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GPU: Process command mode 5 (IncreaseOnce) differently from other commands
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Accumulate all arguments before calling the desired method.
Note: Maybe we should do the same for the NonIncreasing mode?
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Shader address calculation depends on this value to some extent, we do not currently know what it being 0 entails.
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This is the register that gets written after a game calls DrawArrays().
We should collect all GPU state and draw using our graphics API here.
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Only QueryMode::Write is supported at the moment.
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Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
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