Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Refactors and name corrections. | Fernando Sahmkow | 2019-05-01 | 1 | -1/+1 |
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* | Add Documentation Headers to all the GPU Engines | Fernando Sahmkow | 2019-04-23 | 1 | -0/+6 |
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* | Revamp Kepler Memory to use a subegine to manage uploads | Fernando Sahmkow | 2019-04-23 | 1 | -55/+5 |
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* | Correct Kepler Memory on Linear Pushes. | Fernando Sahmkow | 2019-04-15 | 1 | -2/+22 |
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* | video_core/engines: Make memory manager members private | Lioncash | 2019-04-06 | 1 | -1/+1 |
| | | | | | These aren't used externally by anything, so they can be made private data members. | ||||
* | video_core/engines: Remove unnecessary inclusions where applicable | Lioncash | 2019-04-06 | 1 | -1/+4 |
| | | | | | | Replaces header inclusions with forward declarations where applicable and also removes unused headers within the cpp file. This reduces a few more dependencies on core/memory.h | ||||
* | video_core/engines: Remove unnecessary includes | Lioncash | 2019-03-06 | 1 | -0/+1 |
| | | | | | | | | | Removes a few unnecessary dependencies on core-related machinery, such as the core.h and memory.h, which reduces the amount of rebuilding necessary if those files change. This also uncovered some indirect dependencies within other source files. This also fixes those. | ||||
* | video_core: Remove usages of System::GetInstance() within the engines | Lioncash | 2019-02-16 | 1 | -2/+7 |
| | | | | | Avoids the use of the global accessor in favor of explicitly making the system a dependency within the interface. | ||||
* | gpu: Rewrite GPU command list processing with DmaPusher class. | bunnei | 2018-11-27 | 1 | -1/+2 |
| | | | | - More accurate impl., fixes Undertale (among other games). | ||||
* | GPU: Invalidate destination address of kepler_memory writes. | bunnei | 2018-10-19 | 1 | -1/+6 |
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* | GPU: Basic implementation of the Kepler Inline Memory engine (p2mf). | Subv | 2018-09-12 | 1 | -0/+90 |
This engine writes data from a FIFO register into the configured address. |