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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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engines
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maxwell_3d.cpp
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Author
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2019-10-05
maxwell_3d: Add dirty flags for depth bounds values
ReinUsesLisp
1
-0
/
+5
2019-09-22
Maxwell3D: Corrections and refactors to MME instance refactor
Fernando Sahmkow
1
-31
/
+38
2019-09-21
Mark DrawArrays as LOG_TRACE
David Marcec
1
-1
/
+1
2019-09-19
Rasterizer: Refactor and simplify DrawBatch Interface.
Fernando Sahmkow
1
-2
/
+2
2019-09-19
VideoCore: Corrections to the MME Inliner and removal of hacky instance management.
Fernando Sahmkow
1
-8
/
+27
2019-09-19
Video Core: initial Implementation of InstanceDraw Packaging
Fernando Sahmkow
1
-0
/
+74
2019-09-15
maxwell_3d: Update firmware 4 call stub commentary
Rodrigo Locatti
1
-1
/
+2
2019-09-11
renderer_opengl: Fix sRGB blits
ReinUsesLisp
1
-0
/
+3
2019-09-04
Revert "Revert #2466" and stub FirmwareCall 4
ReinUsesLisp
1
-0
/
+11
2019-09-04
maxwell_3d: Avoid moving macro_params
ReinUsesLisp
1
-3
/
+4
2019-09-01
maxwell_3d: Fix macro binding cursor
ReinUsesLisp
1
-9
/
+3
2019-08-30
video_core: Silent miscellaneous warnings (#2820)
Rodrigo Locatti
1
-5
/
+5
2019-07-20
Maxwell3D: Reorganize and address feedback
Fernando Sahmkow
1
-0
/
+4
2019-07-17
Maxwell3D: Address Feedback
Fernando Sahmkow
1
-10
/
+7
2019-07-17
GL_Rasterizer: Corrections to Clearing.
Fernando Sahmkow
1
-1
/
+1
2019-07-17
Maxwell3D: Correct marking dirtiness on CB upload
Fernando Sahmkow
1
-0
/
+1
2019-07-17
GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing
Fernando Sahmkow
1
-1
/
+0
2019-07-17
Maxwell3D: Implement State Dirty Flags.
Fernando Sahmkow
1
-0
/
+82
2019-07-17
Maxwell3D: Rework CBData Upload
Fernando Sahmkow
1
-8
/
+34
2019-07-17
Maxwell3D: Rework the dirty system to be more consistant and scaleable
Fernando Sahmkow
1
-47
/
+89
2019-07-17
maxwell3d: Implement Conditional Rendering
Fernando Sahmkow
1
-0
/
+44
2019-07-05
video_core: Implement GPU side Syncpoints
Fernando Sahmkow
1
-2
/
+3
2019-06-21
maxwell_3d: Partially implement texture buffers as 1D textures
ReinUsesLisp
1
-8
/
+4
2019-06-08
video_core/engines: Move ConstBufferInfo out of Maxwell3D
ReinUsesLisp
1
-3
/
+1
2019-05-14
maxwell_3d: reduce sevirity of different component formats assert.
Fernando Sahmkow
1
-1
/
+1
2019-05-14
video_core/engines/maxwell3d: Get rid of three magic values in CallMethod()
Lioncash
1
-3
/
+3
2019-05-14
video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults()
Lioncash
1
-15
/
+15
2019-04-23
Corrections and styling
Fernando Sahmkow
1
-1
/
+1
2019-04-23
Implement Maxwell3D Data Upload
Fernando Sahmkow
1
-2
/
+14
2019-04-16
Use ReadBlockUnsafe on TIC and TSC reading
Fernando Sahmkow
1
-2
/
+2
2019-04-08
Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
Fernando Sahmkow
1
-2
/
+10
2019-04-08
Implement Bindless Handling on SetupTexture
Fernando Sahmkow
1
-13
/
+18
2019-04-06
maxwell_3d: Reduce severity of ProcessSyncPoint
ReinUsesLisp
1
-2
/
+2
2019-04-06
Implement SyncPoint Register in the GPU.
Fernando Sahmkow
1
-0
/
+12
2019-04-06
video_core/engines: Make memory manager members private
Lioncash
1
-2
/
+2
2019-04-06
video_core/engines: Remove unnecessary inclusions where applicable
Lioncash
1
-2
/
+1
2019-03-21
gpu: Rewrite virtual memory manager using PageTable.
bunnei
1
-4
/
+4
2019-03-16
video_core: Refactor to use MemoryManager interface for all memory access.
bunnei
1
-29
/
+12
2019-03-15
gpu: Use host address for caching instead of guest address.
bunnei
1
-1
/
+4
2019-02-26
maxwell_3d: Use std::bitset to manage dirty flags
ReinUsesLisp
1
-34
/
+32
2019-02-16
video_core: Remove usages of System::GetInstance() within the engines
Lioncash
1
-5
/
+7
2019-02-16
core_timing: Convert core timing into a class
Lioncash
1
-1
/
+1
2019-02-12
core_timing: Rename CoreTiming namespace to Core::Timing
Lioncash
1
-1
/
+1
2019-02-03
video_core: Assert on invalid GPU to CPU address queries
ReinUsesLisp
1
-19
/
+27
2019-02-03
maxwell_3d: Allow sampler handles with TSC id zero
ReinUsesLisp
1
-10
/
+6
2019-02-03
maxwell_3d: Allow texture handles with TIC id zero
ReinUsesLisp
1
-16
/
+7
2019-01-22
maxwell_3d: Set rt_separate_frag_data to 1 by default
ReinUsesLisp
1
-0
/
+5
2019-01-07
gl_rasterizer_cache: Use dirty flags for the depth buffer
ReinUsesLisp
1
-0
/
+10
2019-01-07
gl_rasterizer_cache: Use dirty flags for color buffers
ReinUsesLisp
1
-0
/
+9
2019-01-07
gl_shader_cache: Use dirty flags for shaders
ReinUsesLisp
1
-0
/
+8
2018-11-27
gpu: Rewrite GPU command list processing with DmaPusher class.
bunnei
1
-25
/
+28
2018-11-21
maxwell_3d: Initialize rasterizer color mask registers as enabled.
bunnei
1
-0
/
+9
2018-11-17
set default value for point size register
Rodolfo Bogado
1
-0
/
+3
2018-11-17
fix viewport and scissor behavior
Rodolfo Bogado
1
-2
/
+2
2018-11-17
gl_rasterizer: Skip VB upload if the state is clean.
Markus Wick
1
-0
/
+16
2018-11-13
gl_rasterizer: Minor cleanup
Frederic L
1
-4
/
+2
2018-11-11
Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.
Rodolfo Bogado
1
-0
/
+13
2018-11-06
gl_rasterizer: Skip VAO binding if the state is clean.
Markus Wick
1
-0
/
+8
2018-11-05
Implement multi-target viewports and blending
Rodolfo Bogado
1
-0
/
+16
2018-11-01
maxwell_3d: Restructure macro upload to use a single macro code memory.
bunnei
1
-8
/
+18
2018-10-30
global: Use std::optional instead of boost::optional (#1578)
Frederic L
1
-5
/
+5
2018-10-26
maxwell_3d: Add code for initializing register defaults.
bunnei
1
-1
/
+19
2018-10-24
maxwell_3d: Remove unused variable within ProcessQueryGet()
Lioncash
1
-1
/
+0
2018-10-20
engines/maxwell_*: Use nested namespace specifiers where applicable
Lioncash
1
-4
/
+2
2018-09-15
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
1
-6
/
+7
2018-09-10
rasterizer: Drop unused handler.
Markus Wick
1
-2
/
+0
2018-09-08
maxwell_3d: Remove assert that no longer applies.
bunnei
1
-4
/
+0
2018-09-01
maxwell_3d: Use CoreTiming for query timestamp
Zach Hilman
1
-2
/
+3
2018-08-31
core/core: Replace includes with forward declarations where applicable
Lioncash
1
-2
/
+1
2018-08-25
maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch()
Lioncash
1
-4
/
+4
2018-08-15
Rasterizer: Implemented instanced rendering.
Subv
1
-0
/
+12
2018-08-09
maxwell_3d: Ignore macros that have not been uploaded yet.
bunnei
1
-4
/
+9
2018-08-08
maxwell_3d: Use correct const buffer size and check bounds.
bunnei
1
-0
/
+2
2018-08-06
maxwell_3d: Remove outdated assert.
bunnei
1
-2
/
+0
2018-08-04
video_core: Eliminate the g_renderer global variable
Lioncash
1
-5
/
+5
2018-07-24
GPU: Remove the assert that required the CODE_ADDRESS to be 0.
Subv
1
-8
/
+0
2018-07-20
maxwell_3d: Remove unused variable within GetStageTextures()
Lioncash
1
-2
/
+0
2018-07-13
gl_rasterizer: Fix check for if a shader stage is enabled.
bunnei
1
-21
/
+0
2018-07-03
GPU: Support clears that don't clear the color buffer.
Subv
1
-2
/
+3
2018-07-03
GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.
Subv
1
-0
/
+11
2018-07-03
Update clang format
James Rowe
1
-2
/
+2
2018-07-03
Rename logging macro back to LOG_*
James Rowe
1
-1
/
+1
2018-06-20
Build: Fixed some MSVC warnings in various parts of the code.
Subv
1
-2
/
+3
2018-06-06
GPU: Implement sampling multiple textures in the generated glsl shaders.
Subv
1
-0
/
+34
2018-06-04
GPU: Partial implementation of long GPU queries.
Subv
1
-9
/
+24
2018-04-29
maxwell_3d: Reset vertex counts after drawing.
bunnei
1
-0
/
+10
2018-04-27
general: Convert assertion macros over to be fmt-compatible
Lioncash
1
-2
/
+2
2018-04-25
GPU: Reduce the number of registers of Maxwell3D to 0xE00.
Subv
1
-3
/
+3
2018-04-25
GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.
Subv
1
-4
/
+10
2018-04-25
video-core: Move logging macros over to new fmt-capable ones
Lioncash
1
-2
/
+2
2018-04-24
memory_manager: Make GpuToCpuAddress return an optional.
bunnei
1
-10
/
+11
2018-04-24
memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.
bunnei
1
-6
/
+5
2018-04-24
GPU: Added asserts to our code for handling the QUERY_GET GPU command.
Subv
1
-1
/
+26
2018-04-18
GPU: Pitch textures are now supported, don't assert when encountering them.
Subv
1
-2
/
+3
2018-04-18
maxwell3d: Allow Texture2DNoMipmap as Texture2D.
bunnei
1
-1
/
+2
2018-04-18
renderer_opengl: Implement BlendEquation and BlendFunc.
bunnei
1
-3
/
+1
2018-04-17
gl_rasterizer: Implement indexed vertex mode.
bunnei
1
-1
/
+3
2018-04-15
GPU: Added a function to determine whether a shader stage is enabled or not.
Subv
1
-0
/
+21
2018-04-07
GPU: Assert when finding a texture with a format type other than UNORM.
Subv
1
-0
/
+2
2018-04-01
GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them.
Subv
1
-100
/
+8
2018-04-01
GPU: Implemented a gpu macro interpreter.
Subv
1
-0
/
+5
2018-03-27
Maxwell3D: Call AccelerateDrawBatch on DrawArrays.
bunnei
1
-1
/
+8
2018-03-26
GPU: Load the sampler info (TSC) when retrieving active textures.
Subv
1
-20
/
+60
2018-03-25
GPU: Make the debug_context variable a member of the frontend instead of a global.
Subv
1
-11
/
+13
2018-03-24
GPU: Added a function to retrieve the active textures for a shader stage.
Subv
1
-44
/
+49
2018-03-24
GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints.
Subv
1
-0
/
+7
2018-03-24
GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints.
Subv
1
-0
/
+10
2018-03-24
GPU: Added a method to unswizzle a texture without decoding it.
Subv
1
-1
/
+1
2018-03-24
GPU: Preliminary work for texture decoding.
Subv
1
-0
/
+45
2018-03-19
Clang Fixes
N00byKing
1
-1
/
+2
2018-03-19
Clean Warnings (?)
N00byKing
1
-1
/
+1
2018-03-19
GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
Subv
1
-0
/
+18
2018-03-18
GPU: Implement the BindStorageBuffer macro method in HLE.
Subv
1
-0
/
+21
2018-03-18
GPU: Handle writes to the CB_DATA method.
Subv
1
-0
/
+36
2018-03-18
GPU: Store uploaded GPU macros and keep track of the number of method parameters.
Subv
1
-7
/
+16
2018-03-18
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
Subv
1
-5
/
+36
2018-03-18
GPU: Renamed ShaderType to ShaderStage as that is less confusing.
Subv
1
-12
/
+12
2018-03-18
GPU: Store shader constbuffer bindings in the GPU state.
Subv
1
-2
/
+36
2018-03-18
GPU: Make the SetShader macro call do the same as the real macro's code.
Subv
1
-1
/
+19
2018-03-17
GPU: Corrected the parameter documentation for the SetShader macro call.
Subv
1
-5
/
+6
2018-03-17
GPU: Handle the SetShader method call (0xE24) and store the shader config.
Subv
1
-2
/
+22
2018-03-17
GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Subv
1
-0
/
+17
2018-03-17
GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine.
Subv
1
-0
/
+8
2018-03-05
GPU: Intercept writes to the VERTEX_END_GL register.
Subv
1
-0
/
+9
2018-02-12
GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.
Subv
1
-1
/
+39
2018-02-12
Make a GPU class in VideoCore to contain the GPU state.
Subv
1
-3
/
+1
2018-02-12
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.
Subv
1
-0
/
+15