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2019-04-06video_core/engines: Remove unnecessary inclusions where applicableLioncash1-1/+4
Replaces header inclusions with forward declarations where applicable and also removes unused headers within the cpp file. This reduces a few more dependencies on core/memory.h
2019-03-06video_core/engines: Remove unnecessary includesLioncash1-1/+1
Removes a few unnecessary dependencies on core-related machinery, such as the core.h and memory.h, which reduces the amount of rebuilding necessary if those files change. This also uncovered some indirect dependencies within other source files. This also fixes those.
2019-02-07gl_rasterizer: Implement a more accurate fermi 2D copy.bunnei1-5/+24
- This is a blit, use the blit registers.
2018-11-27gpu: Rewrite GPU command list processing with DmaPusher class.bunnei1-1/+1
- More accurate impl., fixes Undertale (among other games).
2018-10-10Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depthFernandoS271-2/+12
2018-10-06fermi_2d: Implement simple copies with AccelerateSurfaceCopy.bunnei1-1/+7
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi1-1/+1
2018-07-21video_core: Use nested namespaces where applicableLioncash1-4/+2
Compresses a few namespace specifiers to be more compact.
2018-04-29fermi_2d: Fix surface copy block height.bunnei1-0/+5
2018-04-25GPU: Partially implemented the Fermi2D surface copy operation.Subv1-0/+5
The hardware allows for some rather complicated operations to be performed on the data during the copy, this is not implemented. Only same-format same-size raw copies are implemented for now.
2018-04-25GPU: Added surface copy registers to Fermi2DSubv1-1/+57
2018-04-25GPU: Added boilerplate code for the Fermi2D engineSubv1-1/+27
2018-03-18GPU: Macros are specific to the Maxwell3D engine, so handle them internally.Subv1-8/+0
2018-03-17GPU: Process command mode 5 (IncreaseOnce) differently from other commands.Subv1-0/+8
Accumulate all arguments before calling the desired method. Note: Maybe we should do the same for the NonIncreasing mode?
2018-02-12Make a GPU class in VideoCore to contain the GPU state.Subv1-3/+7
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
2018-02-12GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.Subv1-0/+18