Commit message (Collapse) | Author | Files | Lines | ||
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2024-01-19 | Core: Eliminate core/memory dependancies. | Fernando Sahmkow | 1 | -1/+0 | |
2024-01-19 | SMMU: Initial adaptation to video_core. | Fernando Sahmkow | 1 | -12/+13 | |
2023-12-31 | MaxwellDMA: Don't flush the outputs of a dma copy. | Fernando Sahmkow | 1 | -2/+2 | |
2023-09-23 | Query Cachge: Fully rework Vulkan's query cache | Fernando Sahmkow | 1 | -8/+4 | |
2023-09-21 | Fix DMA engine register offsets | Kelebek1 | 1 | -2/+3 | |
2023-08-10 | general: fix apple clang build | Liam | 1 | -0/+1 | |
2023-07-03 | Use spans over guest memory where possible instead of copying data. | Kelebek1 | 1 | -46/+41 | |
2023-07-01 | maxwell_dma: Specify dst_operand.pitch instead of a temp var | Morph | 1 | -4/+3 | |
2023-06-26 | Use safe reads in DMA engine | Kelebek1 | 1 | -5/+6 | |
2023-06-22 | Remove memory allocations in some hot paths | Kelebek1 | 1 | -16/+19 | |
2023-05-07 | Texture cache: Only force flush the dma downloads | Fernando Sahmkow | 1 | -1/+1 | |
2023-05-07 | GPU: Add Reactive flushing | Fernando Sahmkow | 1 | -6/+2 | |
2023-03-05 | Engines: Implement Accelerate DMA Texture. | Fernando Sahmkow | 1 | -48/+59 | |
2023-01-05 | BufferBase: Don't ignore GPU pages. | Fernando Sahmkow | 1 | -2/+2 | |
2023-01-05 | video_core: Cache GPU internal writes. | Fernando Sahmkow | 1 | -8/+9 | |
2023-01-01 | DMAPusher: Improve collection of non executing methods | Fernando Sahmkow | 1 | -1/+11 | |
2022-12-20 | scratch_buffer: Explicitly defing resize and resize_destructive functions | ameerj | 1 | -9/+9 | |
resize keeps previous data intact when the buffer grows resize_destructive destroys the previous data when the buffer grows | |||||
2022-12-20 | video_core: Add usages of ScratchBuffer | ameerj | 1 | -24/+8 | |
2022-11-29 | engines: Remove unnecessary casts | Lioncash | 1 | -7/+7 | |
In a few cases we have some casts that can be trivially removed. | |||||
2022-11-24 | MaxwellDMA: Implement BlockLinear to BlockLinear copies. | Fernando Sahmkow | 1 | -1/+66 | |
2022-11-14 | Add break for default cases | Kyle Kienapfel | 1 | -0/+1 | |
Visual Studio has an option to search all files in a solution, so I did a search in there for "default:" looking for any missing break statements. I've left out default statements that return something, and that throw something, even if via ThrowInvalidType. UNREACHABLE leads towards throw R_THROW macro leads towards a return | |||||
2022-11-10 | video_core: Fix dma copy 1D random crash | FengChen | 1 | -17/+20 | |
2022-10-17 | video_core: implement 1D copies based on VMM 'kind' | FengChen | 1 | -54/+73 | |
2022-10-06 | maxwell_dma: remove warnings from implemented functionality | Liam | 1 | -2/+0 | |
2022-10-06 | NVDRV: Further improvements. | Fernando Sahmkow | 1 | -5/+13 | |
2022-10-06 | DMA & InlineToMemory Engines Rework. | bunnei | 1 | -33/+58 | |
2022-06-14 | common: Change semantics of UNREACHABLE to unconditionally crash | Liam | 1 | -2/+2 | |
2022-05-11 | maxwell_dma: use fallback if remapping is enabled | Liam | 1 | -3/+6 | |
2022-05-07 | maxwell_dma: fix bytes per pixel | Liam | 1 | -3/+3 | |
2022-04-23 | general: Convert source file copyright comments over to SPDX | Morph | 1 | -3/+2 | |
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | |||||
2022-03-07 | MaxwellDMA: Implement semaphore operations | Lody | 1 | -1/+19 | |
2021-09-20 | maxwell_dma: Minor refactoring | ameerj | 1 | -32/+32 | |
2021-07-23 | DMA: Restrict optimised path for BlockToLinear further. | FernandoS27 | 1 | -1/+2 | |
2021-07-15 | Buffer cache: Fixes, Clang and Feedback. | Fernando Sahmkow | 1 | -0/+5 | |
2021-07-14 | DMAEngine: Revert flushing from Pitch to BlpockLinear. | Fernando Sahmkow | 1 | -2/+7 | |
2021-07-13 | DMAEngine: Accelerate BufferClear | Fernando Sahmkow | 1 | -2/+4 | |
2021-07-11 | accelerateDMA: Accelerate Buffer Copies. | Fernando Sahmkow | 1 | -9/+27 | |
2021-04-15 | common: Move settings to common from core. | bunnei | 1 | -1/+1 | |
- Removes a dependency on core and input_common from common. | |||||
2021-02-13 | video_core: Reimplement the buffer cache | ReinUsesLisp | 1 | -3/+0 | |
Reimplement the buffer cache using cached bindings and page level granularity for modification tracking. This also drops the usage of shared pointers and virtual functions from the cache. - Bindings are cached, allowing to skip work when the game changes few bits between draws. - OpenGL Assembly shaders no longer copy when a region has been modified from the GPU to emulate constant buffers, instead GL_EXT_memory_object is used to alias sub-buffers within the same allocation. - OpenGL Assembly shaders stream constant buffer data using glProgramBufferParametersIuivNV, from NV_parameter_buffer_object. In theory this should save one hash table resolve inside the driver compared to glBufferSubData. - A new OpenGL stream buffer is implemented based on fences for drivers that are not Nvidia's proprietary, due to their low performance on partial glBufferSubData calls synchronized with 3D rendering (that some games use a lot). - Most optimizations are shared between APIs now, allowing Vulkan to cache more bindings than before, skipping unnecesarry work. This commit adds the necessary infrastructure to use Vulkan object from OpenGL. Overall, it improves performance and fixes some bugs present on the old cache. There are still some edge cases hit by some games that harm performance on some vendors, this are planned to be fixed in later commits. | |||||
2020-12-30 | video_core: Rewrite the texture cache | ReinUsesLisp | 1 | -0/+3 | |
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues. | |||||
2020-12-04 | video_core: Resolve more variable shadowing scenarios | Lioncash | 1 | -2/+4 | |
Resolves variable shadowing scenarios up to the end of the OpenGL code to make it nicer to review. The rest will be resolved in a following commit. | |||||
2020-10-03 | video_core: Enforce -Wunused-variable and -Wunused-but-set-variable | ReinUsesLisp | 1 | -2/+0 | |
2020-08-11 | textures/decoders: Fix block linear to pitch copies | ReinUsesLisp | 1 | -13/+8 | |
There were two issues with block linear copies. First the swizzling was wrong and this commit reimplements them. The other issue was that these copies are generally used to download render targets from the GPU and yuzu was not downloading them from host GPU memory unless the extreme GPU accuracy setting was selected. This commit enables cached memory reads for all accuracy levels. - Fixes level thumbnails in Super Mario Maker 2. | |||||
2020-07-10 | video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes | ReinUsesLisp | 1 | -13/+17 | |
Change GOB sizes from free-functions to constexpr constants. Add SwizzleSliceToVoxel, a function that swizzles a 2D array of pixels into a 3D texture and use it for 3D copies. | |||||
2020-07-08 | maxwell_dma: Rename registers to match official docs and reorder | ReinUsesLisp | 1 | -143/+151 | |
Rename registers in the MaxwellDMA class to match Nvidia's official documentation. This one can be found here: https://github.com/NVIDIA/open-gpu-doc/blob/master/classes/dma-copy/clb0b5.h While we are at it, reorganize the code in MaxwellDMA to be separated in different functions. | |||||
2020-04-28 | MaxwellDMA: Optimize micro copies. | Fernando Sahmkow | 1 | -0/+40 | |
2020-04-28 | VideoCore/Engines: Refactor Engines CallMethod. | Fernando Sahmkow | 1 | -5/+5 | |
2020-04-23 | Clang Format. | Fernando Sahmkow | 1 | -1/+2 | |
2020-04-23 | DMAPusher: Propagate multimethod writes into the engines. | Fernando Sahmkow | 1 | -0/+6 | |
2020-04-22 | MaxwellDMA: Correct copying on accuracy level. | Fernando Sahmkow | 1 | -2/+7 | |
2020-04-22 | UI: Replasce accurate GPU option for GPU Accuracy Level | Fernando Sahmkow | 1 | -1/+1 | |
2020-02-28 | video_core: Reintroduce dirty flags infrastructure | ReinUsesLisp | 1 | -0/+3 | |
2020-02-28 | gl_rasterizer: Remove dirty flags | ReinUsesLisp | 1 | -3/+0 | |
2019-08-30 | video_core: Silent miscellaneous warnings (#2820) | Rodrigo Locatti | 1 | -4/+2 | |
* texture_cache/surface_params: Remove unused local variable * rasterizer_interface: Add missing documentation commentary * maxwell_dma: Remove unused rasterizer reference * video_core/gpu: Sort member declaration order to silent -Wreorder warning * fermi_2d: Remove unused MemoryManager reference * video_core: Silent unused variable warnings * buffer_cache: Silent -Wreorder warnings * kepler_memory: Remove unused MemoryManager reference * gl_texture_cache: Add missing override * buffer_cache: Add missing include * shader/decode: Remove unused variables | |||||
2019-07-26 | MaxwellDMA: Fixes, corrections and relaxations. | Fernando Sahmkow | 1 | -16/+26 | |
This commit fixes offsets on Linear -> Tiled copies, corrects z pos fortiled->linear copies, corrects bytes_per_pixel calculation in tiled -> linear copies and relaxes some limitations set by latest dma fixes refactors. | |||||
2019-07-18 | MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace. | Fernando Sahmkow | 1 | -1/+1 | |
This log was just to know which games used DMA. It's no longer important. | |||||
2019-07-17 | Maxwell3D: Rework the dirty system to be more consistant and scaleable | Fernando Sahmkow | 1 | -1/+1 | |
2019-06-21 | surface: Correct format S8Z24 | Fernando Sahmkow | 1 | -1/+1 | |
2019-06-21 | decoders: correct block calculation | Fernando Sahmkow | 1 | -1/+1 | |
2019-06-21 | texture_cache: loose TryReconstructSurface when accurate GPU is not on. | Fernando Sahmkow | 1 | -1/+1 | |
Also corrects some asserts. | |||||
2019-04-23 | Fixes and Corrections to DMA Engine | Fernando Sahmkow | 1 | -37/+46 | |
2019-04-06 | video_core/engines: Make memory manager members private | Lioncash | 1 | -1/+1 | |
These aren't used externally by anything, so they can be made private data members. | |||||
2019-04-06 | video_core/engines: Remove unnecessary inclusions where applicable | Lioncash | 1 | -1/+1 | |
Replaces header inclusions with forward declarations where applicable and also removes unused headers within the cpp file. This reduces a few more dependencies on core/memory.h | |||||
2019-03-21 | maxwell_dma: Check for valid source in destination before copy. | bunnei | 1 | -0/+10 | |
- Avoid a crash in Octopath Traveler. | |||||
2019-03-16 | video_core: Refactor to use MemoryManager interface for all memory access. | bunnei | 1 | -16/+12 | |
# Conflicts: # src/video_core/engines/kepler_memory.cpp # src/video_core/engines/maxwell_3d.cpp # src/video_core/morton.cpp # src/video_core/morton.h # src/video_core/renderer_opengl/gl_global_cache.cpp # src/video_core/renderer_opengl/gl_global_cache.h # src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | |||||
2019-03-15 | gpu: Use host address for caching instead of guest address. | bunnei | 1 | -2/+5 | |
2019-03-07 | gpu: Move command processing to another thread. | bunnei | 1 | -2/+2 | |
2019-03-06 | video_core/engines: Remove unnecessary includes | Lioncash | 1 | -0/+1 | |
Removes a few unnecessary dependencies on core-related machinery, such as the core.h and memory.h, which reduces the amount of rebuilding necessary if those files change. This also uncovered some indirect dependencies within other source files. This also fixes those. | |||||
2019-02-16 | video_core: Remove usages of System::GetInstance() within the engines | Lioncash | 1 | -3/+5 | |
Avoids the use of the global accessor in favor of explicitly making the system a dependency within the interface. | |||||
2019-02-03 | video_core: Assert on invalid GPU to CPU address queries | ReinUsesLisp | 1 | -10/+12 | |
2018-11-27 | gpu: Rewrite GPU command list processing with DmaPusher class. | bunnei | 1 | -4/+4 | |
- More accurate impl., fixes Undertale (among other games). | |||||
2018-11-17 | gl_rasterizer: Skip VB upload if the state is clean. | Markus Wick | 1 | -0/+5 | |
2018-10-20 | engines/maxwell_*: Use nested namespace specifiers where applicable | Lioncash | 1 | -4/+2 | |
These three source files are the only ones within the engines directory that don't use nested namespaces. We may as well change these over to keep things consistent. | |||||
2018-10-20 | maxwell_dma: Make variables const where applicable within HandleCopy() | Lioncash | 1 | -3/+3 | |
These are never modified, so we can make that assumption explicit. | |||||
2018-10-20 | maxwell_dma: Make FlushAndInvalidate's size parameter a u64 | Lioncash | 1 | -1/+1 | |
This prevents truncation warnings at the lambda's usage sites. | |||||
2018-10-20 | maxwell_dma: Remove unused variables in HandleCopy() | Lioncash | 1 | -3/+0 | |
These pointer variables are never used, so we can get rid of them. | |||||
2018-10-19 | GPU: Improved implementation of maxwell DMA (Subv). | bunnei | 1 | -15/+58 | |
2018-10-13 | Propagate depth and depth_block on modules using decoders | FernandoS27 | 1 | -4/+6 | |
2018-09-15 | Port #4182 from Citra: "Prefix all size_t with std::" | fearlessTobi | 1 | -1/+1 | |
2018-09-08 | GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine. | Subv | 1 | -2/+10 | |
When not set, this tells the GPU to only use the X size when performing a DMA copy. This is only implemented for linear->linear and tiled->tiled copies. Conversion copies still retain the assert. This bit is unset by some games for various purposes, and by nouveau when copying the vertex buffers. | |||||
2018-07-03 | Rename logging macro back to LOG_* | James Rowe | 1 | -1/+1 | |
2018-07-02 | GPU: Directly copy the pixels when performing a same-layout DMA. | Subv | 1 | -1/+5 | |
2018-06-12 | GPU: Partially implemented the Maxwell DMA engine. | Subv | 1 | -0/+69 | |
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported. |