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2019-05-01Refactors and name corrections.Fernando Sahmkow1-3/+1
2019-04-23Add Documentation Headers to all the GPU EnginesFernando Sahmkow1-0/+6
2019-04-23Introduce skeleton of the GPU Compute Engine.Fernando Sahmkow1-3/+168
2019-04-06video_core/engines: Make memory manager members privateLioncash1-2/+3
These aren't used externally by anything, so they can be made private data members.
2019-04-06video_core/engines: Remove unnecessary inclusions where applicableLioncash1-1/+4
Replaces header inclusions with forward declarations where applicable and also removes unused headers within the cpp file. This reduces a few more dependencies on core/memory.h
2019-03-06video_core/engines: Remove unnecessary includesLioncash1-2/+1
Removes a few unnecessary dependencies on core-related machinery, such as the core.h and memory.h, which reduces the amount of rebuilding necessary if those files change. This also uncovered some indirect dependencies within other source files. This also fixes those.
2019-02-10kepler_compute: Fixup assert and rename enginesReinUsesLisp1-15/+16
When I originally added the compute assert I used the wrong documentation. This addresses that. The dispatch register was tested with homebrew against hardware and is triggered by some games (e.g. Super Mario Odyssey). What exactly is missing to get a valid program bound by this engine requires more investigation.
2018-11-27gpu: Rewrite GPU command list processing with DmaPusher class.bunnei1-1/+2
- More accurate impl., fixes Undertale (among other games).
2018-09-26video_core: Add asserts for CS, TFB and alpha testingReinUsesLisp1-0/+36
Add asserts for compute shader dispatching, transform feedback being enabled and alpha testing. These have in common that they'll probably break rendering without logging.
2018-07-21video_core: Use nested namespaces where applicableLioncash1-4/+2
Compresses a few namespace specifiers to be more compact.
2018-03-18GPU: Macros are specific to the Maxwell3D engine, so handle them internally.Subv1-8/+0
2018-03-17GPU: Process command mode 5 (IncreaseOnce) differently from other commands.Subv1-0/+8
Accumulate all arguments before calling the desired method. Note: Maybe we should do the same for the NonIncreasing mode?
2018-02-12Make a GPU class in VideoCore to contain the GPU state.Subv1-3/+7
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
2018-02-12GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.Subv1-0/+18