Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2018-03-17 | GPU: Handle the SetShader method call (0xE24) and store the shader config. | Subv | 1 | -2/+22 | |
2018-03-17 | GPU: Process command mode 5 (IncreaseOnce) differently from other commands. | Subv | 1 | -0/+17 | |
Accumulate all arguments before calling the desired method. Note: Maybe we should do the same for the NonIncreasing mode? | |||||
2018-03-17 | GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine. | Subv | 1 | -0/+8 | |
Shader address calculation depends on this value to some extent, we do not currently know what it being 0 entails. | |||||
2018-03-05 | GPU: Intercept writes to the VERTEX_END_GL register. | Subv | 1 | -0/+9 | |
This is the register that gets written after a game calls DrawArrays(). We should collect all GPU state and draw using our graphics API here. | |||||
2018-02-12 | GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine. | Subv | 1 | -1/+39 | |
Only QueryMode::Write is supported at the moment. | |||||
2018-02-12 | Make a GPU class in VideoCore to contain the GPU state. | Subv | 1 | -3/+1 | |
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there. | |||||
2018-02-12 | GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines. | Subv | 1 | -0/+15 | |