summaryrefslogtreecommitdiffstats
path: root/src/video_core/engines/maxwell_3d.cpp (unfollow)
Commit message (Collapse)AuthorFilesLines
2018-03-17GPU: Handle the SetShader method call (0xE24) and store the shader config.Subv1-2/+22
2018-03-17GPU: Process command mode 5 (IncreaseOnce) differently from other commands.Subv1-0/+17
Accumulate all arguments before calling the desired method. Note: Maybe we should do the same for the NonIncreasing mode?
2018-03-17GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine.Subv1-0/+8
Shader address calculation depends on this value to some extent, we do not currently know what it being 0 entails.
2018-03-05GPU: Intercept writes to the VERTEX_END_GL register.Subv1-0/+9
This is the register that gets written after a game calls DrawArrays(). We should collect all GPU state and draw using our graphics API here.
2018-02-12GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.Subv1-1/+39
Only QueryMode::Write is supported at the moment.
2018-02-12Make a GPU class in VideoCore to contain the GPU state.Subv1-3/+1
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
2018-02-12GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.Subv1-0/+15