Commit message (Collapse) | Author | Files | Lines | ||
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2019-10-28 | maxwell_3d/kepler_compute: Remove unused arguments in GetTexture | ReinUsesLisp | 1 | -7/+5 | |
2019-10-25 | Shader_IR: Clang format | Fernando Sahmkow | 1 | -2/+1 | |
2019-10-25 | Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it | Fernando Sahmkow | 1 | -0/+18 | |
2019-10-25 | VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders. | Fernando Sahmkow | 1 | -1/+2 | |
2019-09-06 | kepler_compute: Implement texture queries | ReinUsesLisp | 1 | -0/+53 | |
2019-07-17 | Maxwell3D: Rework the dirty system to be more consistant and scaleable | Fernando Sahmkow | 1 | -1/+1 | |
2019-07-15 | gl_rasterizer: Implement compute shaders | ReinUsesLisp | 1 | -3/+4 | |
2019-04-23 | Corrections and styling | Fernando Sahmkow | 1 | -1/+1 | |
2019-04-23 | Introduce skeleton of the GPU Compute Engine. | Fernando Sahmkow | 1 | -4/+33 | |
2019-03-06 | video_core/engines: Remove unnecessary includes | Lioncash | 1 | -2/+1 | |
Removes a few unnecessary dependencies on core-related machinery, such as the core.h and memory.h, which reduces the amount of rebuilding necessary if those files change. This also uncovered some indirect dependencies within other source files. This also fixes those. | |||||
2019-02-10 | kepler_compute: Fixup assert and rename engines | ReinUsesLisp | 1 | -0/+34 | |
When I originally added the compute assert I used the wrong documentation. This addresses that. The dispatch register was tested with homebrew against hardware and is triggered by some games (e.g. Super Mario Odyssey). What exactly is missing to get a valid program bound by this engine requires more investigation. |