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path: root/src/video_core/engines/maxwell_3d.cpp (unfollow)
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2019-02-16video_core: Remove usages of System::GetInstance() within the enginesLioncash1-5/+7
2019-02-16core_timing: Convert core timing into a classLioncash1-1/+1
2019-02-12core_timing: Rename CoreTiming namespace to Core::TimingLioncash1-1/+1
2019-02-03video_core: Assert on invalid GPU to CPU address queriesReinUsesLisp1-19/+27
2019-02-03maxwell_3d: Allow sampler handles with TSC id zeroReinUsesLisp1-10/+6
2019-02-03maxwell_3d: Allow texture handles with TIC id zeroReinUsesLisp1-16/+7
2019-01-22maxwell_3d: Set rt_separate_frag_data to 1 by defaultReinUsesLisp1-0/+5
2019-01-07gl_rasterizer_cache: Use dirty flags for the depth bufferReinUsesLisp1-0/+10
2019-01-07gl_rasterizer_cache: Use dirty flags for color buffersReinUsesLisp1-0/+9
2019-01-07gl_shader_cache: Use dirty flags for shadersReinUsesLisp1-0/+8
2018-11-27gpu: Rewrite GPU command list processing with DmaPusher class.bunnei1-25/+28
2018-11-21maxwell_3d: Initialize rasterizer color mask registers as enabled.bunnei1-0/+9
2018-11-17set default value for point size registerRodolfo Bogado1-0/+3
2018-11-17fix viewport and scissor behaviorRodolfo Bogado1-2/+2
2018-11-17gl_rasterizer: Skip VB upload if the state is clean.Markus Wick1-0/+16
2018-11-13gl_rasterizer: Minor cleanupFrederic L1-4/+2
2018-11-11Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.Rodolfo Bogado1-0/+13
2018-11-06gl_rasterizer: Skip VAO binding if the state is clean.Markus Wick1-0/+8
2018-11-05Implement multi-target viewports and blendingRodolfo Bogado1-0/+16
2018-11-01maxwell_3d: Restructure macro upload to use a single macro code memory.bunnei1-8/+18
2018-10-30global: Use std::optional instead of boost::optional (#1578)Frederic L1-5/+5
2018-10-26maxwell_3d: Add code for initializing register defaults.bunnei1-1/+19
2018-10-24maxwell_3d: Remove unused variable within ProcessQueryGet()Lioncash1-1/+0
2018-10-20engines/maxwell_*: Use nested namespace specifiers where applicableLioncash1-4/+2
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi1-6/+7
2018-09-10rasterizer: Drop unused handler.Markus Wick1-2/+0
2018-09-08maxwell_3d: Remove assert that no longer applies.bunnei1-4/+0
2018-09-01maxwell_3d: Use CoreTiming for query timestampZach Hilman1-2/+3
2018-08-31core/core: Replace includes with forward declarations where applicableLioncash1-2/+1
2018-08-25maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch()Lioncash1-4/+4
2018-08-15Rasterizer: Implemented instanced rendering.Subv1-0/+12
2018-08-09maxwell_3d: Ignore macros that have not been uploaded yet.bunnei1-4/+9
2018-08-08maxwell_3d: Use correct const buffer size and check bounds.bunnei1-0/+2
2018-08-06maxwell_3d: Remove outdated assert.bunnei1-2/+0
2018-08-04video_core: Eliminate the g_renderer global variableLioncash1-5/+5
2018-07-24GPU: Remove the assert that required the CODE_ADDRESS to be 0.Subv1-8/+0
2018-07-20maxwell_3d: Remove unused variable within GetStageTextures()Lioncash1-2/+0
2018-07-13gl_rasterizer: Fix check for if a shader stage is enabled.bunnei1-21/+0
2018-07-03GPU: Support clears that don't clear the color buffer.Subv1-2/+3
2018-07-03GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.Subv1-0/+11
2018-07-03Update clang formatJames Rowe1-2/+2
2018-07-03Rename logging macro back to LOG_*James Rowe1-1/+1
2018-06-20Build: Fixed some MSVC warnings in various parts of the code.Subv1-2/+3
2018-06-06GPU: Implement sampling multiple textures in the generated glsl shaders.Subv1-0/+34
2018-06-04GPU: Partial implementation of long GPU queries.Subv1-9/+24
2018-04-29maxwell_3d: Reset vertex counts after drawing.bunnei1-0/+10
2018-04-27general: Convert assertion macros over to be fmt-compatibleLioncash1-2/+2
2018-04-25GPU: Reduce the number of registers of Maxwell3D to 0xE00.Subv1-3/+3
2018-04-25GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.Subv1-4/+10
2018-04-25video-core: Move logging macros over to new fmt-capable onesLioncash1-2/+2
2018-04-24memory_manager: Make GpuToCpuAddress return an optional.bunnei1-10/+11
2018-04-24memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.bunnei1-6/+5
2018-04-24GPU: Added asserts to our code for handling the QUERY_GET GPU command.Subv1-1/+26
2018-04-18GPU: Pitch textures are now supported, don't assert when encountering them.Subv1-2/+3
2018-04-18maxwell3d: Allow Texture2DNoMipmap as Texture2D.bunnei1-1/+2
2018-04-18renderer_opengl: Implement BlendEquation and BlendFunc.bunnei1-3/+1
2018-04-17gl_rasterizer: Implement indexed vertex mode.bunnei1-1/+3
2018-04-15GPU: Added a function to determine whether a shader stage is enabled or not.Subv1-0/+21
2018-04-07GPU: Assert when finding a texture with a format type other than UNORM.Subv1-0/+2
2018-04-01GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them.Subv1-100/+8
2018-04-01GPU: Implemented a gpu macro interpreter.Subv1-0/+5
2018-03-27Maxwell3D: Call AccelerateDrawBatch on DrawArrays.bunnei1-1/+8
2018-03-26GPU: Load the sampler info (TSC) when retrieving active textures.Subv1-20/+60
2018-03-25GPU: Make the debug_context variable a member of the frontend instead of a global.Subv1-11/+13
2018-03-24GPU: Added a function to retrieve the active textures for a shader stage.Subv1-44/+49
2018-03-24GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints.Subv1-0/+7
2018-03-24GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints.Subv1-0/+10
2018-03-24GPU: Added a method to unswizzle a texture without decoding it.Subv1-1/+1
2018-03-24GPU: Preliminary work for texture decoding.Subv1-0/+45
2018-03-19Clang FixesN00byKing1-1/+2
2018-03-19Clean Warnings (?)N00byKing1-1/+1
2018-03-19GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.Subv1-0/+18
2018-03-18GPU: Implement the BindStorageBuffer macro method in HLE.Subv1-0/+21
2018-03-18GPU: Handle writes to the CB_DATA method.Subv1-0/+36
2018-03-18GPU: Store uploaded GPU macros and keep track of the number of method parameters.Subv1-7/+16
2018-03-18GPU: Macros are specific to the Maxwell3D engine, so handle them internally.Subv1-5/+36
2018-03-18GPU: Renamed ShaderType to ShaderStage as that is less confusing.Subv1-12/+12
2018-03-18GPU: Store shader constbuffer bindings in the GPU state.Subv1-2/+36
2018-03-18GPU: Make the SetShader macro call do the same as the real macro's code.Subv1-1/+19
2018-03-17GPU: Corrected the parameter documentation for the SetShader macro call.Subv1-5/+6
2018-03-17GPU: Handle the SetShader method call (0xE24) and store the shader config.Subv1-2/+22
2018-03-17GPU: Process command mode 5 (IncreaseOnce) differently from other commands.Subv1-0/+17
2018-03-17GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine.Subv1-0/+8
2018-03-05GPU: Intercept writes to the VERTEX_END_GL register.Subv1-0/+9
2018-02-12GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.Subv1-1/+39
2018-02-12Make a GPU class in VideoCore to contain the GPU state.Subv1-3/+1
2018-02-12GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.Subv1-0/+15