0/+5 |
2018-05-30 | Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader. | Subv | 1 | -0/+4 |
2018-05-30 | gl_shader_decompiler: Partially implement F2F_R instruction. | bunnei | 1 | -3/+3 |
2018-05-26 | shader_bytecode: Implement other variants of FMNMX. | bunnei | 1 | -3/+7 |
2018-05-21 | Shaders: Implemented the FMNMX shader instruction. | Subv | 1 | -0/+5 |
2018-05-19 | ShadersDecompiler: Added decoding for the PSETP instruction. | Subv | 1 | -0/+3 |
2018-04-29 | shader_bytecode: Add decoding for FMNMX instruction. | bunnei | 1 | -0/+2 |
2018-04-29 | gl_shader_decompiler: Partially implement I2I_R, and I2F_R. | bunnei | 1 | -8/+8 |
2018-04-29 | shader_bytecode: Add decodings for i2i instructions. | bunnei | 1 | -3/+20 |
2018-04-29 | gl_shader_decompiler: Implement MOV32_IMM instruction. | bunnei | 1 | -2/+2 |
2018-04-26 | gl_shader_decompiler: Boilerplate for handling integer instructions. | bunnei | 1 | -1/+9 |
2018-04-25 | Shaders: Added bit decodings for the I2I instruction. | Subv | 1 | -0/+6 |
2018-04-25 | Shaders: Added decodings for the FSET instructions. | Subv | 1 | -8/+29 |
2018-04-21 | shader_bytecode: Add several more instruction decodings. | bunnei | 1 | -5/+52 |
2018-04-21 | shader_bytecode: Decode instructions based on bit strings. | bunnei | 1 | -185/+172 |
2018-04-21 | ShaderGen: Implemented predicated instruction execution. | Subv | 1 | -1/+5 |
2018-04-21 | ShaderGen: Implemented the fsetp instruction. | Subv | 1 | -3/+40 |
2018-04-20 | ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO). | Subv | 1 | -0/+3 |
2018-04-19 | ShaderGen: Implemented the fmul32i shader instruction. | Subv | 1 | -3/+14 |
2018-04-18 | shader_bytecode: Make ctor's constexpr and explicit. | bunnei | 1 | -7/+7 |
2018-04-17 | gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions. | bunnei | 1 | -0/+14 |
2018-04-17 | gl_shader_decompiler: Add support for TEXS instruction. | bunnei | 1 | -5/+14 |
2018-04-15 | shaders: Add NumTextureSamplers const, remove unused #pragma. | bunnei | 1 | -2/+0 |
2018-04-14 | shaders: Address PR review feedback. | bunnei | 1 | -1/+1 |
2018-04-14 | shaders: Fix GCC and clang build issues. | bunnei | 1 | -3/+3 |
2018-04-14 | gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup. | bunnei | 1 | -20/+39 |
2018-04-14 | shader_bytecode: Add FSETP and KIL to GetInfo. | bunnei | 1 | -0/+3 |
2018-04-14 | shader_bytecode: Add SubOp decoding. | bunnei | 1 | -0/+10 |
2018-04-14 | shader_bytecode: Add initial module for shader decoding. | bunnei | 1 | -0/+297 |