Commit message (Collapse) | Author | Files | Lines | ||
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2020-03-27 | engines/const_buffer_engine_interface: Store image format type | ReinUsesLisp | 1 | -4/+10 | |
This information is required to properly implement SULD.B. It might also be handy for all image operations, since it would allow us to implement them on devices that require the image format to be specified (on desktop, this would be AMD on OpenGL and Intel on OpenGL and Vulkan). | |||||
2020-03-09 | const_buffer_engine_interface: Store component types | ReinUsesLisp | 1 | -43/+24 | |
This is required for Vulkan. Sampling integer textures with float handles is illegal. | |||||
2020-01-24 | Shader_IR: Allow constant access of guest driver. | Fernando Sahmkow | 1 | -0/+1 | |
2020-01-24 | GPU: Implement guest driver profile and deduce texture handler sizes. | Fernando Sahmkow | 1 | -0/+3 | |
2019-11-23 | video_core: Unify ProgramType and ShaderStage into ShaderType | ReinUsesLisp | 1 | -9/+1 | |
2019-10-26 | Shader_IR: Address Feedback. | Fernando Sahmkow | 1 | -3/+6 | |
2019-10-25 | gl_shader_disk_cache: Store and load fast BRX | ReinUsesLisp | 1 | -19/+16 | |
2019-10-25 | Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it | Fernando Sahmkow | 1 | -1/+94 | |
2019-10-25 | VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders. | Fernando Sahmkow | 1 | -0/+26 | |