| Commit message (Expand) | Author | Files | Lines |
2021-07-23 | vulkan: Use VK_EXT_provoking_vertex when available | ReinUsesLisp | 1 | -1/+6 |
2021-07-23 | shader: Remove old shader management | ReinUsesLisp | 1 | -19/+1 |
2021-06-23 | maxwell3d: Add missing return in default SizeInBytes() case | Lioncash | 1 | -0/+1 |
2021-02-13 | video_core: Reimplement the buffer cache | ReinUsesLisp | 1 | -9/+3 |
2021-02-13 | gpu: Report renderer errors with exceptions | ReinUsesLisp | 1 | -1/+1 |
2021-01-24 | maxwell_3d: Silence array bounds warnings | ReinUsesLisp | 1 | -1/+1 |
2021-01-15 | common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINIT | ReinUsesLisp | 1 | -75/+75 |
2020-12-30 | video_core: Rewrite the texture cache | ReinUsesLisp | 1 | -50/+77 |
2020-12-07 | maxwell_3d: Move member variables to end of class | Lioncash | 1 | -31/+32 |
2020-12-07 | maxwell_3d: Resolve -Wdocumentation warning | Lioncash | 1 | -1/+1 |
2020-12-07 | maxwell_3d: Remove unused dirty_pointer array | Lioncash | 1 | -2/+0 |
2020-11-26 | vk_shader_decompiler: Implement force early fragment tests | ReinUsesLisp | 1 | -1/+6 |
2020-11-11 | maxwell_3d: Move code to separate functions | ReinUsesLisp | 1 | -0/+8 |
2020-08-22 | video_core: Initialize renderer with a GPU | ReinUsesLisp | 1 | -10/+11 |
2020-08-14 | maxwell_3d: Resolve -Wextra-semi warning | Lioncash | 1 | -1/+1 |
2020-06-24 | Addressed issues | David Marcec | 1 | -0/+4 |
2020-06-24 | Macro HLE support | David Marcec | 1 | -0/+4 |
2020-06-08 | texture_cache: Implement rendering to 3D textures | ReinUsesLisp | 1 | -0/+1 |
2020-06-05 | shader/texture: Join separate image and sampler pairs offline | ReinUsesLisp | 1 | -0/+2 |
2020-06-03 | Mark parameters as const | David Marcec | 1 | -2/+1 |
2020-06-02 | Pass by reference instead of copying parameters | David Marcec | 1 | -1/+1 |
2020-05-30 | Implement macro JIT | David Marcec | 1 | -15/+4 |
2020-05-04 | vk_graphics_pipeline: Implement viewport swizzles with NV_viewport_swizzle | ReinUsesLisp | 1 | -0/+1 |
2020-05-04 | maxwell_3d: Add viewport swizzles | ReinUsesLisp | 1 | -1/+18 |
2020-04-28 | Clang Format and Documentation. | Fernando Sahmkow | 1 | -1/+2 |
2020-04-28 | {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers | ReinUsesLisp | 1 | -1/+4 |
2020-04-28 | VideoCore/Engines: Refactor Engines CallMethod. | Fernando Sahmkow | 1 | -4/+5 |
2020-04-28 | maxwell_3d: Fix depth clamping register | ReinUsesLisp | 1 | -0/+1 |
2020-04-23 | DMAPusher: Propagate multimethod writes into the engines. | Fernando Sahmkow | 1 | -0/+4 |
2020-04-22 | OpenGL: Implement Fencing backend. | Fernando Sahmkow | 1 | -4/+0 |
2020-04-22 | GPU: Delay Fences. | Fernando Sahmkow | 1 | -0/+4 |
2020-04-22 | gl_rasterizer: Fix buffers without size | ReinUsesLisp | 1 | -1/+2 |
2020-04-19 | fixed_pipeline_state: Pack attribute state | ReinUsesLisp | 1 | -1/+1 |
2020-04-14 | gl_rasterizer: Implement constant vertex attributes | ReinUsesLisp | 1 | -0/+4 |
2020-04-13 | gl_rasterizer: Implement line widths and smooth lines | ReinUsesLisp | 1 | -2/+8 |
2020-04-12 | video_core: Add MSAA registers in 3D engine and TIC | ReinUsesLisp | 1 | -6/+61 |
2020-03-22 | maxwell_3d: change declaration order | namkazy | 1 | -1/+3 |
2020-03-22 | maxwell_3d: update comments for shadow ram usage | namkazy | 1 | -0/+4 |
2020-03-22 | maxwell_3d: implement MME shadow RAM | Nguyen Dac Nam | 1 | -1/+14 |
2020-03-13 | maxwell_3d: Add padding words to XFB entries | ReinUsesLisp | 1 | -2/+4 |
2020-03-13 | gl_rasterizer: Implement transform feedback bindings | ReinUsesLisp | 1 | -0/+9 |
2020-03-10 | gl_rasterizer: Implement polygon modes and fill rectangles | ReinUsesLisp | 1 | -2/+20 |
2020-03-09 | engines/maxwell_3d: Add TFB registers and store them in shader registry | ReinUsesLisp | 1 | -2/+32 |
2020-02-28 | state_tracker: Remove type traits with named structures | ReinUsesLisp | 1 | -4/+8 |
2020-02-28 | maxwell_3d: Use two tables instead of three for dirty flags | ReinUsesLisp | 1 | -1/+1 |
2020-02-28 | maxwell_3d: Change write dirty flags to a bitset | ReinUsesLisp | 1 | -4/+2 |
2020-02-28 | maxwell_3d: Flatten cull and front face registers | ReinUsesLisp | 1 | -16/+14 |
2020-02-28 | video_core: Reintroduce dirty flags infrastructure | ReinUsesLisp | 1 | -0/+14 |
2020-02-28 | gl_state: Remove clip distances tracking | ReinUsesLisp | 1 | -10/+1 |
2020-02-28 | gl_state: Remove viewport and depth range tracking | ReinUsesLisp | 1 | -9/+9 |
2020-02-28 | gl_rasterizer: Remove dirty flags | ReinUsesLisp | 1 | -75/+0 |
2020-02-16 | texture_cache: Implement layered framebuffer attachments | ReinUsesLisp | 1 | -2/+7 |
2020-02-14 | gl_query_cache: Implement host queries using a deferred cache | ReinUsesLisp | 1 | -0/+4 |
2020-02-14 | maxwell_3d: Slow implementation of passed samples (query 21) | ReinUsesLisp | 1 | -4/+34 |
2020-02-10 | Maxwell3D: Correct query reporting. | Fernando Sahmkow | 1 | -7/+9 |
2020-02-04 | gl_rasterizer: Implement GL_POINT_SPRITE | ReinUsesLisp | 1 | -1/+6 |
2020-02-02 | maxwell_3d: Fix stencil back mask | ReinUsesLisp | 1 | -3/+3 |
2020-01-24 | Shader_IR: Allow constant access of guest driver. | Fernando Sahmkow | 1 | -0/+2 |
2020-01-24 | GPU: Implement guest driver profile and deduce texture handler sizes. | Fernando Sahmkow | 1 | -0/+2 |
2020-01-16 | maxwell_3d: Make dirty_pointers private | Lioncash | 1 | -2/+2 |
2020-01-15 | gl_state: Implement PROGRAM_POINT_SIZE | ReinUsesLisp | 1 | -1/+9 |
2019-12-23 | maxwell_3d: Add depth bounds registers | ReinUsesLisp | 1 | -6/+14 |
2019-12-18 | gl_rasterizer: Implement RASTERIZE_ENABLE | ReinUsesLisp | 1 | -1/+6 |
2019-12-11 | Maxwell3D: Implement Depth Mode. | Fernando Sahmkow | 1 | -6/+7 |
2019-12-07 | maxwell_3d: Add tessellation tess level registers | ReinUsesLisp | 1 | -1/+6 |
2019-12-07 | maxwell_3d: Add tessellation mode register | ReinUsesLisp | 1 | -1/+28 |
2019-12-07 | maxwell_3d: Add patch vertices register | ReinUsesLisp | 1 | -1/+4 |
2019-11-23 | gl_shader_cache: Remove dynamic BaseBinding specialization | ReinUsesLisp | 1 | -1/+0 |
2019-11-23 | video_core: Unify ProgramType and ShaderStage into ShaderType | ReinUsesLisp | 1 | -10/+3 |
2019-11-13 | maxwell_3d: Fix stencil_back_func_mask offset | ReinUsesLisp | 1 | -3/+3 |
2019-11-04 | common_func: Use std::array for INSERT_PADDING_* macros. | bunnei | 1 | -58/+58 |
2019-10-28 | maxwell_3d/kepler_compute: Remove unused arguments in GetTexture | ReinUsesLisp | 1 | -3/+2 |
2019-10-28 | maxwell_3d: Remove unused method GetStageTextures | ReinUsesLisp | 1 | -3/+0 |
2019-10-27 | maxwell_3d: Silence implicit conversion warnings | ReinUsesLisp | 1 | -0/+2 |
2019-10-25 | Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it | Fernando Sahmkow | 1 | -1/+10 |
2019-10-25 | VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders. | Fernando Sahmkow | 1 | -2/+3 |
2019-10-05 | maxwell_3d: Add dirty flags for depth bounds values | ReinUsesLisp | 1 | -1/+5 |
2019-09-22 | Maxwell3D: Corrections and refactors to MME instance refactor | Fernando Sahmkow | 1 | -2/+5 |
2019-09-19 | VideoCore: Corrections to the MME Inliner and removal of hacky instance management. | Fernando Sahmkow | 1 | -2/+5 |
2019-09-19 | Video Core: initial Implementation of InstanceDraw Packaging | Fernando Sahmkow | 1 | -1/+22 |
2019-09-06 | gl_rasterizer: Implement image bindings | ReinUsesLisp | 1 | -0/+1 |
2019-09-04 | Revert "Revert #2466" and stub FirmwareCall 4 | ReinUsesLisp | 1 | -1/+7 |
2019-09-04 | maxwell_3d: Avoid moving macro_params | ReinUsesLisp | 1 | -1/+2 |
2019-09-01 | maxwell_3d: Fix macro binding cursor | ReinUsesLisp | 1 | -1/+1 |
2019-07-20 | Maxwell3D: Reorganize and address feedback | Fernando Sahmkow | 1 | -2/+2 |
2019-07-17 | GL_State: Feedback and fixes | Fernando Sahmkow | 1 | -1/+7 |
2019-07-17 | Maxwell3D: Address Feedback | Fernando Sahmkow | 1 | -3/+3 |
2019-07-17 | Maxwell3D: Implement State Dirty Flags. | Fernando Sahmkow | 1 | -6/+4 |
2019-07-17 | Maxwell3D: Rework CBData Upload | Fernando Sahmkow | 1 | -0/+11 |
2019-07-17 | Maxwell3D: Rework the dirty system to be more consistant and scaleable | Fernando Sahmkow | 1 | -11/+63 |
2019-07-17 | maxwell3d: Implement Conditional Rendering | Fernando Sahmkow | 1 | -1/+44 |
2019-07-06 | gl_rasterizer: Minor style changes | ReinUsesLisp | 1 | -0/+1 |
2019-06-08 | video_core/engines: Move ConstBufferInfo out of Maxwell3D | ReinUsesLisp | 1 | -7/+1 |
2019-05-14 | video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs | Lioncash | 1 | -0/+2 |
2019-05-03 | gl_shader_decompiler: Declare all possible varyings on physical attribute usage | ReinUsesLisp | 1 | -0/+1 |
2019-05-01 | Refactors and name corrections. | Fernando Sahmkow | 1 | -1/+1 |
2019-04-23 | Add Documentation Headers to all the GPU Engines | Fernando Sahmkow | 1 | -0/+6 |
2019-04-23 | Implement Maxwell3D Data Upload | Fernando Sahmkow | 1 | -1/+18 |
2019-04-18 | video_core: Silent -Wswitch warnings | ReinUsesLisp | 1 | -2/+3 |
2019-04-08 | Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. | Fernando Sahmkow | 1 | -0/+2 |
2019-04-08 | Implement Bindless Handling on SetupTexture | Fernando Sahmkow | 1 | -0/+4 |
2019-04-06 | Implement SyncPoint Register in the GPU. | Fernando Sahmkow | 1 | -1/+15 |
2019-04-06 | video_core/engines: Make memory manager members private | Lioncash | 1 | -1/+2 |
2019-04-06 | video_core/engines: Remove unnecessary inclusions where applicable | Lioncash | 1 | -1/+4 |
2019-02-27 | common/math_util: Move contents into the Common namespace | Lioncash | 1 | -1/+1 |
2019-02-26 | maxwell_3d: Use std::bitset to manage dirty flags | ReinUsesLisp | 1 | -7/+8 |
2019-02-16 | video_core: Remove usages of System::GetInstance() within the engines | Lioncash | 1 | -1/+8 |
2019-01-07 | gl_rasterizer_cache: Use dirty flags for the depth buffer | ReinUsesLisp | 1 | -0/+2 |
2019-01-07 | gl_rasterizer_cache: Use dirty flags for color buffers | ReinUsesLisp | 1 | -0/+3 |
2019-01-07 | gl_shader_cache: Use dirty flags for shaders | ReinUsesLisp | 1 | -0/+3 |
2018-12-19 | Fixed uninitialized memory due to missing returns in canary | David Marcec | 1 | -0/+2 |
2018-11-29 | gl_rasterizer: Enable clip distances when set in register and in shader | ReinUsesLisp | 1 | -0/+1 |
2018-11-27 | gpu: Rewrite GPU command list processing with DmaPusher class. | bunnei | 1 | -1/+1 |
2018-11-27 | Implement depth clamp | Rodolfo Bogado | 1 | -1/+9 |
2018-11-27 | Add support for Clip Distance enabled register | Rodolfo Bogado | 1 | -1/+15 |
2018-11-27 | GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784) | Marcos | 1 | -4/+26 |
2018-11-25 | gl_shader_decompiler: Implement S2R's Y_DIRECTION | ReinUsesLisp | 1 | -0/+1 |
2018-11-24 | Add support for viewport_transfom_enable register | Rodolfo Bogado | 1 | -1/+9 |
2018-11-24 | Add support for clear_flags register | Rodolfo Bogado | 1 | -1/+11 |
2018-11-22 | maxwell_3d: Implement alternate blend equations. | bunnei | 1 | -0/+7 |
2018-11-17 | small fix for alphaToOne bit location | Rodolfo Bogado | 1 | -2/+2 |
2018-11-17 | fix for gcc compilation | Rodolfo Bogado | 1 | -60/+61 |
2018-11-17 | add AlphaToCoverage and AlphaToOne | Rodolfo Bogado | 1 | -1/+7 |
2018-11-17 | add support for fragment_color_clamp | Rodolfo Bogado | 1 | -1/+4 |
2018-11-17 | fix viewport and scissor behavior | Rodolfo Bogado | 1 | -10/+16 |
2018-11-17 | gl_rasterizer: Skip VB upload if the state is clean. | Markus Wick | 1 | -0/+5 |
2018-11-11 | Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors. | Rodolfo Bogado | 1 | -0/+8 |
2018-11-06 | gl_rasterizer: Skip VAO binding if the state is clean. | Markus Wick | 1 | -0/+6 |
2018-11-05 | Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets. | Rodolfo Bogado | 1 | -3/+20 |
2018-11-05 | Implement multi-target viewports and blending | Rodolfo Bogado | 1 | -2/+12 |
2018-11-01 | maxwell_3d: Restructure macro upload to use a single macro code memory. | bunnei | 1 | -4/+21 |
2018-10-28 | Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support | Rodolfo Bogado | 1 | -1/+6 |
2018-10-26 | gl_rasterizer: Implement primitive restart. | bunnei | 1 | -1/+9 |
2018-10-26 | maxwell_3d: Add code for initializing register defaults. | bunnei | 1 | -0/+2 |
2018-10-22 | Implemented Alpha Testing | FernandoS27 | 1 | -1/+3 |
2018-10-18 | Implement 3D Textures | FernandoS27 | 1 | -1/+4 |
2018-10-10 | Add memory Layout to Render Targets and Depth Buffers | FernandoS27 | 1 | -2/+14 |
2018-10-10 | Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth | FernandoS27 | 1 | -2/+10 |
2018-10-09 | Assert Scissor tests | FernandoS27 | 1 | -1/+16 |
2018-10-04 | gl_rasterizer: Implement quads topology | ReinUsesLisp | 1 | -0/+6 |
2018-09-28 | video_core: Implement point_size and add point state sync | ReinUsesLisp | 1 | -1/+6 |
2018-09-28 | gl_state: Pack sampler bindings into a single ARB_multi_bind | ReinUsesLisp | 1 | -0/+1 |
2018-09-26 | video_core: Add asserts for CS, TFB and alpha testing | ReinUsesLisp | 1 | -2/+10 |
2018-09-15 | Port #4182 from Citra: "Prefix all size_t with std::" | fearlessTobi | 1 | -14/+14 |
2018-09-10 | gl_rasterizer: Implement multiple color attachments. | bunnei | 1 | -1/+21 |
2018-09-05 | gl_rasterizer: Implement a VAO cache. | Markus Wick | 1 | -2/+7 |
2018-08-23 | maxwell_3d: Update to include additional stencil registers. | bunnei | 1 | -20/+50 |
2018-08-21 | GPU: Added registers for the logicop functionality. | Subv | 1 | -1/+28 |
2018-08-18 | GLRasterizer: Implemented instanced vertex arrays. | Subv | 1 | -1/+14 |
2018-08-15 | Rasterizer: Implemented instanced rendering. | Subv | 1 | -0/+3 |
2018-08-12 | GPU/Maxwell3D: Implemented an alternative set of blend factors. | Subv | 1 | -0/+21 |
2018-08-12 | RasterizerGL: Ignore invalid/unset vertex attributes. | Subv | 1 | -0/+5 |
2018-08-08 | maxwell_3d: Use correct const buffer size and check bounds. | bunnei | 1 | -1/+1 |
2018-08-04 | video_core: Eliminate the g_renderer global variable | Lioncash | 1 | -1/+7 |
2018-07-22 | maxwell_3d: Add depth buffer enable, width, and height registers. | bunnei | 1 | -2/+14 |
2018-07-21 | video_core: Use nested namespaces where applicable | Lioncash | 1 | -4/+2 |
2018-07-17 | GPU: Added register definitions for the stencil parameters. | Subv | 1 | -2/+25 |
2018-07-13 | gl_rasterizer: Fix check for if a shader stage is enabled. | bunnei | 1 | -3/+8 |
2018-07-05 | GPU: Allow using the old NV04 values for the depth test function. | Subv | 1 | -9/+21 |
2018-07-04 | GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles. | Subv | 1 | -3/+19 |
2018-07-03 | GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods. | Subv | 1 | -2/+27 |
2018-07-03 | GPU: Use only the least significant 3 bits when reading the depth test func. | Subv | 1 | -9/+9 |
2018-07-02 | GPU: Added registers for depth test and cull mode. | Subv | 1 | -3/+51 |
2018-07-02 | GPU: Implemented the Z24S8 depth format and load the depth framebuffer. | Subv | 1 | -1/+1 |
2018-07-02 | GPU: Added register definitions for the vertex buffer base element. | Subv | 1 | -1/+6 |
2018-06-27 | maxwell_3d: Add a struct for RenderTargetConfig. | bunnei | 1 | -17/+19 |
2018-06-09 | GPU: Added registers for normal and independent blending. | Subv | 1 | -5/+26 |
2018-06-06 | GPU: Implement sampling multiple textures in the generated glsl shaders. | Subv | 1 | -0/+3 |
2018-06-04 | GPU: Calculate the correct viewport dimensions based on the scale and translate registers. | Subv | 1 | -12/+28 |
2018-04-25 | GPU: Reduce the number of registers of Maxwell3D to 0xE00. | Subv | 1 | -2/+2 |
2018-04-25 | GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor. | Subv | 1 | -4/+13 |
2018-04-24 | GPU: Added asserts to our code for handling the QUERY_GET GPU command. | Subv | 1 | -1/+27 |
2018-04-23 | GPU: Support multiple enabled vertex arrays. | Subv | 1 | -0/+5 |
2018-04-18 | gl_shader_gen: Support vertical/horizontal viewport flipping. (#347) | bunnei | 1 | -1/+10 |
2018-04-18 | renderer_opengl: Implement BlendEquation and BlendFunc. | bunnei | 1 | -1/+47 |
2018-04-17 | gl_rasterizer: Implement indexed vertex mode. | bunnei | 1 | -1/+43 |
2018-04-15 | GPU: Added a function to determine whether a shader stage is enabled or not. | Subv | 1 | -0/+3 |
2018-04-14 | maxwell_3d: Make memory_manager public. | bunnei | 1 | -2/+1 |
2018-04-14 | maxwell_3d: Fix shader_config decodings. | bunnei | 1 | -6/+3 |
2018-04-01 | GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them. | Subv | 1 | -21/+5 |
2018-04-01 | GPU: Implemented a gpu macro interpreter. | Subv | 1 | -0/+3 |
2018-03-27 | gl_rasterizer: Add a SyncViewport method. | bunnei | 1 | -0/+10 |
2018-03-27 | gl_rasterizer: Normalize vertex array data as appropriate. | bunnei | 1 | -0/+4 |
2018-03-27 | maxwell_3d: Use names that match envytools for VertexType. | bunnei | 1 | -8/+8 |
2018-03-27 | maxwell_3d: Add VertexAttribute struct and cleanup. | bunnei | 1 | -121/+160 |
2018-03-27 | gl_rasterizer: Implement AnalyzeVertexArray. | bunnei | 1 | -0/+35 |
2018-03-27 | maxwell: Add RenderTargetFormat enum. | bunnei | 1 | -3/+4 |
2018-03-26 | GPU: Load the sampler info (TSC) when retrieving active textures. | Subv | 1 | -1/+7 |
2018-03-24 | GPU: Added a function to retrieve the active textures for a shader stage. | Subv | 1 | -6/+10 |
2018-03-24 | GPU: Added viewport registers to Maxwell3D's reg structure. | Subv | 1 | -1/+18 |
2018-03-23 | maxwell_3d: Add some format decodings and string helper functions. | bunnei | 1 | -3/+107 |
2018-03-21 | GPU: Added vertex attribute format registers. | Subv | 1 | -1/+14 |
2018-03-21 | GPU: Added registers for the number of vertices to render. | Subv | 1 | -2/+13 |
2018-03-19 | GPU: Added Z buffer registers to Maxwell3D's reg structure. | Subv | 1 | -1/+17 |
2018-03-19 | GPU: Added the render target (RT) registers to Maxwell3D's reg structure. | Subv | 1 | -1/+32 |
2018-03-19 | GPU: Added the TSC registers to the Maxwell3D register structure. | Subv | 1 | -1/+15 |
2018-03-19 | GPU: Added the TIC registers to the Maxwell3D register structure. | Subv | 1 | -1/+16 |
2018-03-19 | GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE. | Subv | 1 | -1/+11 |
2018-03-18 | GPU: Implement the BindStorageBuffer macro method in HLE. | Subv | 1 | -1/+15 |
2018-03-18 | GPU: Handle writes to the CB_DATA method. | Subv | 1 | -0/+3 |
2018-03-18 | GPU: Store uploaded GPU macros and keep track of the number of method parameters. | Subv | 1 | -4/+8 |
2018-03-18 | GPU: Macros are specific to the Maxwell3D engine, so handle them internally. | Subv | 1 | -8/+19 |
2018-03-18 | GPU: Renamed ShaderType to ShaderStage as that is less confusing. | Subv | 1 | -7/+7 |
2018-03-18 | GPU: Store shader constbuffer bindings in the GPU state. | Subv | 1 | -3/+25 |
2018-03-18 | GPU: Corrected some register offsets and removed superfluous macro registers. | Subv | 1 | -9/+3 |
2018-03-18 | GPU: Make the SetShader macro call do the same as the real macro's code. | Subv | 1 | -2/+25 |
2018-03-17 | GPU: Corrected the parameter documentation for the SetShader macro call. | Subv | 1 | -6/+6 |
2018-03-17 | GPU: Handle the SetShader method call (0xE24) and store the shader config. | Subv | 1 | -2/+16 |
2018-03-17 | GPU: Added the vertex array registers. | Subv | 1 | -2/+33 |
2018-03-17 | GPU: Process command mode 5 (IncreaseOnce) differently from other commands. | Subv | 1 | -1/+21 |
2018-03-17 | GPU: Added Maxwell registers for Shader Program control. | Subv | 1 | -2/+55 |
2018-03-05 | GPU: Intercept writes to the VERTEX_END_GL register. | Subv | 1 | -1/+9 |
2018-02-14 | maxwell_3d: Make constructor explicit | Lioncash | 1 | -1/+1 |
2018-02-12 | GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine. | Subv | 1 | -1/+55 |
2018-02-12 | Make a GPU class in VideoCore to contain the GPU state. | Subv | 1 | -3/+7 |
2018-02-12 | GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines. | Subv | 1 | -0/+18 |