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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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engines
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fermi_2d.h
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Author
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2022-11-24
Fermi2D: Rework blit engine and add a software blitter.
Fernando Sahmkow
1
-1
/
+8
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2022-03-19
video_core: Reduce unused includes
ameerj
1
-1
/
+0
2021-07-27
video_core/engine: Consistently initialize rasterizer pointers
Lioncash
1
-1
/
+1
2021-04-12
engine_interface: Add missing virtual destructor
Lioncash
1
-1
/
+1
2021-02-13
gpu: Report renderer errors with exceptions
ReinUsesLisp
1
-1
/
+1
2021-01-15
common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINIT
ReinUsesLisp
1
-15
/
+15
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-80
/
+251
2020-09-18
fermi_2d: Make use of designated initializers
Lioncash
1
-2
/
+2
2020-08-22
video_core: Initialize renderer with a GPU
ReinUsesLisp
1
-3
/
+6
2020-04-28
Clang Format and Documentation.
Fernando Sahmkow
1
-1
/
+2
2020-04-28
VideoCore/Engines: Refactor Engines CallMethod.
Fernando Sahmkow
1
-3
/
+4
2020-04-23
DMAPusher: Propagate multimethod writes into the engines.
Fernando Sahmkow
1
-0
/
+3
2019-11-04
common_func: Use std::array for INSERT_PADDING_* macros.
bunnei
1
-6
/
+6
2019-08-30
video_core: Silent miscellaneous warnings (#2820)
Rodrigo Locatti
1
-2
/
+1
2019-06-21
decoders: correct block calculation
Fernando Sahmkow
1
-3
/
+3
2019-06-21
texture_cache: Fermi2D reform and implement View Mirage
Fernando Sahmkow
1
-11
/
+33
2019-06-21
video_core: Use un-shifted block sizes to avoid integer divisions
ReinUsesLisp
1
-6
/
+3
2019-04-23
Add Documentation Headers to all the GPU Engines
Fernando Sahmkow
1
-0
/
+6
2019-04-06
video_core/engines: Make memory manager members private
Lioncash
1
-2
/
+1
2019-04-06
video_core/engines: Remove unnecessary inclusions where applicable
Lioncash
1
-1
/
+4
2019-03-06
video_core/engines: Remove unnecessary includes
Lioncash
1
-1
/
+1
2019-02-07
gl_rasterizer: Implement a more accurate fermi 2D copy.
bunnei
1
-5
/
+24
2018-11-27
gpu: Rewrite GPU command list processing with DmaPusher class.
bunnei
1
-1
/
+1
2018-10-10
Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth
FernandoS27
1
-2
/
+12
2018-10-06
fermi_2d: Implement simple copies with AccelerateSurfaceCopy.
bunnei
1
-1
/
+7
2018-09-15
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
1
-1
/
+1
2018-07-21
video_core: Use nested namespaces where applicable
Lioncash
1
-4
/
+2
2018-04-29
fermi_2d: Fix surface copy block height.
bunnei
1
-0
/
+5
2018-04-25
GPU: Partially implemented the Fermi2D surface copy operation.
Subv
1
-0
/
+5
2018-04-25
GPU: Added surface copy registers to Fermi2D
Subv
1
-1
/
+57
2018-04-25
GPU: Added boilerplate code for the Fermi2D engine
Subv
1
-1
/
+27
2018-03-18
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
Subv
1
-8
/
+0
2018-03-17
GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Subv
1
-0
/
+8
2018-02-12
Make a GPU class in VideoCore to contain the GPU state.
Subv
1
-3
/
+7
2018-02-12
GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.
Subv
1
-0
/
+18