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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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engines
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maxwell_dma.cpp
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Author
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2023-05-07
Texture cache: Only force flush the dma downloads
Fernando Sahmkow
1
-1
/
+1
2023-05-07
GPU: Add Reactive flushing
Fernando Sahmkow
1
-6
/
+2
2023-03-05
Engines: Implement Accelerate DMA Texture.
Fernando Sahmkow
1
-48
/
+59
2023-01-05
BufferBase: Don't ignore GPU pages.
Fernando Sahmkow
1
-2
/
+2
2023-01-05
video_core: Cache GPU internal writes.
Fernando Sahmkow
1
-8
/
+9
2023-01-01
DMAPusher: Improve collection of non executing methods
Fernando Sahmkow
1
-1
/
+11
2022-12-20
scratch_buffer: Explicitly defing resize and resize_destructive functions
ameerj
1
-9
/
+9
2022-12-20
video_core: Add usages of ScratchBuffer
ameerj
1
-24
/
+8
2022-11-29
engines: Remove unnecessary casts
Lioncash
1
-7
/
+7
2022-11-24
MaxwellDMA: Implement BlockLinear to BlockLinear copies.
Fernando Sahmkow
1
-1
/
+66
2022-11-14
Add break for default cases
Kyle Kienapfel
1
-0
/
+1
2022-11-10
video_core: Fix dma copy 1D random crash
FengChen
1
-17
/
+20
2022-10-17
video_core: implement 1D copies based on VMM 'kind'
FengChen
1
-54
/
+73
2022-10-06
maxwell_dma: remove warnings from implemented functionality
Liam
1
-2
/
+0
2022-10-06
NVDRV: Further improvements.
Fernando Sahmkow
1
-5
/
+13
2022-10-06
DMA & InlineToMemory Engines Rework.
bunnei
1
-33
/
+58
2022-06-14
common: Change semantics of UNREACHABLE to unconditionally crash
Liam
1
-2
/
+2
2022-05-11
maxwell_dma: use fallback if remapping is enabled
Liam
1
-3
/
+6
2022-05-07
maxwell_dma: fix bytes per pixel
Liam
1
-3
/
+3
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2022-03-07
MaxwellDMA: Implement semaphore operations
Lody
1
-1
/
+19
2021-09-20
maxwell_dma: Minor refactoring
ameerj
1
-32
/
+32
2021-07-23
DMA: Restrict optimised path for BlockToLinear further.
FernandoS27
1
-1
/
+2
2021-07-15
Buffer cache: Fixes, Clang and Feedback.
Fernando Sahmkow
1
-0
/
+5
2021-07-14
DMAEngine: Revert flushing from Pitch to BlpockLinear.
Fernando Sahmkow
1
-2
/
+7
2021-07-13
DMAEngine: Accelerate BufferClear
Fernando Sahmkow
1
-2
/
+4
2021-07-11
accelerateDMA: Accelerate Buffer Copies.
Fernando Sahmkow
1
-9
/
+27
2021-04-15
common: Move settings to common from core.
bunnei
1
-1
/
+1
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
1
-3
/
+0
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-0
/
+3
2020-12-04
video_core: Resolve more variable shadowing scenarios
Lioncash
1
-2
/
+4
2020-10-03
video_core: Enforce -Wunused-variable and -Wunused-but-set-variable
ReinUsesLisp
1
-2
/
+0
2020-08-11
textures/decoders: Fix block linear to pitch copies
ReinUsesLisp
1
-13
/
+8
2020-07-10
video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes
ReinUsesLisp
1
-13
/
+17
2020-07-08
maxwell_dma: Rename registers to match official docs and reorder
ReinUsesLisp
1
-143
/
+151
2020-04-28
MaxwellDMA: Optimize micro copies.
Fernando Sahmkow
1
-0
/
+40
2020-04-28
VideoCore/Engines: Refactor Engines CallMethod.
Fernando Sahmkow
1
-5
/
+5
2020-04-23
Clang Format.
Fernando Sahmkow
1
-1
/
+2
2020-04-23
DMAPusher: Propagate multimethod writes into the engines.
Fernando Sahmkow
1
-0
/
+6
2020-04-22
MaxwellDMA: Correct copying on accuracy level.
Fernando Sahmkow
1
-2
/
+7
2020-04-22
UI: Replasce accurate GPU option for GPU Accuracy Level
Fernando Sahmkow
1
-1
/
+1
2020-02-28
video_core: Reintroduce dirty flags infrastructure
ReinUsesLisp
1
-0
/
+3
2020-02-28
gl_rasterizer: Remove dirty flags
ReinUsesLisp
1
-3
/
+0
2019-08-30
video_core: Silent miscellaneous warnings (#2820)
Rodrigo Locatti
1
-4
/
+2
2019-07-26
MaxwellDMA: Fixes, corrections and relaxations.
Fernando Sahmkow
1
-16
/
+26
2019-07-18
MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace.
Fernando Sahmkow
1
-1
/
+1
2019-07-17
Maxwell3D: Rework the dirty system to be more consistant and scaleable
Fernando Sahmkow
1
-1
/
+1
2019-06-21
surface: Correct format S8Z24
Fernando Sahmkow
1
-1
/
+1
2019-06-21
decoders: correct block calculation
Fernando Sahmkow
1
-1
/
+1
2019-06-21
texture_cache: loose TryReconstructSurface when accurate GPU is not on.
Fernando Sahmkow
1
-1
/
+1
2019-04-23
Fixes and Corrections to DMA Engine
Fernando Sahmkow
1
-37
/
+46
2019-04-06
video_core/engines: Make memory manager members private
Lioncash
1
-1
/
+1
2019-04-06
video_core/engines: Remove unnecessary inclusions where applicable
Lioncash
1
-1
/
+1
2019-03-21
maxwell_dma: Check for valid source in destination before copy.
bunnei
1
-0
/
+10
2019-03-16
video_core: Refactor to use MemoryManager interface for all memory access.
bunnei
1
-16
/
+12
2019-03-15
gpu: Use host address for caching instead of guest address.
bunnei
1
-2
/
+5
2019-03-07
gpu: Move command processing to another thread.
bunnei
1
-2
/
+2
2019-03-06
video_core/engines: Remove unnecessary includes
Lioncash
1
-0
/
+1
2019-02-16
video_core: Remove usages of System::GetInstance() within the engines
Lioncash
1
-3
/
+5
2019-02-03
video_core: Assert on invalid GPU to CPU address queries
ReinUsesLisp
1
-10
/
+12
2018-11-27
gpu: Rewrite GPU command list processing with DmaPusher class.
bunnei
1
-4
/
+4
2018-11-17
gl_rasterizer: Skip VB upload if the state is clean.
Markus Wick
1
-0
/
+5
2018-10-20
engines/maxwell_*: Use nested namespace specifiers where applicable
Lioncash
1
-4
/
+2
2018-10-20
maxwell_dma: Make variables const where applicable within HandleCopy()
Lioncash
1
-3
/
+3
2018-10-20
maxwell_dma: Make FlushAndInvalidate's size parameter a u64
Lioncash
1
-1
/
+1
2018-10-20
maxwell_dma: Remove unused variables in HandleCopy()
Lioncash
1
-3
/
+0
2018-10-19
GPU: Improved implementation of maxwell DMA (Subv).
bunnei
1
-15
/
+58
2018-10-13
Propagate depth and depth_block on modules using decoders
FernandoS27
1
-4
/
+6
2018-09-15
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
1
-1
/
+1
2018-09-08
GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.
Subv
1
-2
/
+10
2018-07-03
Rename logging macro back to LOG_*
James Rowe
1
-1
/
+1
2018-07-02
GPU: Directly copy the pixels when performing a same-layout DMA.
Subv
1
-1
/
+5
2018-06-12
GPU: Partially implemented the Maxwell DMA engine.
Subv
1
-0
/
+69