| Commit message (Collapse) | Author | Age | Files | Lines |
|\
| |
| | |
gl_rasterizer: Implement compute shaders
|
| | |
|
|/ |
|
| |
|
| |
|
|
|
|
|
|
|
|
|
| |
Removes a few unnecessary dependencies on core-related machinery, such
as the core.h and memory.h, which reduces the amount of rebuilding
necessary if those files change.
This also uncovered some indirect dependencies within other source
files. This also fixes those.
|
|
When I originally added the compute assert I used the wrong
documentation. This addresses that.
The dispatch register was tested with homebrew against hardware and is
triggered by some games (e.g. Super Mario Odyssey). What exactly is
missing to get a valid program bound by this engine requires more
investigation.
|