Commit message (Collapse) | Author | Files | Lines | ||
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2018-09-08 | GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine. | Subv | 1 | -2/+10 | |
When not set, this tells the GPU to only use the X size when performing a DMA copy. This is only implemented for linear->linear and tiled->tiled copies. Conversion copies still retain the assert. This bit is unset by some games for various purposes, and by nouveau when copying the vertex buffers. | |||||
2018-07-03 | Rename logging macro back to LOG_* | James Rowe | 1 | -1/+1 | |
2018-07-02 | GPU: Directly copy the pixels when performing a same-layout DMA. | Subv | 1 | -1/+5 | |
2018-06-12 | GPU: Partially implemented the Maxwell DMA engine. | Subv | 1 | -0/+69 | |
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported. |