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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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engines
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kepler_memory.h
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2021-01-15
common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINIT
ReinUsesLisp
1
-2
/
+2
2020-12-04
video_core: Resolve more variable shadowing scenarios
Lioncash
1
-1
/
+1
2020-04-28
Clang Format and Documentation.
Fernando Sahmkow
1
-1
/
+2
2020-04-28
VideoCore/Engines: Refactor Engines CallMethod.
Fernando Sahmkow
1
-3
/
+4
2020-04-23
DMAPusher: Propagate multimethod writes into the engines.
Fernando Sahmkow
1
-0
/
+3
2019-11-04
common_func: Use std::array for INSERT_PADDING_* macros.
bunnei
1
-2
/
+2
2019-08-30
video_core: Silent miscellaneous warnings (#2820)
Rodrigo Locatti
1
-1
/
+0
2019-05-01
Refactors and name corrections.
Fernando Sahmkow
1
-1
/
+1
2019-04-23
Add Documentation Headers to all the GPU Engines
Fernando Sahmkow
1
-0
/
+6
2019-04-23
Revamp Kepler Memory to use a subegine to manage uploads
Fernando Sahmkow
1
-55
/
+5
2019-04-15
Correct Kepler Memory on Linear Pushes.
Fernando Sahmkow
1
-2
/
+22
2019-04-06
video_core/engines: Make memory manager members private
Lioncash
1
-1
/
+1
2019-04-06
video_core/engines: Remove unnecessary inclusions where applicable
Lioncash
1
-1
/
+4
2019-03-06
video_core/engines: Remove unnecessary includes
Lioncash
1
-0
/
+1
2019-02-16
video_core: Remove usages of System::GetInstance() within the engines
Lioncash
1
-2
/
+7
2018-11-27
gpu: Rewrite GPU command list processing with DmaPusher class.
bunnei
1
-1
/
+2
2018-10-19
GPU: Invalidate destination address of kepler_memory writes.
bunnei
1
-1
/
+6
2018-09-12
GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
Subv
1
-0
/
+90